diff options
Diffstat (limited to 'recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch')
-rw-r--r-- | recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch b/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch new file mode 100644 index 00000000..47ea65fd --- /dev/null +++ b/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch @@ -0,0 +1,31 @@ +From 5c70644070803b665f64c2d3212b55a4a3270765 Mon Sep 17 00:00:00 2001 +From: Daniel Stone <daniel@fooishbar.org> +Date: Sun, 10 Mar 2013 11:29:38 -0700 +Subject: [PATCH 4/4] EGL: Specify vec2d precision qualifier in fragment shader + +GLSL does not specify a default precision qualifier here, so we have to +explicitly define it. Use highp, as it gets redefined to mediump by +QGLShaderProgram when not available. + +Signed-off-by: Daniel Stone <daniel@fooishbar.org> +Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> +--- + src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp +index 4d8017d..a0ac6d9 100644 +--- a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp ++++ b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp +@@ -124,7 +124,7 @@ void QWaylandGLContext::swapBuffers(QPlatformSurface *surface) + gl_Position = position;\n\ + outTexCoords = texCoords.xy;\n\ + }"); +- m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying vec2 outTexCoords;\n\ ++ m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying highp vec2 outTexCoords;\n\ + uniform sampler2D texture;\n\ + void main()\n\ + {\n\ +-- +1.8.2.1 + |