blob: d369803297c13d850d38813a3f1bf8ea1459ca35 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_IMAGE_TEXTURE_DATA_H
#define QT3DS_RENDER_IMAGE_TEXTURE_DATA_H
#include "Qt3DSRender.h"
#include "foundation/Qt3DSFlags.h"
namespace qt3ds {
namespace render {
// forward declararion
class Qt3DSRenderPrefilterTexture;
struct ImageTextureFlagValues
{
enum Enum {
HasTransparency = 1,
InvertUVCoords = 1 << 1,
PreMultiplied = 1 << 2,
};
};
struct SImageTextureFlags : public NVFlags<ImageTextureFlagValues::Enum, QT3DSU32>
{
bool HasTransparency() const
{
return this->operator&(ImageTextureFlagValues::HasTransparency);
}
void SetHasTransparency(bool inValue)
{
clearOrSet(inValue, ImageTextureFlagValues::HasTransparency);
}
bool IsInvertUVCoords() const
{
return this->operator&(ImageTextureFlagValues::InvertUVCoords);
}
void SetInvertUVCoords(bool inValue)
{
clearOrSet(inValue, ImageTextureFlagValues::InvertUVCoords);
}
bool IsPreMultiplied() const
{
return this->operator&(ImageTextureFlagValues::PreMultiplied);
}
void SetPreMultiplied(bool inValue)
{
clearOrSet(inValue, ImageTextureFlagValues::PreMultiplied);
}
};
struct SImageTextureData
{
NVRenderTexture2D *m_Texture;
SImageTextureFlags m_TextureFlags;
Qt3DSRenderPrefilterTexture *m_BSDFMipMap;
SImageTextureData()
: m_Texture(NULL)
, m_BSDFMipMap(NULL)
{
}
bool operator!=(const SImageTextureData &inOther)
{
return m_Texture != inOther.m_Texture || m_TextureFlags != inOther.m_TextureFlags
|| m_BSDFMipMap != inOther.m_BSDFMipMap;
}
};
}
}
#endif
|