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+/****************************************************************************
+**
+** This file is a part of QtChickenWranglers.
+**
+** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+
+#ifndef GAMECLIENT_H
+#define GAMECLIENT_H
+
+#include <QtCore/QObject>
+#include <QtCore/QTimer>
+#include <QtNetwork/QHostAddress>
+
+#include "global.h"
+#include "networkmessage.h"
+
+class CharacterListModel;
+class ConnectivityListModel;
+class Control;
+class NetworkClient;
+class QDeclarativeContext;
+
+class GameClient : public QObject
+{
+ Q_OBJECT
+
+ Q_PROPERTY(Status status READ status WRITE setStatus NOTIFY statusChanged)
+ Q_PROPERTY(bool isLeader READ isLeader WRITE setLeader NOTIFY isLeaderChanged)
+ Q_PROPERTY(ErrorType error READ error NOTIFY errorChanged)
+ Q_ENUMS(Status ErrorType)
+
+public:
+ GameClient(QObject *parent = 0);
+ GameClient(QDeclarativeContext *context, const QString &connectivity = "lan",
+ QObject *parent = 0);
+
+ enum Status {
+ NoStatus,
+ Joined,
+ LeftMatch,
+ Ready,
+ Playing,
+ Error
+ };
+
+ enum ErrorType {
+ NoError,
+ ServerDiscoveryTimeoutError,
+ SocketError,
+ UnknownError
+ };
+
+ Status status() { return m_status; }
+ void setStatus(Status status);
+
+ void setLeader(bool isLeader);
+ bool isLeader() const { return m_isLeader; }
+
+ ErrorType error() { return m_error; }
+
+public slots:
+ void startConnection();
+
+ void scanCanceled();
+
+ // TODO: Use a single toggle laser method with direction parameter
+ void toggleLaserUp();
+ void toggleLaserDown();
+ void toggleLaserLeft();
+ void toggleLaserRight();
+
+ // TODO: Use a single move method with direction parameter
+ void moveUp();
+ void moveDown();
+ void moveLeft();
+ void moveRight();
+ void moveStop();
+
+ void quit();
+
+signals:
+ void statusChanged();
+ void errorChanged();
+ void isLeaderChanged();
+ void ended();
+
+private slots:
+ void onServerDiscoveryTimeout();
+ void onConnected();
+ void onDisconnected();
+ void onMessageReceived(const NetworkMessage &message);
+ void onSocketError(QAbstractSocket::SocketError error);
+ void onModelSelectedIndexChanged();
+ void onControlDirectionChanged(Global::Direction direction);
+ void forceBackLightOn();
+
+private:
+ void loadCharacters();
+
+ void handleCharacterMessage(const NetworkMessage &message);
+ void handleMatchMessage(const NetworkMessage &message);
+ void handlePlayerInfoMessage(const NetworkMessage &message);
+
+ void notifyCharacterSelected(const QString &characterName);
+ void notifyCharacterReleased();
+ void notifyDirectionChanged(Global::Direction);
+ void notifyPlayerControlLaser(CW::PlayerControl laserDirection);
+
+ QDeclarativeContext *m_declarativeContext;
+ NetworkClient *m_networkClient;
+ CharacterListModel *m_characterListModel;
+ ConnectivityListModel *m_connectivityListModel;
+ Control *m_control;
+ Status m_status;
+ ErrorType m_error;
+ bool m_isLeader;
+ QTimer m_backlightTimer;
+};
+
+#endif