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-rw-r--r--examples/quick3d/animations/animations.pro19
-rw-r--r--examples/quick3d/animations/animations.qrc7
-rw-r--r--examples/quick3d/animations/animations_qml.desktop7
-rw-r--r--examples/quick3d/animations/animations_qml.rc1
-rw-r--r--examples/quick3d/animations/main.cpp66
-rw-r--r--examples/quick3d/animations/qml/animations.qml57
-rwxr-xr-xexamples/quick3d/animations/qml/cube_rotated.dae561
-rw-r--r--examples/quick3d/animations/qml/stonewal.jpgbin19550 -> 0 bytes
-rw-r--r--examples/quick3d/animations/qtquick3d.icobin67646 -> 0 bytes
-rw-r--r--examples/quick3d/animations/qtquick3d.pngbin4050 -> 0 bytes
10 files changed, 0 insertions, 718 deletions
diff --git a/examples/quick3d/animations/animations.pro b/examples/quick3d/animations/animations.pro
deleted file mode 100644
index fe6aa634..00000000
--- a/examples/quick3d/animations/animations.pro
+++ /dev/null
@@ -1,19 +0,0 @@
-TEMPLATE = app
-TARGET = animations_qml
-CONFIG += qt warn_on
-
-CONFIG += qt3dquick_deploy_pkg
-include(../../../pkg.pri)
-
-SOURCES += main.cpp
-
-OTHER_FILES += \
- animations_qml.rc \
- animations_qml.desktop \
- qml/animations.qml
-
-RC_FILE = animations_qml.rc
-
-RESOURCES += \
- animations.qrc
-
diff --git a/examples/quick3d/animations/animations.qrc b/examples/quick3d/animations/animations.qrc
deleted file mode 100644
index 0336aaa9..00000000
--- a/examples/quick3d/animations/animations.qrc
+++ /dev/null
@@ -1,7 +0,0 @@
-<RCC>
- <qresource prefix="/">
- <file>qml/cube_rotated.dae</file>
- <file>qml/animations.qml</file>
- <file>qml/stonewal.jpg</file>
- </qresource>
-</RCC>
diff --git a/examples/quick3d/animations/animations_qml.desktop b/examples/quick3d/animations/animations_qml.desktop
deleted file mode 100644
index b300b920..00000000
--- a/examples/quick3d/animations/animations_qml.desktop
+++ /dev/null
@@ -1,7 +0,0 @@
-[Desktop Entry]
-Type=Application
-Name=Animations
-Icon=/usr/share/icons/hicolor/80x80/apps/qtquick3d.png
-Exec=/usr/bin/invoker --type=e -s /usr/bin/animations_qml -fullscreen
-OnlyShowIn=X-MeeGo;
-X-MeeGo-Logical-Id=qtn_comm_appname_animations_qml
diff --git a/examples/quick3d/animations/animations_qml.rc b/examples/quick3d/animations/animations_qml.rc
deleted file mode 100644
index 1b6228c9..00000000
--- a/examples/quick3d/animations/animations_qml.rc
+++ /dev/null
@@ -1 +0,0 @@
-IDI_ICON1 ICON DISCARDABLE "qtquick3d.ico"
diff --git a/examples/quick3d/animations/main.cpp b/examples/quick3d/animations/main.cpp
deleted file mode 100644
index 4fed90fa..00000000
--- a/examples/quick3d/animations/main.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QtGui/QApplication>
-#include "qdeclarativeview3d.h"
-
-int main(int argc, char *argv[])
-{
- QApplication app(argc, argv);
-
- QDeclarativeView3D view;
-
- view.setSource(QUrl(QLatin1String("qrc:///qml/animations.qml")));
-
-#ifdef Q_OS_SYMBIAN
- view.setAttribute(Qt::WA_LockLandscapeOrientation, true);
- view.setResizeMode(QDeclarativeView::SizeRootObjectToView);
- view.showMaximized();
-#else
- if (QApplication::arguments().contains(QLatin1String("-maximize")))
- view.showMaximized();
- else if (QApplication::arguments().contains(QLatin1String("-fullscreen")))
- view.showFullScreen();
- else
- view.show();
-#endif
-
- return app.exec();
-}
diff --git a/examples/quick3d/animations/qml/animations.qml b/examples/quick3d/animations/qml/animations.qml
deleted file mode 100644
index 6f4b8846..00000000
--- a/examples/quick3d/animations/qml/animations.qml
+++ /dev/null
@@ -1,57 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [1]
-import QtQuick 1.0
-import Qt3D 1.0
-
-Viewport {
- width: 640; height: 480
-
- camera: Camera {
- eye: Qt.vector3d(0, 80, 200)
- }
-
- Item3D {
- mesh: Mesh { source: ":/qml/cube_rotated.dae" }
- effect: Effect { texture: ":/qml/stonewal.jpg" }
- }
-}
-//! [3]
diff --git a/examples/quick3d/animations/qml/cube_rotated.dae b/examples/quick3d/animations/qml/cube_rotated.dae
deleted file mode 100755
index 0bb2f031..00000000
--- a/examples/quick3d/animations/qml/cube_rotated.dae
+++ /dev/null
@@ -1,561 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
