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/****************************************************************************
**
** This file is a part of QtChickenWranglers.
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
**
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
**
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/
#ifndef NETWORKMESSAGE_H
#define NETWORKMESSAGE_H
#include <QtCore/QByteArray>
namespace CW
{
enum MessageType {
NoMessageType = 1000,
PlayerControlMessageType,
PlayerInfoMessageType,
CharacterMessageType,
MatchMessageType
};
enum PlayerControl {
PlayerControlStop = 2000,
PlayerControlUp,
PlayerControlDown,
PlayerControlLeft,
PlayerControlRight,
PlayerControlLaserUp,
PlayerControlLaserDown,
PlayerControlLaserLeft,
PlayerControlLaserRight
};
enum PlayerInfo {
PlayerInfoScore = 3000,
PlayerInfoLeader
};
enum Character {
CharacterSelected = 4000,
CharacterReleased,
CharacterAvailableList,
CharacterIsAvailable
};
enum Match {
MatchReady = 5000,
MatchFinished
};
}
class NetworkMessage
{
public:
NetworkMessage();
NetworkMessage(CW::MessageType type, quint16 content);
void setId(const quint16 &newId);
quint16 id() const;
void setType(const CW::MessageType &newType);
CW::MessageType type() const;
void setContent(const quint16 &newContent);
quint16 content() const;
void setData(const QByteArray &newData);
QByteArray data() const;
QByteArray byteArray() const;
private:
quint16 m_id;
CW::MessageType m_type;
quint16 m_content;
QByteArray m_data;
};
#endif
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