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author | Johanna Vanhatapio <johanna.vanhatapio@qt.io> | 2023-11-23 17:11:06 +0200 |
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committer | Johanna Vanhatapio <johanna.vanhatapio@qt.io> | 2023-11-28 13:23:47 +0000 |
commit | 54ea68443839d36129c642f3aa8e9717d3f584d6 (patch) | |
tree | c199366be016ad8b9a083944207625d1ea93e6e3 | |
parent | 7ca7ec4664557c24f8ea513c54e684bf6e4fd064 (diff) |
Doc: Describe Viewport Shading
Fixes: QDS-11110
Change-Id: I098745446f421a37a8f263577aa4c098a5d13cea
Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc index 7848fb0d07..4c45f87ad8 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc @@ -368,6 +368,54 @@ \inlineimage icons/particles-seek.png to manually seek forward or backward in the particle animation. + \section1 Using Viewport Shading + + Use \uicontrol {Viewport Shading} to change the rendering of the materials to only + reflect a particular aspect of the overall rendering process. Use shading also as a + debugging tool to understand why a material looks the way it does. In split view, + view the scene using different shading properties in each split. + + To use the \uicontrol {Viewport Shading}, right-click the \uicontrol 3D view to open the + context menu, select \uicontrol {Viewport Shading} and then select \uicontrol Wireframe, + one of the material properties, or \uicontrol{Reset All Viewports}. + + Select \uicontrol Wireframe to only show the edges of the objects in the scene. + + Select one of the material properties available for shading: + \table + \header + \li Property + \li Description + \row + \li Base Color + \li Shows only the base color of a material passed through without any lighting. + \row + \li Roughness + \li Shows only the roughness of a material passed through as an unlit greyscale + value. + \row + \li Metalness + \li Shows only the metalness of a material passed through as an unlit greyscale + value. + \row + \li Normals + \li Shows only the interpolated world space normal value of the material mapped + to an RGB color. + \row + \li Ambient Occlusion + \li Shows only the ambient occlusion of the material. + \row + \li Diffuse + \li Shows only the diffuse contribution of the material after all lighting. + \row + \li Specular + \li Shows only the specular contribution of the material after all + lighting. + \endtable + + Select \uicontrol{Reset All Viewports} to reset the shading of the scene in all of the + splits. + \section1 Summary of the 3D View Toolbar Buttons The \uicontrol{3D} view toolbar contains the following buttons: |