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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3ptrcollection.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class Q3PtrCollection
+ \reentrant
+ \brief The Q3PtrCollection class is the base class of most pointer-based Qt collections.
+
+ \compat
+
+ The Q3PtrCollection class is an abstract base class for the Qt
+ collection classes QDict, Q3PtrList,
+ etc.
+
+ A Q3PtrCollection only knows about the number of objects in the
+ collection and the deletion strategy (see setAutoDelete()).
+
+ A collection is implemented using the \c Item (generic collection
+ item) type, which is a \c void*. The template classes that create
+ the real collections cast the \c Item to the required type.
+*/
+
+
+/*!
+ \typedef Q3PtrCollection::Item
+
+ This type is the generic "item" in a Q3PtrCollection.
+*/
+
+
+/*!
+ \fn Q3PtrCollection::Q3PtrCollection()
+
+ Constructs a collection. The constructor is protected because
+ Q3PtrCollection is an abstract class.
+*/
+
+/*!
+ \fn Q3PtrCollection::Q3PtrCollection( const Q3PtrCollection & source )
+
+ Constructs a copy of \a source with autoDelete() set to false. The
+ constructor is protected because Q3PtrCollection is an abstract
+ class.
+
+ Note that if \a source has autoDelete turned on, copying it will
+ risk memory leaks, reading freed memory, or both.
+*/
+
+/*!
+ \fn Q3PtrCollection::~Q3PtrCollection()
+
+ Destroys the collection. The destructor is protected because
+ Q3PtrCollection is an abstract class.
+*/
+
+
+/*!
+ \fn bool Q3PtrCollection::autoDelete() const
+
+ Returns the setting of the auto-delete option. The default is false.
+
+ \sa setAutoDelete()
+*/
+
+/*!
+ \fn void Q3PtrCollection::setAutoDelete( bool enable )
+
+ Sets the collection to auto-delete its contents if \a enable is
+ true and to never delete them if \a enable is false.
+
+ If auto-deleting is turned on, all the items in a collection are
+ deleted when the collection itself is deleted. This is convenient
+ if the collection has the only pointer to the items.
+
+ The default setting is false, for safety. If you turn it on, be
+ careful about copying the collection - you might find yourself
+ with two collections deleting the same items.
+
+ Note that the auto-delete setting may also affect other functions
+ in subclasses. For example, a subclass that has a remove()
+ function will remove the item from its data structure, and if
+ auto-delete is enabled, will also delete the item.
+
+ \sa autoDelete()
+*/
+
+
+/*!
+ \fn virtual uint Q3PtrCollection::count() const
+
+ Returns the number of objects in the collection.
+*/
+
+/*!
+ \fn virtual void Q3PtrCollection::clear()
+
+ Removes all objects from the collection. The objects will be
+ deleted if auto-delete has been enabled.
+
+ \sa setAutoDelete()
+*/
+
+/*!
+ \fn void Q3PtrCollection::deleteItem( Item d )
+
+ Reimplement this function if you want to be able to delete items.
+
+ Deletes an item that is about to be removed from the collection.
+
+ This function has to reimplemented in the collection template
+ classes, and should \e only delete item \a d if auto-delete has
+ been enabled.
+
+ \warning If you reimplement this function you must also
+ reimplement the destructor and call the virtual function clear()
+ from your destructor. This is due to the way virtual functions and
+ destructors work in C++: Virtual functions in derived classes
+ cannot be called from a destructor. If you do not do this, your
+ deleteItem() function will not be called when the container is
+ destroyed.
+
+ \sa newItem(), setAutoDelete()
+*/
+
+/*!
+ Virtual function that creates a copy of an object that is about to
+ be inserted into the collection.
+
+ The default implementation returns the \a d pointer, i.e. no copy
+ is made.
+
+ This function is seldom reimplemented in the collection template
+ classes. It is not common practice to make a copy of something
+ that is being inserted.
+
+ \sa deleteItem()
+*/
+
+Q3PtrCollection::Item Q3PtrCollection::newItem(Item d)
+{
+ return d; // just return reference
+}
+
+QT_END_NAMESPACE