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/****************************************************************************\
Datei : Color.h
Projekt: Farbverwaltung
Inhalt : CColor Deklaration
Datum : 10.01.1999
Autor : Christian Rodemeyer
Hinweis: (c) 1999 by Christian Rodemeyer
\****************************************************************************/
#pragma once
#ifndef INCLUDED_COLOR_H
#define INCLUDED_COLOR_H
/****************************************************************************\
CColor: Repr�sentiert einen Farbwert
\****************************************************************************/
typedef unsigned long COLORTYPE;
#include "Qt3DSString.h"
#include <QColor>
class CColor
{
public:
// COLORREF Konvertierung
// ----------------------
CColor( COLORTYPE cr = 0 );
CColor( int red, int green, int blue );
CColor( const QColor& c );
operator COLORTYPE() const;
operator QColor() const;
// RGB - Routinen
// --------------
void SetRed(int red); // 0..255
void SetGreen(int green); // 0..255
void SetBlue(int blue); // 0..255
void SetRGB(int red, int green, int blue);
void SetColor(COLORTYPE color);
unsigned int GetRed() const; // 0..255
unsigned int GetGreen() const; // 0..255
unsigned int GetBlue() const; // 0..255
COLORTYPE GetRGBColor();
// HLS - Routinen
// --------------
void SetHue(float hue); // 0.0 .. 360.0
void SetLuminance(float luminance); // 0.0 .. 1.0
void SetSaturation(float saturation); // 0.0 .. 1.0
void SetHLS(float hue, float luminance, float saturation);
float GetHue() const; // 0.0 .. 360.0
float GetLuminance() const; // 0.0 .. 1.0
float GetSaturation() const; // 0.0 .. 1.0
// String Konvertierung
// ---------------------
Q3DStudio::CString GetString() const; // Liefert String im Format RRGGBB
bool SetString( const char* pcColor); // Erwartet String im Format RRGGBB
QColor getQColor() const;
// Benannte Web Farben
// -------------------
Q3DStudio::CString GetName() const; // Liefert String mit benannter Farbe oder #RRGGBB falls kein Name bekannt
static CColor FromString( const char* pcColor);
static const char* GetNameFromIndex(int i);
static CColor GetColorFromIndex(int i);
static int GetNumNames() {return numNamedColors;}
static CColor GetFractionalColor( long inIndex, long inCount );
enum ENamedColor // Named Colors, could be used as COLORREF
{
none = 0x7FFFFFFF, // keine Farbe
aliceblue = 0x00FFF8F0, // RGB(0xF0, 0xF8, 0xFF)
antiquewhite = 0x00D7EBFA, // RGB(0xFA, 0xEB, 0xD7)
aqua = 0x00FFFF00, // RGB(0x00, 0xFF, 0xFF)
