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+/****************************************************************************
+**
+** This file is part of QtFlyingBus
+**
+** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).*
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions
+** are met:
+**
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+**
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in the
+** documentation and/or other materials provided with the distribution.
+**
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+** POSSIBILITY OF SUCH DAMAGE."
+**
+****************************************************************************/
+
+import Qt 4.7
+
+Item {
+ id: menu
+ width: background.width
+ height: background.height
+
+ signal playClicked();
+ signal helpClicked();
+ signal restartClicked();
+ signal nextLevelClicked();
+
+ state: "default"
+
+ Image {
+ id: background
+ source: "images/menu/menu.png"
+ }
+
+ PlayMenu {
+ id: playMenu
+ anchors.fill: parent
+
+ onPlayClicked: menu.playClicked();
+ onHelpClicked: menu.helpClicked();
+ onExitClicked: menu.state = "leave";
+ onMoreInfoClicked: menu.state = "about";
+ }
+
+ AboutMenu {
+ id: aboutMenu
+ x: 110
+ y: 106
+ opacity: 0.0
+ visible: false
+
+ onClicked: menu.state = "default";
+ }
+
+ LeaveMenu {
+ id: leaveMenu
+ opacity: 0.0
+ visible: false
+ anchors.fill: parent
+
+ onYesClicked: Qt.quit();
+ onNoClicked: menu.state = "default";
+ }
+
+ CompleteMenu {
+ id: completeMenu
+ opacity: 0.0
+ visible: false
+ anchors.fill: parent
+ playerScore: screen.score
+ highScore: screen.highScore
+
+ onMenuClicked: menu.state = "default";
+ onNextLevelClicked: menu.nextLevelClicked();
+ }
+
+ YouWinMenu {
+ id: youWinMenu
+ opacity: 0.0
+ visible: false
+ anchors.fill: parent
+ playerScore: screen.score
+ highScore: screen.highScore
+
+ onMenuClicked: menu.state = "default";
+ onRestartClicked: menu.restartClicked();
+ }
+
+ GameOverMenu {
+ id: gameOverMenu
+ opacity: 0.0
+ visible: false
+ anchors.fill: parent
+ playerScore: screen.score
+ highScore: screen.highScore
+
+ onMenuClicked: menu.state = "default";
+ onRetryClicked: menu.restartClicked();
+ }
+
+ states : [
+ State {
+ name: "default"
+ PropertyChanges { target: playMenu; opacity: 1.0; visible: true; }
+ },
+ State {
+ name: "about"
+ PropertyChanges { target: playMenu; opacity: 0.0; visible: false; }
+ PropertyChanges { target: aboutMenu; opacity: 1.0; visible: true; }
+ },
+ State {
+ name: "leave"
+ PropertyChanges { target: playMenu; opacity: 0.0; visible: false; }
+ PropertyChanges { target: leaveMenu; opacity: 1.0; visible: true; }
+ },
+ State {
+ name: "nextlevel"
+ PropertyChanges { target: playMenu; opacity: 0.0; visible: false; }
+ PropertyChanges { target: completeMenu; opacity: 1.0; visible: true; }
+ },
+ State {
+ name: "youwon"
+ PropertyChanges { target: playMenu; opacity: 0.0; visible: false; }
+ PropertyChanges { target: youWinMenu; opacity: 1.0; visible: true; }
+ },
+ State {
+ name: "gameover"
+ PropertyChanges { target: playMenu; opacity: 0.0; visible: false; }
+ PropertyChanges { target: background; opacity: 0.0; }
+ PropertyChanges { target: gameOverMenu; opacity: 1.0; visible: true; }
+ }
+ ]
+
+ transitions: [
+ Transition {
+ from: "default"; to: "about"; reversible: true;
+ MenuAnimation { first: playMenu; second: aboutMenu; }
+ },
+ Transition {
+ from: "default"; to: "leave"; reversible: true;
+ MenuAnimation { first: playMenu; second: leaveMenu; }
+ },
+ Transition {
+ from: "default"; to: "nextlevel"; reversible: true;
+ MenuAnimation { first: playMenu; second: completeMenu; }
+ },
+ Transition {
+ from: "default"; to: "youwon"; reversible: true;
+ MenuAnimation { first: playMenu; second: youWinMenu; }
+ },
+ Transition {
+ from: "default"; to: "gameover"; reversible: true;
+ SequentialAnimation {
+ PropertyAction { target: gameOverMenu; property: "visible"; }
+ ParallelAnimation {
+ NumberAnimation { target: playMenu; property: "opacity";
+ duration: 300; }
+ NumberAnimation { target: background; property: "opacity";
+ duration: 300; }
+ }
+ NumberAnimation { target: gameOverMenu; property: "opacity";
+ duration: 300; }
+ PropertyAction { target: playMenu; property: "visible"; }
+ }
+ }
+ ]
+
+ function setState(state, animated) {
+ if (!animated) {
+ // XXX: workaround to avoid transition
+ // There is a pending suggestion to avoid this (QTBUG-14488)
+ menu.state = "undefined";
+ }
+ menu.state = state;
+ }
+}