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/****************************************************************************
**
** This file is a part of QtChickenWranglers.
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
**
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
**
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/
#ifndef GAME_H
#define GAME_H
#include <QtCore/QObject>
#include <QtCore/QSize>
#include "gameclient.h"
#include "gamehost.h"
class GameClient;
class GameHost;
class QDeclarativeView;
class Game : public QObject
{
Q_OBJECT
Q_PROPERTY(QSize displaySize READ displaySize NOTIFY displaySizeChanged)
Q_PROPERTY(Mode mode READ mode WRITE setMode NOTIFY modeChanged)
Q_PROPERTY(QString connectivity READ connectivity WRITE setConnectivity)
Q_ENUMS(Mode)
public:
enum Mode {
None,
HostMode,
ClientMode
};
enum GraphicsMode {
OpenGL,
Raster
};
Game(const GraphicsMode &mode = OpenGL, QObject *parent = 0);
~Game();
void start(const QSize &size = QSize());
Mode mode() { return m_mode; }
void setMode(Mode mode);
QSize displaySize() const;
QString connectivity() const;
Q_INVOKABLE void setConnectivity(const QString &type);
Q_INVOKABLE void startBackgroundSound();
Q_INVOKABLE int environment();
signals:
void modeChanged();
void displaySizeChanged();
private slots:
void onClientModeEnded();
void onHostModeEnded();
private:
void startClientMode();
void startHostMode();
void setupSounds();
QDeclarativeView *m_view;
GameClient *m_gameClient;
GameHost *m_gameHost;
QString m_connectivity;
Mode m_mode;
};
#endif
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