diff options
Diffstat (limited to 'recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch')
-rw-r--r-- | recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch b/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch deleted file mode 100644 index 47ea65fd..00000000 --- a/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch +++ /dev/null @@ -1,31 +0,0 @@ -From 5c70644070803b665f64c2d3212b55a4a3270765 Mon Sep 17 00:00:00 2001 -From: Daniel Stone <daniel@fooishbar.org> -Date: Sun, 10 Mar 2013 11:29:38 -0700 -Subject: [PATCH 4/4] EGL: Specify vec2d precision qualifier in fragment shader - -GLSL does not specify a default precision qualifier here, so we have to -explicitly define it. Use highp, as it gets redefined to mediump by -QGLShaderProgram when not available. - -Signed-off-by: Daniel Stone <daniel@fooishbar.org> -Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com> ---- - src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp | 2 +- - 1 file changed, 1 insertion(+), 1 deletion(-) - -diff --git a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp -index 4d8017d..a0ac6d9 100644 ---- a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp -+++ b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp -@@ -124,7 +124,7 @@ void QWaylandGLContext::swapBuffers(QPlatformSurface *surface) - gl_Position = position;\n\ - outTexCoords = texCoords.xy;\n\ - }"); -- m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying vec2 outTexCoords;\n\ -+ m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying highp vec2 outTexCoords;\n\ - uniform sampler2D texture;\n\ - void main()\n\ - {\n\ --- -1.8.2.1 - |