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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of Qt Creator.
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+****************************************************************************/
+
+#include "qdeclarativecontext2d_p.h"
+
+#include "qdeclarativecanvas_p.h"
+
+#include <qdebug.h>
+#include <math.h>
+
+#include <qgraphicsitem.h>
+#include <qapplication.h>
+#include <qgraphicseffect.h>
+
+#include <QImage>
+
+QT_BEGIN_NAMESPACE
+
+static const double Q_PI = 3.14159265358979323846; // pi
+
+class CustomDropShadowEffect : public QGraphicsDropShadowEffect
+{
+public:
+ void draw(QPainter *painter) { QGraphicsDropShadowEffect::draw(painter);}
+ void drawSource(QPainter *painter) { QGraphicsDropShadowEffect::drawSource(painter);}
+};
+
+// Note, this is exported but in a private header as qtopengl depends on it.
+// But it really should be considered private API
+void qt_blurImage(QPainter *p, QImage &blurImage, qreal radius, bool quality, bool alphaOnly, int transposed = 0);
+void qt_blurImage(QImage &blurImage, qreal radius, bool quality, int transposed = 0);
+
+#define DEGREES(t) ((t) * 180.0 / Q_PI)
+
+#define qClamp(val, min, max) qMin(qMax(val, min), max)
+static QList<qreal> parseNumbersList(QString::const_iterator &itr)
+{
+ QList<qreal> points;
+ QString temp;
+ while ((*itr).isSpace())
+ ++itr;
+ while ((*itr).isNumber() ||
+ (*itr) == QLatin1Char('-') || (*itr) == QLatin1Char('+') || (*itr) == QLatin1Char('.')) {
+ temp.clear();
+
+ if ((*itr) == QLatin1Char('-'))
+ temp += *itr++;
+ else if ((*itr) == QLatin1Char('+'))
+ temp += *itr++;
+ while ((*itr).isDigit())
+ temp += *itr++;
+ if ((*itr) == QLatin1Char('.'))
+ temp += *itr++;
+ while ((*itr).isDigit())
+ temp += *itr++;
+ while ((*itr).isSpace())
+ ++itr;
+ if ((*itr) == QLatin1Char(','))
+ ++itr;
+ points.append(temp.toDouble());
+ //eat spaces
+ while ((*itr).isSpace())
+ ++itr;
+ }
+
+ return points;
+}
+
+QColor colorFromString(const QString &name)
+{
+ QString::const_iterator itr = name.constBegin();
+ QList<qreal> compo;
+ if (name.startsWith(QLatin1String("rgba("))) {
+ ++itr; ++itr; ++itr; ++itr; ++itr;
+ compo = parseNumbersList(itr);
+ if (compo.size() != 4)
+ return QColor();
+ //alpha seems to be always between 0-1
+ compo[3] *= 255;
+ return QColor((int)compo[0], (int)compo[1],
+ (int)compo[2], (int)compo[3]);
+ } else if (name.startsWith(QLatin1String("rgb("))) {
+ ++itr; ++itr; ++itr; ++itr;
+ compo = parseNumbersList(itr);
+ if (compo.size() != 3)
+ return QColor();
+ return QColor((int)qClamp(compo[0], qreal(0), qreal(255)),
+ (int)qClamp(compo[1], qreal(0), qreal(255)),
+ (int)qClamp(compo[2], qreal(0), qreal(255)));
+ } else if (name.startsWith(QLatin1String("hsla("))) {
+ ++itr; ++itr; ++itr; ++itr; ++itr;
+ compo = parseNumbersList(itr);
+ if (compo.size() != 4)
+ return QColor();
+ return QColor::fromHslF(compo[0], compo[1],
+ compo[2], compo[3]);
+ } else if (name.startsWith(QLatin1String("hsl("))) {
+ ++itr; ++itr; ++itr; ++itr; ++itr;
+ compo = parseNumbersList(itr);
+ if (compo.size() != 3)
+ return QColor();
+ return QColor::fromHslF(compo[0], compo[1],
+ compo[2]);
+ } else {
+ //QRgb color;
+ //CSSParser::parseColor(name, color);
+ return QColor(name);
+ }
+}
+
+
+static QPainter::CompositionMode compositeOperatorFromString(const QString &compositeOperator)
+{
+ if (compositeOperator == QLatin1String("source-over"))
+ return QPainter::CompositionMode_SourceOver;
+ else if (compositeOperator == QLatin1String("source-out"))
+ return QPainter::CompositionMode_SourceOut;
+ else if (compositeOperator == QLatin1String("source-in"))
+ return QPainter::CompositionMode_SourceIn;
