summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/system/Qt3DSFixedArray.inl
blob: 552422439339e8ab5ce848bfd274adfe3488d2cf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/****************************************************************************
**
** Copyright (C) 1999-2007 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

//==============================================================================
//	Namespace
//==============================================================================
namespace Q3DStudio {

//==============================================================================
/**
 *	Constructor
 */
template <class T, int Size>
inline CFixedArray<T, Size>::CFixedArray()
    : m_Capacity(Size)
    , m_Count(0)
{
}

//==============================================================================
/**
 *	Destructor
 */
template <class T, int Size>
inline CFixedArray<T, Size>::~CFixedArray()
{
}

//==============================================================================
/**
 *	Remove all elements in the array
 */
template <class T, int Size>
inline void CFixedArray<T, Size>::Clear()
{
    m_Count = 0;
}

//==============================================================================
/**
 *	Get current count of T in the array
 *	@return current count of the array
 */
template <class T, int Size>
inline INT32 CFixedArray<T, Size>::GetCount() const
{
    return m_Count;
}

//==============================================================================
/**
 *	Get the capacity of the array
 *	Capacity reflects the allocated memory size
 *	@return capacity of the array
 */
template <class T, int Size>
inline INT32 CFixedArray<T, Size>::GetCapacity() const
{
    return m_Capacity;
}

//==============================================================================
/**
 *	Insert T to the end of the array
 *	@param inValue		value of datatype T
 */
template <class T, int Size>
inline void CFixedArray<T, Size>::Push(const T &inValue)
{
    if (m_Count == m_Capacity) {
        qWarning("Trying to push to many objects onto a CFixedArray", "Capacity=%d", m_Capacity);
        return;
    }

    m_Data[m_Count] = inValue;
    ++m_Count;
}

//==============================================================================
/**
 *	Remove and retrieve T which is at the end of the array
 *	@return value of datatype T
 */
template <class T, int Size>
inline const T &CFixedArray<T, Size>::Pop()
{
    if (m_Count == 0)
        return {};

    --m_Count;
    return m_Data[m_Count];
}

//==============================================================================
/**
 *	Get T at a particular index position of the array.
 *	Need to ensure only valid index is allowed
 *	Clear( ) will set the m_counter = 0
 *	@param inIndex	the index of the array
 *	@return reference of value of datatype T
 */
template <class T, int Size>
inline T &CFixedArray<T, Size>::operator[](const INT32 inIndex)
{
    Q3DStudio_ASSERT(inIndex < m_Capacity);

    return m_Data[inIndex];
}

//==============================================================================
/**
 * Removes a specific entry from the array.
 * Moves all entries below it up, expensive.
 * @param inIndex	the index of the entry
 */
template <class T, int Size>
inline void CFixedArray<T, Size>::Remove(const INT32 inIndex)
{
    Q3DStudio_memmove(m_Data + inIndex, m_Data + inIndex + 1, sizeof(T) * (m_Count - inIndex - 1));
    --m_Count;
}

} // namespace Q3DStudio