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#include "forecastdata.h"
struct ConditionTypeData
{
const int id;
Forecast::ForecastType type;
};
static const int ContitionTypeCount = 47;
static const ConditionTypeData ContitionType[ContitionTypeCount] = {
{1, Forecast::Storm},
{2, Forecast::Thunderstorm},
{3, Forecast::Thunderstorm},
{4, Forecast::Thunderstorm},
{5, Forecast::Sleet},
{6, Forecast::Rain},
{7, Forecast::Sleet},
{8, Forecast::Mist},
{9, Forecast::Mist},
{10, Forecast::Rain},
{11, Forecast::Rain},
{12, Forecast::Rain},
{13, Forecast::Flurries},
{14, Forecast::Flurries},
{15, Forecast::Snow},
{16, Forecast::Snow},
{17, Forecast::Snow},
{18, Forecast::Sleet},
{19, Forecast::Haze},
{20, Forecast::Fog},
{21, Forecast::Haze},
{22, Forecast::Fog},
{23, Forecast::Cloudy},
{24, Forecast::Cloudy},
{25, Forecast::Cloudy},
{26, Forecast::Cloudy},
{27, Forecast::MostlyCloudy},
{28, Forecast::MostlyCloudy},
{29, Forecast::PartlyCloudy},
{30, Forecast::PartlyCloudy},
{31, Forecast::Sunny},
{32, Forecast::Sunny},
{33, Forecast::MostlySunny},
{34, Forecast::MostlySunny},
{35, Forecast::Sleet},
{36, Forecast::Sunny},
{37, Forecast::Thunderstorm},
{38, Forecast::Thunderstorm},
{39, Forecast::Thunderstorm},
{40, Forecast::Storm},
{41, Forecast::Snow},
{42, Forecast::Sleet},
{43, Forecast::Snow},
{44, Forecast::PartlyCloudy},
{45, Forecast::Thunderstorm},
{46, Forecast::Sleet},
{47, Forecast::Thunderstorm}
};
Forecast::ForecastType ForecastData::type() const
{
if (m_data) {
for (int i = 0; i < ContitionTypeCount; ++i)
if (ContitionType[i].id == m_data->condition().code())
return ContitionType[i].type;
}
return Forecast::UnknownForecast;
}
bool ForecastData::night() const
{
if (!m_data)
return false;
return m_data->condition().date().time() < m_data->astronomy().sunrise()
|| m_data->condition().date().time() > m_data->astronomy().sunset();
}
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