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+/****************************************************************************
+**
+** This file is a part of QtChickenWranglers.
+**
+** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+
+import Qt 4.7
+
+import "match.js" as MatchLogic
+import game.types 1.0
+
+Image {
+ id: being
+
+ property string path: ""
+ property int currentRow: 0
+ property int currentColumn: 0
+ property int walkingStep: 1
+ property string orientation: "side_"
+ property string movement: "stopped_"
+
+ // Default values
+ property int moveInterval: 500
+ property int changeStepsInterval: 260
+
+ scale: matchScreen.displayScale
+ smooth: true
+
+ source: {
+ if (path == "")
+ return ""
+
+ path + "/" + orientation + movement + walkingStep + ".png"
+ }
+
+ state: "stopped"
+
+ Timer {
+ id: changeSteps;
+ interval: changeStepsInterval
+ running: (opacity == 1) && (matchController.status != Match.Paused)
+ repeat: true
+ onTriggered: {
+ if (walkingStep == 1)
+ walkingStep = 2
+ else
+ walkingStep = 1
+ }
+ }
+
+ states {
+ State {
+ name: "Up"
+ PropertyChanges {
+ target: being
+ orientation: "back_"
+ movement: "walking_"
+ }
+ }
+
+ State {
+ name: "Down"
+ PropertyChanges {
+ target: being
+ orientation: "front_"
+ movement: "walking_"
+ }
+ }
+
+ State {
+ name: "Left"
+ PropertyChanges {
+ target: being
+ orientation: "side_"
+ movement: "walking_"
+ }
+ }
+
+ State {
+ name: "Right"
+ PropertyChanges {
+ target: being
+ orientation: "side_"
+ movement: "walking_"
+ }
+ PropertyChanges {
+ target: rotation
+ angle: 180
+ }
+ }
+
+ State {
+ name: "Stop"
+ PropertyChanges {
+ target: being
+ movement: "stopped_"
+ orientation: orientation
+ }
+ PropertyChanges {
+ target: rotation
+ angle: angle
+ }
+ }
+ }
+
+ transform {
+ Rotation {
+ id: rotation
+ origin.x: being.width/2; origin.y: being.height/2
+ axis.x: 0; axis.y: 1; axis.z: 0
+ angle: 0
+ }
+ }
+}