aquamarine = 0x00D4FF7F, // RGB(0x7F, 0xFF, 0xD4)
azure = 0x00FFFFF0, // RGB(0xF0, 0xFF, 0xFF)
beige = 0x00DCF5F5, // RGB(0xF5, 0xF5, 0xDC)
bisque = 0x00C4E4FF, // RGB(0xFF, 0xE4, 0xC4)
black = 0x00000000, // RGB(0x00, 0x00, 0x00)
blanchedalmond = 0x00CDEBFF, // RGB(0xFF, 0xEB, 0xCD)
blue = 0x00FF0000, // RGB(0x00, 0x00, 0xFF)
blueviolet = 0x00E22B8A, // RGB(0x8A, 0x2B, 0xE2)
brown = 0x002A2AA5, // RGB(0xA5, 0x2A, 0x2A)
burlywood = 0x0087B8DE, // RGB(0xDE, 0xB8, 0x87)
cadetblue = 0x00A09E5F, // RGB(0x5F, 0x9E, 0xA0)
chartreuse = 0x0000FF7F, // RGB(0x7F, 0xFF, 0x00)
chocolate = 0x001E69D2, // RGB(0xD2, 0x69, 0x1E)
coral = 0x00507FFF, // RGB(0xFF, 0x7F, 0x50)
cornflower = 0x00ED9564, // RGB(0x64, 0x95, 0xED)
cornsilk = 0x00DCF8FF, // RGB(0xFF, 0xF8, 0xDC)
crimson = 0x003C14DC, // RGB(0xDC, 0x14, 0x3C)
cyan = 0x00FFFF00, // RGB(0x00, 0xFF, 0xFF)
darkblue = 0x008B0000, // RGB(0x00, 0x00, 0x8B)
darkcyan = 0x008B8B00, // RGB(0x00, 0x8B, 0x8B)
darkgoldenrod = 0x000B86B8, // RGB(0xB8, 0x86, 0x0B)
darkgray = 0x00A9A9A9, // RGB(0xA9, 0xA9, 0xA9)
darkgreen = 0x00006400, // RGB(0x00, 0x64, 0x00)
darkkhaki = 0x006BB7BD, // RGB(0xBD, 0xB7, 0x6B)
darkmagenta = 0x008B008B, // RGB(0x8B, 0x00, 0x8B)
darkolivegreen = 0x002F6B55, // RGB(0x55, 0x6B, 0x2F)
darkorange = 0x00008CFF, // RGB(0xFF, 0x8C, 0x00)
darkorchid = 0x00CC3299, // RGB(0x99, 0x32, 0xCC)
darkred = 0x0000008B, // RGB(0x8B, 0x00, 0x00)
darksalmon = 0x007A96E9, // RGB(0xE9, 0x96, 0x7A)
darkseagreen = 0x008BBC8F, // RGB(0x8F, 0xBC, 0x8B)
darkslateblue = 0x008B3D48, // RGB(0x48, 0x3D, 0x8B)
darkslategray = 0x004F4F2F, // RGB(0x2F, 0x4F, 0x4F)
darkturquoise = 0x00D1CE00, // RGB(0x00, 0xCE, 0xD1)
darkviolet = 0x00D30094, // RGB(0x94, 0x00, 0xD3)
deeppink = 0x009314FF, // RGB(0xFF, 0x14, 0x93)
deepskyblue = 0x00FFBF00, // RGB(0x00, 0xBF, 0xFF)
dimgray = 0x00696969, // RGB(0x69, 0x69, 0x69)
dodgerblue = 0x00FF901E, // RGB(0x1E, 0x90, 0xFF)
firebrick = 0x002222B2, // RGB(0xB2, 0x22, 0x22)
floralwhite = 0x00F0FAFF, // RGB(0xFF, 0xFA, 0xF0)
forestgreen = 0x00228B22, // RGB(0x22, 0x8B, 0x22)
fuchsia = 0x00FF00FF, // RGB(0xFF, 0x00, 0xFF)
gainsboro = 0x00DCDCDC, // RGB(0xDC, 0xDC, 0xDC)
ghostwhite = 0x00FFF8F8, // RGB(0xF8, 0xF8, 0xFF)
gold = 0x0000D7FF, // RGB(0xFF, 0xD7, 0x00)
goldenrod = 0x0020A5DA, // RGB(0xDA, 0xA5, 0x20)
gray = 0x00808080, // RGB(0x80, 0x80, 0x80)
green = 0x00008000, // RGB(0x00, 0x80, 0x00)
greenyellow = 0x002FFFAD, // RGB(0xAD, 0xFF, 0x2F)
honeydew = 0x00F0FFF0, // RGB(0xF0, 0xFF, 0xF0)
