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/****************************************************************************
**
** Copyright (C) 2013 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_STATE_H
#define QT3DS_STATE_H
namespace qt3ds {
class NVAllocatorCallback;
class NVFoundationBase;
namespace foundation {
class CRegisteredString;
class IStringTable;
class IOutStream;
class IInStream;
class IDOMFactory;
struct SDOMAttribute;
struct SDOMElement;
struct SNamespacePairNode;
class SocketStream;
}
namespace intrinsics {
}
}
namespace qt3ds {
namespace state {
using namespace qt3ds;
using namespace qt3ds::foundation;
using namespace qt3ds::intrinsics;
using qt3ds::foundation::CRegisteredString;
using qt3ds::foundation::IStringTable;
class IStateContext;
class IStateInterpreter;
class IStateLogger;
class IExecutionContext;
class IScriptContext;
struct SSCXML;
struct SState;
struct STransition;
struct SParallel;
struct SFinal;
struct SHistory;
struct SOnEntry;
struct SOnExit;
struct SSend;
struct SRaise;
struct SIf;
struct SElseIf;
struct SElse;
struct SLog;
struct SAssign;
struct SScript;
struct SDataModel;
struct SData;
struct SStateNode;
struct SCancel;
namespace editor {
class IEditor;
class IEditorObject;
}
}
}
#endif
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