1
2
3
4
5
6
7
8
9
10
11
|
texture_return perlinNoiseTexture( in texture_coordinate_info uvw, in vec3 color1, in vec3 color2, in float size, in bool applyMarble, in bool applyDent
, in float noisePhase, in int noiseLevels, in bool absoluteNoise, in vec3 noiseDistortion
, in float noiseThresholdHigh, in float noiseThresholdLow, in float noiseBands )
{
float noise = perlinNoise( uvw.position / size, noisePhase, noiseLevels, noiseDistortion, absoluteNoise
, applyMarble, applyDent, noiseBands, noiseThresholdLow, noiseThresholdHigh );
texture_return tr;
tr.tint = mix( color1, color2, noise );
tr.mono = average( tr.tint );
return( tr );
}
|