hotpink = 0x00B469FF, // RGB(0xFF, 0x69, 0xB4)
indianred = 0x005C5CCD, // RGB(0xCD, 0x5C, 0x5C)
indigo = 0x0082004B, // RGB(0x4B, 0x00, 0x82)
ivory = 0x00F0FFFF, // RGB(0xFF, 0xFF, 0xF0)
khaki = 0x008CE6F0, // RGB(0xF0, 0xE6, 0x8C)
lavender = 0x00FAE6E6, // RGB(0xE6, 0xE6, 0xFA)
lavenderblush = 0x00F5F0FF, // RGB(0xFF, 0xF0, 0xF5)
lawngreen = 0x0000FC7C, // RGB(0x7C, 0xFC, 0x00)
lemonchiffon = 0x00CDFAFF, // RGB(0xFF, 0xFA, 0xCD)
lightblue = 0x00E6D8AD, // RGB(0xAD, 0xD8, 0xE6)
lightcoral = 0x008080F0, // RGB(0xF0, 0x80, 0x80)
lightcyan = 0x00FFFFE0, // RGB(0xE0, 0xFF, 0xFF)
lightgoldenrodyellow = 0x00D2FAFA, // RGB(0xFA, 0xFA, 0xD2)
lightgreen = 0x0090EE90, // RGB(0x90, 0xEE, 0x90)
lightgrey = 0x00D3D3D3, // RGB(0xD3, 0xD3, 0xD3)
lightpink = 0x00C1B6FF, // RGB(0xFF, 0xB6, 0xC1)
lightsalmon = 0x007AA0FF, // RGB(0xFF, 0xA0, 0x7A)
lightseagreen = 0x00AAB220, // RGB(0x20, 0xB2, 0xAA)
lightskyblue = 0x00FACE87, // RGB(0x87, 0xCE, 0xFA)
lightslategray = 0x00998877, // RGB(0x77, 0x88, 0x99)
lightsteelblue = 0x00DEC4B0, // RGB(0xB0, 0xC4, 0xDE)
lightyellow = 0x00E0FFFF, // RGB(0xFF, 0xFF, 0xE0)
lime = 0x0000FF00, // RGB(0x00, 0xFF, 0x00)
limegreen = 0x0032CD32, // RGB(0x32, 0xCD, 0x32)
linen = 0x00E6F0FA, // RGB(0xFA, 0xF0, 0xE6)
magenta = 0x00FF00FF, // RGB(0xFF, 0x00, 0xFF)
maroon = 0x00000080, // RGB(0x80, 0x00, 0x00)
mediumaquamarine = 0x00AACD66, // RGB(0x66, 0xCD, 0xAA)
mediumblue = 0x00CD0000, // RGB(0x00, 0x00, 0xCD)
mediumorchid = 0x00D355BA, // RGB(0xBA, 0x55, 0xD3)
mediumpurple = 0x00DB7093, // RGB(0x93, 0x70, 0xDB)
mediumseagreen = 0x0071B33C, // RGB(0x3C, 0xB3, 0x71)
mediumslateblue = 0x00EE687B, // RGB(0x7B, 0x68, 0xEE)
mediumspringgreen = 0x009AFA00, // RGB(0x00, 0xFA, 0x9A)
mediumturquoise = 0x00CCD148, // RGB(0x48, 0xD1, 0xCC)
mediumvioletred = 0x008515C7, // RGB(0xC7, 0x15, 0x85)
midnightblue = 0x00701919, // RGB(0x19, 0x19, 0x70)
mintcream = 0x00FAFFF5, // RGB(0xF5, 0xFF, 0xFA)
mistyrose = 0x00E1E4FF, // RGB(0xFF, 0xE4, 0xE1)
moccasin = 0x00B5E4FF, // RGB(0xFF, 0xE4, 0xB5)
navajowhite = 0x00ADDEFF, // RGB(0xFF, 0xDE, 0xAD)
navy = 0x00800000, // RGB(0x00, 0x00, 0x80)
oldlace = 0x00E6F5FD, // RGB(0xFD, 0xF5, 0xE6)
olive = 0x00008080, // RGB(0x80, 0x80, 0x00)
olivedrab = 0x00238E6B, // RGB(0x6B, 0x8E, 0x23)
orange = 0x0000A5FF, // RGB(0xFF, 0xA5, 0x00)
orangered = 0x000045FF, // RGB(0xFF, 0x45, 0x00)
orchid = 0x00D670DA, // RGB(0xDA, 0x70, 0xD6)
palegoldenrod = 0x00AAE8EE, // RGB(0xEE, 0xE8, 0xAA)
palegreen = 0x0098FB98, // RGB(0x98, 0xFB, 0x98)
paleturquoise = 0x00EEEEAF, // RGB(0xAF, 0xEE, 0xEE)
