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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "Qt3DSRenderDefaultMaterial.h"

using namespace qt3ds::render;

SDefaultMaterial::SDefaultMaterial()
    : SGraphObject(GraphObjectTypes::DefaultMaterial)
    , m_IblProbe(NULL)
    , m_Lighting(DefaultMaterialLighting::VertexLighting)
    , m_BlendMode(DefaultMaterialBlendMode::Normal)
    , m_DiffuseColor(1, 1, 1)
    , m_EmissivePower(0)
    , m_EmissiveMap(NULL)
    , m_EmissiveMap2(NULL)
    , m_EmissiveColor(1, 1, 1)
    , m_SpecularReflection(NULL)
    , m_SpecularMap(NULL)
    , m_SpecularModel(DefaultMaterialSpecularModel::Default)
    , m_SpecularTint(1, 1, 1)
    , m_IOR(.2f)
    , m_FresnelPower(0.0f)
    , m_SpecularAmount(0)
    , m_SpecularRoughness(50)
    , m_RoughnessMap(NULL)
    , m_Opacity(1)
    , m_OpacityMap(NULL)
    , m_BumpMap(NULL)
    , m_BumpAmount(0.f)
    , m_NormalMap(NULL)
    , m_DisplacementMap(NULL)
    , m_DisplaceAmount(0.f)
    , m_TranslucencyMap(NULL)
    , m_TranslucentFalloff(0.f)
    , m_DiffuseLightWrap(0.f)
    , m_VertexColors(false)
    , m_NextSibling(NULL)
    , m_Parent(NULL)
{
    m_Lightmaps.m_LightmapIndirect = NULL;
    m_Lightmaps.m_LightmapRadiosity = NULL;
    m_Lightmaps.m_LightmapShadow = NULL;

    m_DiffuseMaps[0] = NULL;
    m_DiffuseMaps[2] = NULL;
    m_DiffuseMaps[1] = NULL;
}