- <asset>
- <contributor>
- <author></author>
- <authoring_tool>FBX COLLADA exporter</authoring_tool>
- <comments></comments>
- </contributor>
- <created>2012-01-09T10:08:02Z</created>
- <modified>2012-01-09T10:08:02Z</modified>
- <revision></revision>
- <title></title>
- <subject></subject>
- <keywords></keywords>
- <unit meter="0.025400"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_images>
- <image id="Map__2-image" name="Map__2">
- <init_from>file://stonewal.png</init_from>
- </image>
- <image id="Map__1-image" name="Map__1">
- <init_from>file://waves.bmp</init_from>
- </image>
- </library_images>
- <library_materials>
- <material id="_02___Default" name="_02___Default">
- <instance_effect url="#_02___Default-fx"/>
- </material>
- <material id="_01___Default" name="_01___Default">
- <instance_effect url="#_01___Default-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="_02___Default-fx" name="_02___Default">
- <profile_COMMON>
- <technique sid="standard">
- <phong>
- <emission>
- <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
- </emission>
- <ambient>
- <color sid="ambient">0.588235 0.588235 0.588235 1.000000</color>
- </ambient>
- <diffuse>
- <texture texture="Map__2-image" texcoord="CHANNEL0">
- <extra>
- <technique profile="MAYA">
- <wrapU sid="wrapU0">TRUE</wrapU>
- <wrapV sid="wrapV0">TRUE</wrapV>
- <blend_mode>ADD</blend_mode>
- </technique>
- </extra>
- </texture>
- </diffuse>
- <specular>
- <color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
- </specular>
- <shininess>
- <float sid="shininess">2.000000</float>
- </shininess>
- <reflective>
- <color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
- </reflective>
- <reflectivity>
- <float sid="reflectivity">1.000000</float>
- </reflectivity>
- <transparent>
- <color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
- </transparent>
- <transparency>
- <float sid="transparency">0.000000</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- <effect id="_01___Default-fx" name="_01___Default">
- <profile_COMMON>
- <technique sid="standard">
- <phong>
- <emission>
- <color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
- </emission>
- <ambient>
- <color sid="ambient">0.588235 0.588235 0.588235 1.000000</color>
- </ambient>
- <diffuse>
- <texture texture="Map__1-image" texcoord="CHANNEL0">
- <extra>
- <technique profile="MAYA">
- <wrapU sid="wrapU0">TRUE</wrapU>
- <wrapV sid="wrapV0">TRUE</wrapV>
- <blend_mode>ADD</blend_mode>
- </technique>
- </extra>
- </texture>
- </diffuse>
- <specular>
- <color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
- </specular>
- <shininess>
- <float sid="shininess">2.000000</float>
- </shininess>
- <reflective>
- <color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
- </reflective>
- <reflectivity>
- <float sid="reflectivity">1.000000</float>
- </reflectivity>
- <transparent>
- <color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
- </transparent>
- <transparency>
- <float sid="transparency">0.000000</float>
- </transparency>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="Box01-lib" name="Box01Mesh">
- <mesh>
- <source id="Box01-lib-Position">
- <float_array id="Box01-lib-Position-array" count="24">
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-50.000000 -50.000000 1.000000
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-50.000000 50.000000 1.000000
-</float_array>
- <technique_common>
- <accessor source="#Box01-lib-Position-array" count="8" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box01-lib-Normal0">
- <float_array id="Box01-lib-Normal0-array" count="108">
-0.000000 0.000000 -1.000000
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-</float_array>
- <technique_common>
- <accessor source="#Box01-lib-Normal0-array" count="36" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
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- <float_array id="Box01-lib-UV0-array" count="24">
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- <param name="S" type="float"/>
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- </accessor>
- </technique_common>
- </source>
