1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef _DATA_LOGGER_ENUMS_H_
#define _DATA_LOGGER_ENUMS_H_
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
// TODO ah - for now, these are all specific to paired events. Later we will
// extend this to support single events which may or may not have timestamps
// for example, every matrix multiple would log a single event with no time
enum EDataLoggerEvents {
//
DATALOGGER_FRAME, /// Time spent in a application frame ( UpdatePresentations, UpdateScenes, and
/// Render )
// DATALOGGER_FRAME
// CRuntime
DATALOGGER_UPDATEPRESENTATIONS, /// Time spent updating all presentations
DATALOGGER_UPDATESCENES, /// Time spent updating all scenes
DATALOGGER_RENDERSCENES, /// Time spent rendering all scenes
// DATALOGGER_UPDATEPRESENTATIONS
// CPresentation::Update
DATALOGGER_PROCESSEVENTS, /// Time spent in ProcessEventCommandQueue
DATALOGGER_ELEMENTMANAGERUPDATE, /// Time spent in CElementManager::Update doing activate and
/// deactivate scans
DATALOGGER_ANIMATIONMANAGERUPDATE, /// Time spent in CAnimationManager::Update
// More detailed presentation update
DATALOGGER_PROCESSCOMMAND, /// xxx
DATALOGGER_PROCESSEVENT, /// xxx
DATALOGGER_PROCESSEVENTBUBBLING, /// xxx
// DATALOGGER_UPDATESCENES
// CScene::Update
DATALOGGER_PROCESSDIRTYLIST, /// Time spent in CScene::ProcessDirtyList
DATALOGGER_CALCULATETRANSFORM, /// Time spent in CScene::CalculateGlobalTransform
DATALOGGER_SCENEUPDATE, /// Time spent in CScene::Update recursion
// More detailed scene update
DATALOGGER_SCANNODEATTRIBUTES, /// Time
DATALOGGER_PUSHNODE, /// Time
// DATALOGGER_RENDERSCENES
// CRenderEngine
DATALOGGER_RENDERLAYER, /// Time spent rendering the contents of a layer
DATALOGGER_RENDEROPAQUE, /// Time spent rendering all opaque items
DATALOGGER_RENDERTRANSPARENT, /// Time spent rendering all transparent items
DATALOGGER_FINALIZEDRAWLIST, /// Time spent finalizing the draw list
DATALOGGER_PICK, /// Time spent in pick code
// More detailed rendering
DATALOGGER_RENDER_SORTDISTANCE, /// asdf
DATALOGGER_RENDER_SETOPACITY, /// asdf
DATALOGGER_RENDER_DRAWMODEL, /// asdf
DATALOGGER_RENDER_DRAWTEXT, /// asdf
DATALOGGER_RENDER_CLEARBUFFER, /// asdf
DATALOGGER_RENDER_ZWRITEENABLE, /// asdf
DATALOGGER_RENDER_CHECKRESIZE, /// asdf
DATALOGGER_RENDER_SETATTRIBUTES, /// asdf
DATALOGGER_RENDER_TEXTUPDATE, /// asdf
DATALOGGER_RENDER_CAMERAUPDATE, /// asdf
// super specific low level gl calls
DATALOGGER_TEXTURESTATE_APPLY, /// asdf
DATALOGGER_GEOMETRY_DRAW, /// asdf
DATALOGGER_MATERIAL_APPLY, /// asdf
DATALOGGER_SETSHADER, /// asdf
// vector math
DATALOGGER_VECTOR, /// asdf
DATALOGGER_MATRIX, /// asdf
DATALOGGER_CUBICROOT, /// asdf
//
DATALOGGER_COUNTERTEST, /// Time spent in counter test code
DATALOGGER_COUNTERTESTX, /// Time spent in counter test code
DATALOGGEREVENTCOUNT /// Event count
};
// CPerfLogPairedEventWrapperx thePerfLog( xxx );
} // namespace Q3DStudio
#endif // _DATA_LOGGER_ENUMS_H_
|