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path: root/shoplist/src/scrollbar.cpp
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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: openBossa - INdT (renato.chencarek@openbossa.org)
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** the openBossa stream from INdT (renato.chencarek@openbossa.org).
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QObject>
#include <QString>
#include <QTimer>
#include <QGraphicsPixmapItem>
#include <QPropertyAnimation>
#include <QAbstractAnimation>

#include "designinformation.h"
#include "scrollbar.h"

/*! \class ScrollBar
 *
 * \brief Fade in/out animations and position update callback
 *
 * Stick this over your items viewport and send \c updatePosition notifications
 * to render the knob into the new position. It doesn't handle user input.
 */
ScrollBar::ScrollBar(QGraphicsItem* parent)
        : QObject()
        , QGraphicsPixmapItem(parent)
        , m_state(Hidden)
        , m_maximum(0)
        , m_value(0)
        , m_timer()
        , m_animation(0)
        , m_knob(this)
{
    hide();
    setValue(m_value);
    setOpacity(0);

    m_timer.setSingleShot(true);
    connect(&m_timer, SIGNAL(timeout()), this, SLOT(timeout()));

    updateUI();
}

void ScrollBar::updateUI()
{
    setPixmap(DesignInformation::getPixmap("list.scrollbar.portrait"));
    m_knob.setPixmap(DesignInformation::getPixmap("list.scrollbar.knob"));
}

qreal ScrollBar::maximum() { return m_maximum; }

void ScrollBar::setMaximum(qreal max)
{
    if (max >= 0)
        m_maximum = max;
}

qreal ScrollBar::value() { return m_value; }

void ScrollBar::setValue(qreal value)
{
    if (value < 0 || value > m_maximum)
        return;

    m_value = value;

    int min = boundingRect().topLeft().y();
    int max = boundingRect().bottomLeft().y() - m_knob.boundingRect().height();

    m_knob.setPos(0, (value * (max - min)) / m_maximum);
}

void ScrollBar::updatePosition(qreal value)
{
    switch (m_state) {
    case Visible:
        startTimer();
    case ShowAnimation:
        break;
    case HideAnimation:
        m_animation->stop();
    case Hidden:
        QAbstractAnimation* anim = showAnimation();
        anim->start(QAbstractAnimation::DeleteWhenStopped);
        m_state = ShowAnimation;
        break;
    }

    show();
    setValue(value);
}

void ScrollBar::setLandscapeOrientation()
{
    setPixmap(DesignInformation::getPixmap("list.scrollbar.landscape"));
    setValue(m_value);
}

void ScrollBar::setPortraitOrientation()
{
    setPixmap(DesignInformation::getPixmap("list.scrollbar.portrait"));
    setValue(m_value);
}

void ScrollBar::startTimer()
{
    if (m_timer.isActive())
        m_timer.stop();

    m_timer.start(1000);
}

void ScrollBar::timeout()
{
    if (Visible != m_state)
        return;

    m_state = HideAnimation;
    QAbstractAnimation* anim = hideAnimation();
    m_animation = anim;
    anim->start(QAbstractAnimation::DeleteWhenStopped);
}

void ScrollBar::animationFinished()
{
    switch(m_state) {
    case ShowAnimation:
        startTimer();
        m_state = Visible;
        break;
    case HideAnimation:
        hide();
        m_state = Hidden;
        m_animation = 0;
        break;
    default:
        break;
    }
}

QPropertyAnimation* ScrollBar::propertyAnimation(const char* name)
{
    QPropertyAnimation* anim = new QPropertyAnimation();
    anim->setTargetObject(this);
    anim->setPropertyName(name);
    anim->setEasingCurve(QEasingCurve::OutExpo);
    anim->setDuration(500);

    connect(anim, SIGNAL(finished()), this, SLOT(animationFinished()));

    return anim;
}

QAbstractAnimation* ScrollBar::showAnimation()
{
    QPropertyAnimation* anim = propertyAnimation("opacity");
    anim->setEndValue(1);

    return anim;
}

QAbstractAnimation* ScrollBar::hideAnimation()
{
    QPropertyAnimation* anim = propertyAnimation("opacity");
    anim->setEndValue(0);

    return anim;
}