palevioletred = 0x009370DB, // RGB(0xDB, 0x70, 0x93)
papayawhip = 0x00D5EFFF, // RGB(0xFF, 0xEF, 0xD5)
peachpuff = 0x00B9DAFF, // RGB(0xFF, 0xDA, 0xB9)
peru = 0x003F85CD, // RGB(0xCD, 0x85, 0x3F)
pink = 0x00CBC0FF, // RGB(0xFF, 0xC0, 0xCB)
plum = 0x00DDA0DD, // RGB(0xDD, 0xA0, 0xDD)
powderblue = 0x00E6E0B0, // RGB(0xB0, 0xE0, 0xE6)
purple = 0x00800080, // RGB(0x80, 0x00, 0x80)
red = 0x000000FF, // RGB(0xFF, 0x00, 0x00)
rosybrown = 0x008F8FBC, // RGB(0xBC, 0x8F, 0x8F)
royalblue = 0x00E16941, // RGB(0x41, 0x69, 0xE1)
saddlebrown = 0x0013458B, // RGB(0x8B, 0x45, 0x13)
salmon = 0x007280FA, // RGB(0xFA, 0x80, 0x72)
sandybrown = 0x0060A4F4, // RGB(0xF4, 0xA4, 0x60)
seagreen = 0x00578B2E, // RGB(0x2E, 0x8B, 0x57)
seashell = 0x00EEF5FF, // RGB(0xFF, 0xF5, 0xEE)
sienna = 0x002D52A0, // RGB(0xA0, 0x52, 0x2D)
silver = 0x00C0C0C0, // RGB(0xC0, 0xC0, 0xC0)
skyblue = 0x00EBCE87, // RGB(0x87, 0xCE, 0xEB)
slateblue = 0x00CD5A6A, // RGB(0x6A, 0x5A, 0xCD)
slategray = 0x00908070, // RGB(0x70, 0x80, 0x90)
snow = 0x00FAFAFF, // RGB(0xFF, 0xFA, 0xFA)
springgreen = 0x007FFF00, // RGB(0x00, 0xFF, 0x7F)
steelblue = 0x00B48246, // RGB(0x46, 0x82, 0xB4)
tan = 0x008CB4D2, // RGB(0xD2, 0xB4, 0x8C)
teal = 0x00808000, // RGB(0x00, 0x80, 0x80)
thistle = 0x00D8BFD8, // RGB(0xD8, 0xBF, 0xD8)
tomato = 0x004763FF, // RGB(0xFF, 0x63, 0x47)
turquoise = 0x00D0E040, // RGB(0x40, 0xE0, 0xD0)
violet = 0x00EE82EE, // RGB(0xEE, 0x82, 0xEE)
wheat = 0x00B3DEF5, // RGB(0xF5, 0xDE, 0xB3)
white = 0x00FFFFFF, // RGB(0xFF, 0xFF, 0xFF)
whitesmoke = 0x00F5F5F5, // RGB(0xF5, 0xF5, 0xF5)
yellow = 0x0000FFFF, // RGB(0xFF, 0xFF, 0x00)
yellowgreen = 0x0032CD9A, // RGB(0x9A, 0xCD, 0x32)
};
enum ENamedColorIndex
{
i_aliceblue, i_antiquewhite, i_aqua, i_aquamarine, i_azure, i_beige, i_bisque, i_black,
i_blanchedalmond, i_blue, i_blueviolet, i_brown, i_burlywood, i_cadetblue, i_chartreuse,
i_chocolate, i_coral, i_cornflower, i_cornsilk, i_crimson, i_cyan, i_darkblue, i_darkcyan,
i_darkgoldenrod, i_darkgray, i_darkgreen, i_darkkhaki, i_darkmagenta, i_darkolivegreen,
i_darkorange, i_darkorchid, i_darkred, i_darksalmon, i_darkseagreen, i_darkslateblue,
i_darkslategray, i_darkturquoise, i_darkviolet, i_deeppink, i_deepskyblue, i_dimgray,
i_dodgerblue, i_firebrick, i_floralwhite, i_forestgreen, i_fuchsia, i_gainsboro,
i_ghostwhite, i_gold, i_goldenrod, i_gray, i_green, i_greenyellow, i_honeydew, i_hotpink,
i_indianred, i_indigo, i_ivory, i_khaki, i_lavender, i_lavenderblush, i_lawngreen,
