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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_GRAPH_OBJECT_SERIALZER_H
#define QT3DS_RENDER_GRAPH_OBJECT_SERIALZER_H

#include "Qt3DSRender.h"
#include "foundation/Qt3DSDataRef.h"

namespace qt3ds {
class NVFoundationBase;
}

namespace qt3ds {
namespace render {
    struct SPresentation;
    class IEffectSystem;

    struct SGraphObjectSerializer
    {
        // This will save the tree as it exists but clients may wish to save out extra objects in
        // addtion
        static void
        Save(NVFoundationBase &inFoundation, const SPresentation &inPresentation,
             SWriteBuffer &outSavedData, IDynamicObjectSystem &inDynamicObjectSystem,
             IPathManager &inPathManager, SPtrOffsetMap &outSceneGraphOffsets,
             IStringTable &inStringTable,
             NVDataRef<SGraphObject *> inExtraGraphObjects = NVDataRef<SGraphObject *>());

        // Loading requires a correctly setup effect system because the effects have arbitrary data
        // and the strings embedded in that data will
        // require string remapping.
        static SPresentation *Load(NVDataRef<QT3DSU8> inData, NVDataRef<QT3DSU8> inStrDataBlock,
                                   IDynamicObjectSystemCore &inDynamicObjectSystem,
                                   IPathManagerCore &inPathManager,
                                   NVAllocatorCallback &inAllocator,
                                   const char8_t *inProjectDirectory);
    };
}
}

#endif