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authorJohanna Vanhatapio <johanna.vanhatapio@qt.io>2023-11-23 17:11:06 +0200
committerJohanna Vanhatapio <johanna.vanhatapio@qt.io>2023-11-28 13:23:47 +0000
commit54ea68443839d36129c642f3aa8e9717d3f584d6 (patch)
treec199366be016ad8b9a083944207625d1ea93e6e3
parent7ca7ec4664557c24f8ea513c54e684bf6e4fd064 (diff)
Doc: Describe Viewport Shading
Fixes: QDS-11110 Change-Id: I098745446f421a37a8f263577aa4c098a5d13cea Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc48
1 files changed, 48 insertions, 0 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
index 7848fb0d07..4c45f87ad8 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
@@ -368,6 +368,54 @@
\inlineimage icons/particles-seek.png
to manually seek forward or backward in the particle animation.
+ \section1 Using Viewport Shading
+
+ Use \uicontrol {Viewport Shading} to change the rendering of the materials to only
+ reflect a particular aspect of the overall rendering process. Use shading also as a
+ debugging tool to understand why a material looks the way it does. In split view,
+ view the scene using different shading properties in each split.
+
+ To use the \uicontrol {Viewport Shading}, right-click the \uicontrol 3D view to open the
+ context menu, select \uicontrol {Viewport Shading} and then select \uicontrol Wireframe,
+ one of the material properties, or \uicontrol{Reset All Viewports}.
+
+ Select \uicontrol Wireframe to only show the edges of the objects in the scene.
+
+ Select one of the material properties available for shading:
+ \table
+ \header
+ \li Property
+ \li Description
+ \row
+ \li Base Color
+ \li Shows only the base color of a material passed through without any lighting.
+ \row
+ \li Roughness
+ \li Shows only the roughness of a material passed through as an unlit greyscale
+ value.
+ \row
+ \li Metalness
+ \li Shows only the metalness of a material passed through as an unlit greyscale
+ value.
+ \row
+ \li Normals
+ \li Shows only the interpolated world space normal value of the material mapped
+ to an RGB color.
+ \row
+ \li Ambient Occlusion
+ \li Shows only the ambient occlusion of the material.
+ \row
+ \li Diffuse
+ \li Shows only the diffuse contribution of the material after all lighting.
+ \row
+ \li Specular
+ \li Shows only the specular contribution of the material after all
+ lighting.
+ \endtable
+
+ Select \uicontrol{Reset All Viewports} to reset the shading of the scene in all of the
+ splits.
+
\section1 Summary of the 3D View Toolbar Buttons
The \uicontrol{3D} view toolbar contains the following buttons: