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-rw-r--r--recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch31
1 files changed, 0 insertions, 31 deletions
diff --git a/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch b/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch
deleted file mode 100644
index 47ea65fd..00000000
--- a/recipes-qt/qt5/qtwayland-git/0004-EGL-Specify-vec2d-precision-qualifier-in-fragment-sh.patch
+++ /dev/null
@@ -1,31 +0,0 @@
-From 5c70644070803b665f64c2d3212b55a4a3270765 Mon Sep 17 00:00:00 2001
-From: Daniel Stone <daniel@fooishbar.org>
-Date: Sun, 10 Mar 2013 11:29:38 -0700
-Subject: [PATCH 4/4] EGL: Specify vec2d precision qualifier in fragment shader
-
-GLSL does not specify a default precision qualifier here, so we have to
-explicitly define it. Use highp, as it gets redefined to mediump by
-QGLShaderProgram when not available.
-
-Signed-off-by: Daniel Stone <daniel@fooishbar.org>
-Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
----
- src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp
-index 4d8017d..a0ac6d9 100644
---- a/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp
-+++ b/src/plugins/platforms/qwayland-egl/qwaylandglcontext.cpp
-@@ -124,7 +124,7 @@ void QWaylandGLContext::swapBuffers(QPlatformSurface *surface)
- gl_Position = position;\n\
- outTexCoords = texCoords.xy;\n\
- }");
-- m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying vec2 outTexCoords;\n\
-+ m_blitProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, "varying highp vec2 outTexCoords;\n\
- uniform sampler2D texture;\n\
- void main()\n\
- {\n\
---
-1.8.2.1
-