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/****************************************************************************
**
** Copyright (C) 2013 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DS_STATE_DEBUG_STREAMS_H
#define QT3DS_STATE_DEBUG_STREAMS_H
#pragma once
#include "Qt3DSState.h"
#include "foundation/Socket.h"
#include "foundation/Qt3DSTime.h"
#include "Qt3DSStateDebugger.h"
struct script_State;
namespace qt3ds {
namespace state {
namespace debugger {
class IMultiProtocolSocketStream : public IDebugOutStream
{
public:
virtual CRegisteredString GetProtocolName() = 0;
};
class IMultiProtocolSocketListener : public NVRefCounted
{
public:
// If a listener is returned from on new protocol, the system creates a stream
// with the returned listener
virtual IDebugStreamListener *OnNewProtocol(CRegisteredString inProtocolName) = 0;
// Created with the listener returned from OnNewProtocol.
virtual void OnNewProtocolStream(CRegisteredString inProtocolName,
IMultiProtocolSocketStream &inStream) = 0;
};
// Create a system of multiplexing multipler unrelated protocols
// through a single network socket.
class IMultiProtocolSocket : public NVRefCounted
{
public:
virtual bool Initialize() = 0;
virtual NVScopedRefCounted<IMultiProtocolSocketStream>
CreateProtocol(const char *name, IDebugStreamListener *inListener) = 0;
virtual NVScopedRefCounted<IMultiProtocolSocketStream>
GetProtocol(const char *name) = 0;
virtual bool Connected() = 0;
// Upon connection the multi protocol system does a handshake where both sides send
// their nanosecond
// conversions across. Note that the times sent on the multi protocol packets are in a
// system-specific 64 bit quantity that
// needs conversion to actual nanoseconds to be useful (identical to
// QueryHighPerformanceFrequency, QueryHighPerformanceCounter
virtual CounterFrequencyToTensOfNanos SourceConversion() = 0;
// Manually do a nonblocking check on the network socket for any new information and
// call the various stream listeners
// with information packets if found.
virtual void MessagePump() = 0;
static NVScopedRefCounted<IMultiProtocolSocket>
CreateProtocolSocket(NVFoundationBase &fnd, SocketStream &inStream,
IStringTable &strTable,
IMultiProtocolSocketListener *protocolListener);
};
class CProtocolNames
{
public:
static const char *getMobdebugProtocolName() { return "mobdebug"; }
static const char *getSCXMLProtocolName() { return "scxml"; }
};
}
}
}
#endif
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