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/****************************************************************************
**
** This file is a part of QtChickenWranglers.
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).*
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
**
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
**
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/
import Qt 4.7
import game.types 1.0
import "common.js" as Common
import "match.js" as MatchLogic
import "widgets"
Screen {
id: matchScreen
anchors.fill: parent
color: "black"
smooth: true
focus: true
property real displayScale: MatchLogic.getDisplayScale()
property real cellSize: MatchLogic.defaultCellSize * displayScale
property real fieldStartX: (MatchLogic.defaultFieldStartX * displayScale) + MatchLogic.deltaX
property real fieldStartY: (MatchLogic.defaultFieldStartY * displayScale) + MatchLogic.deltaY
function showQuitDialog() {
quitDialog.show()
}
function closeQuitDialog() {
quitDialog.hide()
}
function showScore() {
score.show()
}
function hideScore() {
score.hide()
}
Image {
id: fieldBg
source: {
if (game.environment() == Global.Symbian)
"qrc:/images/battlefield/bg_fence_stones_mobile.png"
else
"qrc:/images/battlefield/bg_fence_stones.png"
}
scale : {
if (game.environment() == Global.Symbian)
1.0
else
battleField.scale
}
smooth: true
anchors.centerIn: battleField
}
Item {
id: battleField
anchors.fill: parent
scale: displayScale
Image {
id: topLeftCorner
property PlayerModel player: playerListModel.get(0)
opacity: {
if (player == null || player.characterPath == "")
return 1
return 0
}
source: "qrc:/images/battlefield/fence_corner_top_left.png"
smooth: true
anchors {
left: fenceLayer.left
top: fenceLayer.top
}
}
Image {
id: bottomRightCorner
property PlayerModel player: playerListModel.get(1)
opacity: {
if (player == null || player.characterPath == "")
return 1
return 0
}
source: "qrc:/images/battlefield/fence_corner_bottom_right.png"
smooth: true
anchors {
right: fenceLayer.right
bottom: fenceLayer.bottom
}
}
Image {
id: bottomLeftCorner
property PlayerModel player: playerListModel.get(2)
opacity: {
if (player == null || player.characterPath == "")
return 1
return 0
}
source: "qrc:/images/battlefield/fence_corner_bottom_left.png"
smooth: true
anchors {
left: fenceLayer.left
bottom: fenceLayer.bottom
}
}
Image {
id: topRightCorner
property PlayerModel player: playerListModel.get(3)
opacity: {
if (player == null || player.characterPath == "")
return 1
return 0
}
source: "qrc:/images/battlefield/fence_corner_top_right.png"
smooth: true
anchors {
right: fenceLayer.right
top: fenceLayer.top
}
}
Image {
id: fenceLayer
source: "qrc:/images/battlefield/fence_layer_over.png"
smooth: true
anchors.centerIn: parent
focus: true
}
Image {
id: clockContainer
source: "qrc:/images/battlefield/clock.png"
smooth: true
anchors {
top: fenceLayer.top
horizontalCenter: parent.horizontalCenter
}
Text {
id: clock
text: matchController.elapsedTime
color: "white"
style: Text.Outline
smooth: true
font {
bold: true
family: "Nokia Sans"
pointSize: 20
}
anchors.centerIn: parent
anchors.verticalCenterOffset: -6
}
}
ImageButton {
id: quitButton
name: "quit"
path: "qrc:/images/battlefield"
smooth: true
anchors {
bottom: fenceLayer.bottom
horizontalCenter: parent.horizontalCenter
}
onClicked: MatchLogic.askQuitMatch()
}
}
HenCoop {
playerNumber: 1
anchors {
top: parent.top
topMargin: 35
left: parent.left
leftMargin: 29
}
}
HenCoop {
playerNumber: 2
anchors {
top: parent.verticalCenter
topMargin: 36
right: parent.right
rightMargin: 29
}
}
HenCoop {
playerNumber: 3
anchors {
top: parent.verticalCenter
topMargin: 36
left: parent.left
leftMargin: 29
}
}
HenCoop {
playerNumber: 4
anchors {
top: parent.top
topMargin: 35
right: parent.right
rightMargin: 29
}
}
ConfirmationDialog {
id: quitDialog
text: "Do you want to leave this match?"
opacity: 0
onRejected: {
closeQuitDialog()
MatchLogic.resumeMatch()
}
onAccepted: {
closeQuitDialog()
MatchLogic.leaveMatch()
closeRequested()
}
z: 10
}
Score {
id: score
opacity: 0
onClose: {
MatchLogic.leaveMatch()
hideScore()
closeRequested()
}
}
Rectangle {
id: background
anchors.fill: parent
color: "black"
opacity: 0.7
z: 49
MouseArea {
anchors.fill: parent
}
Behavior on opacity {
PropertyAnimation { duration: 200 }
}
}
Countdown {
id: countdown
z: 50
anchors.fill: parent
onTimeout: {
background.opacity = 0
MatchLogic.startMatch()
}
}
onTransitionFinished: {
if (visible)
countdown.start()
else
closeFinished()
}
Component.onCompleted: MatchLogic.newMatch()
Keys.onEscapePressed: MatchLogic.askQuitMatch()
}
|