- <vertices id="Box01-lib-Vertex">
- <input semantic="POSITION" source="#Box01-lib-Position"/>
- </vertices>
- <polygons material="_02___Default" count="12">
- <input semantic="VERTEX" offset="0" source="#Box01-lib-Vertex"/>
- <input semantic="NORMAL" offset="1" source="#Box01-lib-Normal0"/>
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- </geometry>
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- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
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- <vertices id="Box02-lib-Vertex">
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- </polygons>
- </mesh>
- </geometry>
- </library_geometries>
- <library_animations>
- <animation id="Box02-anim" name="Box02">
- <animation>
- <source id="Box02-rotateX-animation-inputANGLE">
- <float_array id="Box02-rotateX-animation-inputANGLE-array" count="2">
-
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- <technique_common>
- <accessor source="#Box02-rotateX-animation-inputANGLE-array" count="2">
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- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-outputANGLE">
- <float_array id="Box02-rotateX-animation-outputANGLE-array" count="2">
-
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- <technique_common>
- <accessor source="#Box02-rotateX-animation-outputANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-intanANGLE">
- <float_array id="Box02-rotateX-animation-intanANGLE-array" count="2">
-
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- <technique_common>
- <accessor source="#Box02-rotateX-animation-intanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
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- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-outtanANGLE">
- <float_array id="Box02-rotateX-animation-outtanANGLE-array" count="2">
-
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- <technique_common>
- <accessor source="#Box02-rotateX-animation-outtanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
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- </technique_common>
- </source>
- <source id="Box02-rotateX-animation-interpolationANGLE">
- <Name_array id="Box02-rotateX-animation-interpolationANGLE-array" count="2">
- BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#Box02-rotateX-animation-interpolationANGLE-array" count="2">
- <param type="name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="Box02-rotateX-animationANGLE">
- <input semantic="INPUT" source="#Box02-rotateX-animation-inputANGLE"/>
- <input semantic="OUTPUT" source="#Box02-rotateX-animation-outputANGLE"/>
- <input semantic="IN_TANGENT" source="#Box02-rotateX-animation-intanANGLE"/>
- <input semantic="OUT_TANGENT" source="#Box02-rotateX-animation-outtanANGLE"/>
- <input semantic="INTERPOLATION" source="#Box02-rotateX-animation-interpolationANGLE"/>
- </sampler>
- <channel source="#Box02-rotateX-animationANGLE" target="Box02/rotateX.ANGLE"/>
- </animation>
- <animation>
- <source id="Box02-rotateY-animation-inputANGLE">
- <float_array id="Box02-rotateY-animation-inputANGLE-array" count="2">
-
-0.000000 0.800000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-inputANGLE-array" count="2">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-outputANGLE">
- <float_array id="Box02-rotateY-animation-outputANGLE-array" count="2">
-
--0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-outputANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-intanANGLE">
- <float_array id="Box02-rotateY-animation-intanANGLE-array" count="2">
-
-0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-intanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-outtanANGLE">
- <float_array id="Box02-rotateY-animation-outtanANGLE-array" count="2">
-
-0.000000 0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-outtanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateY-animation-interpolationANGLE">
- <Name_array id="Box02-rotateY-animation-interpolationANGLE-array" count="2">
- BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#Box02-rotateY-animation-interpolationANGLE-array" count="2">