i_lemonchiffon, i_lightblue, i_lightcoral, i_lightcyan, i_lightgoldenrodyellow,
i_lightgreen, i_lightgrey, i_lightpink, i_lightsalmon, i_lightseagreen, i_lightskyblue,
i_lightslategray, i_lightsteelblue, i_lightyellow, i_lime, i_limegreen, i_linen,
i_magenta, i_maroon, i_mediumaquamarine, i_mediumblue, i_mediumorchid, i_mediumpurple,
i_mediumseagreen, i_mediumslateblue, i_mediumspringgreen, i_mediumturquoise,
i_mediumvioletred, i_midnightblue, i_mintcream, i_mistyrose, i_moccasin, i_navajowhite,
i_navy, i_oldlace, i_olive, i_olivedrab, i_orange, i_orangered, i_orchid, i_palegoldenrod,
i_palegreen, i_paleturquoise, i_palevioletred, i_papayawhip, i_peachpuff, i_peru, i_pink,
i_plum, i_powderblue, i_purple, i_red, i_rosybrown, i_royalblue, i_saddlebrown, i_salmon,
i_sandybrown, i_seagreen, i_seashell, i_sienna, i_silver, i_skyblue, i_slateblue,
i_slategray, i_snow, i_springgreen, i_steelblue, i_tan, i_teal, i_thistle, i_tomato,
i_turquoise, i_violet, i_wheat, i_white, i_whitesmoke, i_yellow, i_yellowgreen,
numNamedColors
};
private:
// Konvertierung
// -------------
void ToRGB(); // logisch konstant, nicht physikalisch
void ToHLS(); // logisch konstant, nicht physikalisch
static unsigned char ToRGB1(float rm1, float rm2, float rh);
// Daten
// -----
union // Byteweiser Zugriff auf die COLORREF Struktur
{
COLORTYPE m_colorref;
unsigned char m_color[4];
};
enum {c_red = 0, c_green = 1, c_blue = 2, c_null = 3}; // enum Hack f�r colorbyte-Index
float m_hue; // 0.0 .. 360.0 // Winkel
float m_saturation; // 0.0 .. 1.0 // Prozent
float m_luminance; // 0.0 .. 1.0 // Prozent
// Flag f�r Lazy Evaluation
bool m_bIsRGB;
bool m_bIsHLS;
// statische Konstanten f�r benannte Farben
struct DNamedColor
{
COLORTYPE color;
const char* name;
};
static const DNamedColor m_namedColor[numNamedColors];
};
/////////////////////////////////////////////////////////////////////////////
// global functions
/////////////////////////////////////////////////////////////////////////////
COLORTYPE GetHueColor(int iHue) ;
void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v );
void RGBToHSV( unsigned char r, unsigned char g, unsigned char b, float* h, float *s, float* v );
void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v );
void HSVToRGB( unsigned char& r, unsigned char& g, unsigned char& b, float h, float s, float v );
short GetHueValue( COLORTYPE inColor );
short GetSaturationValue( COLORTYPE inColor );
short GetBrightnessValue( COLORTYPE inColor );
#endif
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