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/****************************************************************************
**
** This file is part of QtFlyingBus
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).*
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
**
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
**
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
** FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
** COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
** BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
** CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
** LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
** ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE."
**
****************************************************************************/
import Qt 4.7
Item {
id: main
property bool doLoad : false
Loader {
id: gameLoader
anchors.fill: parent
}
Loader {
id: splashLoader
anchors.fill: parent
source: "Splash.qml"
onLoaded: gameLoader.source = "Base.qml";
}
Connections {
id: gameConnection
target: gameLoader.item
onLevelLoaded: unlock();
}
Connections {
id: splashConnection
target: splashLoader.item
onTimeout: unlock();
}
function unlock() {
if (doLoad) {
splashLoader.source = "";
gameConnection.target = null;
splashConnection.target = null;
}
doLoad = true;
}
}
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