- <param type="name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="Box02-rotateY-animationANGLE">
- <input semantic="INPUT" source="#Box02-rotateY-animation-inputANGLE"/>
- <input semantic="OUTPUT" source="#Box02-rotateY-animation-outputANGLE"/>
- <input semantic="IN_TANGENT" source="#Box02-rotateY-animation-intanANGLE"/>
- <input semantic="OUT_TANGENT" source="#Box02-rotateY-animation-outtanANGLE"/>
- <input semantic="INTERPOLATION" source="#Box02-rotateY-animation-interpolationANGLE"/>
- </sampler>
- <channel source="#Box02-rotateY-animationANGLE" target="Box02/rotateY.ANGLE"/>
- </animation>
- <animation>
- <source id="Box02-rotateZ-animation-inputANGLE">
- <float_array id="Box02-rotateZ-animation-inputANGLE-array" count="2">
-
-0.000000 0.800000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-inputANGLE-array" count="2">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-outputANGLE">
- <float_array id="Box02-rotateZ-animation-outputANGLE-array" count="2">
-
-0.000000 90.000008</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-outputANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-intanANGLE">
- <float_array id="Box02-rotateZ-animation-intanANGLE-array" count="2">
-
-0.000000 -0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-intanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-outtanANGLE">
- <float_array id="Box02-rotateZ-animation-outtanANGLE-array" count="2">
-
-0.000000 0.000000</float_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-outtanANGLE-array" count="2">
- <param name="ANGLE" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="Box02-rotateZ-animation-interpolationANGLE">
- <Name_array id="Box02-rotateZ-animation-interpolationANGLE-array" count="2">
- BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#Box02-rotateZ-animation-interpolationANGLE-array" count="2">
- <param type="name"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="Box02-rotateZ-animationANGLE">
- <input semantic="INPUT" source="#Box02-rotateZ-animation-inputANGLE"/>
- <input semantic="OUTPUT" source="#Box02-rotateZ-animation-outputANGLE"/>
- <input semantic="IN_TANGENT" source="#Box02-rotateZ-animation-intanANGLE"/>
- <input semantic="OUT_TANGENT" source="#Box02-rotateZ-animation-outtanANGLE"/>
- <input semantic="INTERPOLATION" source="#Box02-rotateZ-animation-interpolationANGLE"/>
- </sampler>
- <channel source="#Box02-rotateZ-animationANGLE" target="Box02/rotateZ.ANGLE"/>
- </animation>
- </animation>
- </library_animations>
- <library_visual_scenes>
- <visual_scene id="RootNode" name="RootNode">
- <node id="Box01" name="Box01">
- <rotate sid="jointOrientX">1 0 0 -90.000000</rotate>
- <instance_geometry url="#Box01-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="_02___Default" target="#_02___Default"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="Box02" name="Box02">
- <translate sid="translate">0.000000 5.000000 -0.000000</translate>
- <rotate sid="jointOrientX">1 0 0 -90.000000</rotate>
- <rotate sid="rotateZ">0 0 1 0.000000</rotate>
- <rotate sid="rotateY">0 1 0 0.000000</rotate>
- <rotate sid="rotateX">1 0 0 0.000000</rotate>
- <instance_geometry url="#Box02-lib">
- <bind_material>
- <technique_common>
- <instance_material symbol="_01___Default" target="#_01___Default"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#RootNode"/>
- </scene>
-</COLLADA>
-
diff --git a/examples/quick3d/animations/qml/stonewal.jpg b/examples/quick3d/animations/qml/stonewal.jpg
deleted file mode 100644
index 226672a2..00000000
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diff --git a/examples/quick3d/animations/qtquick3d.ico b/examples/quick3d/animations/qtquick3d.ico
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index c695ac72..00000000
--- a/examples/quick3d/animations/qtquick3d.ico
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diff --git a/examples/quick3d/animations/qtquick3d.png b/examples/quick3d/animations/qtquick3d.png
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index 8351083e..00000000
--- a/examples/quick3d/animations/qtquick3d.png
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