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author | Samuel Rødal <sroedal@trolltech.com> | 2008-06-27 15:07:00 +0200 |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2008-06-27 15:07:00 +0200 |
commit | 91a53b4f309dc57605837be78d5e6f5095cfcc9d (patch) | |
tree | 6792916302b21201e4b602447d4bdaa1c0ef641f | |
parent | 4c47dc69ef08fa1a6a4011f98a86553144a27492 (diff) |
Use clicked signal instead of pressed for the push buttons.
-rw-r--r-- | openglscene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/openglscene.cpp b/openglscene.cpp index 4e52f1b..38dbd5a 100644 --- a/openglscene.cpp +++ b/openglscene.cpp @@ -32,7 +32,7 @@ OpenGLScene::OpenGLScene() QWidget *controls = createDialog(tr("Controls")); m_modelButton = new QPushButton(tr("Load model")); - connect(m_modelButton, SIGNAL(pressed()), this, SLOT(loadModel())); + connect(m_modelButton, SIGNAL(clicked()), this, SLOT(loadModel())); #ifndef QT_NO_CONCURRENT connect(&m_modelLoader, SIGNAL(finished()), this, SLOT(modelLoaded())); #endif @@ -47,11 +47,11 @@ OpenGLScene::OpenGLScene() controls->layout()->addWidget(normals); QPushButton *colorButton = new QPushButton(tr("Choose model color")); - connect(colorButton, SIGNAL(pressed()), this, SLOT(setModelColor())); + connect(colorButton, SIGNAL(clicked()), this, SLOT(setModelColor())); controls->layout()->addWidget(colorButton); QPushButton *backgroundButton = new QPushButton(tr("Choose background color")); - connect(backgroundButton, SIGNAL(pressed()), this, SLOT(setBackgroundColor())); + connect(backgroundButton, SIGNAL(clicked()), this, SLOT(setBackgroundColor())); controls->layout()->addWidget(backgroundButton); QWidget *statistics = createDialog(tr("Model info")); |