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diff --git a/chicken-wranglers/src/controllers/playercontroller.cpp b/chicken-wranglers/src/controllers/playercontroller.cpp
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+/****************************************************************************
+**
+** This file is a part of QtChickenWranglers.
+**
+** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+#include "playercontroller.h"
+
+#include "matchai.h"
+#include "matchcontroller.h"
+#include "playermodel.h"
+#include "soundmanager.h"
+
+PlayerController::PlayerController(QObject *parent)
+ : QObject(parent)
+{
+}
+
+PlayerController::PlayerController(PlayerModel *model, MatchAI *matchAI, QObject *parent)
+ : QObject(parent), m_model(model), m_matchAI(matchAI), m_score(0)
+{
+ connect(m_model, SIGNAL(laserToggleRequested(Global::LaserDirection)),
+ this, SLOT(onLaserToggleRequested(Global::LaserDirection)));
+}
+
+PlayerController::~PlayerController()
+{
+}
+
+void PlayerController::setPosition(const QPoint &position)
+{
+ if (position == m_position)
+ return;
+
+ m_position = position;
+
+ emit positionChanged();
+}
+
+void PlayerController::onScore(int score)
+{
+ SoundManager::play(SoundManager::Score);
+
+ m_model->setScore(score);
+}
+
+void PlayerController::move()
+{
+ Q_ASSERT(m_matchAI);
+
+ Global::Direction direction = m_model->direction();
+ QPoint nextPosition = m_matchAI->movePlayer(m_position, direction);
+ setPosition(nextPosition);
+}
+
+bool PlayerController::isSameDirection(Global::LaserDirection laserDirection)
+{
+ Global::Direction currentDirection = m_model->direction();
+
+ if (currentDirection == Global::DirectionStop)
+ return true;
+
+ if (laserDirection == Global::LaserUp && currentDirection == Global::DirectionUp)
+ return true;
+
+ if (laserDirection == Global::LaserDown && currentDirection == Global::DirectionDown)
+ return true;
+
+ if (laserDirection == Global::LaserLeft && currentDirection == Global::DirectionLeft)
+ return true;
+
+ if (laserDirection == Global::LaserRight && currentDirection == Global::DirectionRight)
+ return true;
+
+ return false;
+}
+
+void PlayerController::onLaserToggleRequested(Global::LaserDirection laserDirection)
+{
+ SoundManager::play(SoundManager::Laser);
+
+ if (isSameDirection(laserDirection)) {
+ MatchController *matchController = qobject_cast<MatchController *>(parent());
+ if (!matchController) {
+ qWarning("Error getting MatchController from PlayerController");
+ return;
+ }
+
+ matchController->toggleLaser(m_position.x(), m_position.y(), laserDirection);
+ } else
+ emit laserToggleRequested(laserDirection);
+}