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/****************************************************************************
**
** This file is a part of QtChickenWranglers.
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
**
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
**
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/
import Qt 4.7
import game.types 1.0
import "widgets"
import "common.js" as Common
Screen {
id: clientView
focus: true
function showControlView() {
var character = characterListModel.get(characterListModel.selectedIndex)
playerControlView.characterPath = character.path
Common.switchScreens(playerReadyView, playerControlView)
playerControlView.focus = true
}
function showPlayerReadyView() {
Common.switchScreens(playerControlView, playerReadyView)
}
CharacterSelectionView {
id: characterSelectionView
anchors.fill: parent
onBack: {
closeRequested()
focus = false
}
onCharacterSelected: {
characterListModel.selectedIndex = index
var character = characterListModel.get(index)
if (character.isAvailable) {
playerReadyView.characterPath = character.path
Common.switchScreens(characterSelectionView, playerReadyView)
} else {
console.log("Character is not available.");
}
}
}
PlayerReadyView {
id: playerReadyView
anchors.fill: parent
onBack: {
characterListModel.selectedIndex = -1
Common.switchScreens(playerReadyView, characterSelectionView)
focus = false
}
}
PlayerControlView {
id: playerControlView
anchors.fill: parent
onBack: {
characterListModel.selectedIndex = -1
Common.switchScreens(playerControlView, characterSelectionView)
focus = false
}
}
onTransitionFinished: {
if (!visible)
closeFinished()
}
Component.onCompleted: {
characterSelectionView.show()
characterSelectionView.focus = true
}
}
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