+ else if (compositeOperator == QLatin1String("source-atop"))
+ return QPainter::CompositionMode_SourceAtop;
+ else if (compositeOperator == QLatin1String("destination-atop"))
+ return QPainter::CompositionMode_DestinationAtop;
+ else if (compositeOperator == QLatin1String("destination-in"))
+ return QPainter::CompositionMode_DestinationIn;
+ else if (compositeOperator == QLatin1String("destination-out"))
+ return QPainter::CompositionMode_DestinationOut;
+ else if (compositeOperator == QLatin1String("destination-over"))
+ return QPainter::CompositionMode_DestinationOver;
+ else if (compositeOperator == QLatin1String("darker"))
+ return QPainter::CompositionMode_SourceOver;
+ else if (compositeOperator == QLatin1String("lighter"))
+ return QPainter::CompositionMode_SourceOver;
+ else if (compositeOperator == QLatin1String("copy"))
+ return QPainter::CompositionMode_Source;
+ else if (compositeOperator == QLatin1String("xor"))
+ return QPainter::CompositionMode_Xor;
+
+ return QPainter::CompositionMode_SourceOver;
+}
+
+static QString compositeOperatorToString(QPainter::CompositionMode op)
+{
+ switch (op) {
+ case QPainter::CompositionMode_SourceOver:
+ return QLatin1String("source-over");
+ case QPainter::CompositionMode_DestinationOver:
+ return QLatin1String("destination-over");
+ case QPainter::CompositionMode_Clear:
+ return QLatin1String("clear");
+ case QPainter::CompositionMode_Source:
+ return QLatin1String("source");
+ case QPainter::CompositionMode_Destination:
+ return QLatin1String("destination");
+ case QPainter::CompositionMode_SourceIn:
+ return QLatin1String("source-in");
+ case QPainter::CompositionMode_DestinationIn:
+ return QLatin1String("destination-in");
+ case QPainter::CompositionMode_SourceOut:
+ return QLatin1String("source-out");
+ case QPainter::CompositionMode_DestinationOut:
+ return QLatin1String("destination-out");
+ case QPainter::CompositionMode_SourceAtop:
+ return QLatin1String("source-atop");
+ case QPainter::CompositionMode_DestinationAtop:
+ return QLatin1String("destination-atop");
+ case QPainter::CompositionMode_Xor:
+ return QLatin1String("xor");
+ case QPainter::CompositionMode_Plus:
+ return QLatin1String("plus");
+ case QPainter::CompositionMode_Multiply:
+ return QLatin1String("multiply");
+ case QPainter::CompositionMode_Screen:
+ return QLatin1String("screen");
+ case QPainter::CompositionMode_Overlay:
+ return QLatin1String("overlay");
+ case QPainter::CompositionMode_Darken:
+ return QLatin1String("darken");
+ case QPainter::CompositionMode_Lighten:
+ return QLatin1String("lighten");
+ case QPainter::CompositionMode_ColorDodge:
+ return QLatin1String("color-dodge");
+ case QPainter::CompositionMode_ColorBurn:
+ return QLatin1String("color-burn");
+ case QPainter::CompositionMode_HardLight:
+ return QLatin1String("hard-light");
+ case QPainter::CompositionMode_SoftLight:
+ return QLatin1String("soft-light");
+ case QPainter::CompositionMode_Difference:
+ return QLatin1String("difference");
+ case QPainter::CompositionMode_Exclusion:
+ return QLatin1String("exclusion");
+ default:
+ break;
+ }
+ return QString();
+}
+
+void Context2D::save()
+{
+ m_stateStack.push(m_state);
+}
+
+
+void Context2D::restore()
+{
+ if (!m_stateStack.isEmpty()) {
+ m_state = m_stateStack.pop();
+ m_state.flags = AllIsFullOfDirt;
+ }
+}
+
+
+void Context2D::scale(qreal x, qreal y)
+{
+ m_state.matrix.scale(x, y);
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::rotate(qreal angle)
+{
+ m_state.matrix.rotate(DEGREES(angle));
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::translate(qreal x, qreal y)
+{
+ m_state.matrix.translate(x, y);
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::transform(qreal m11, qreal m12, qreal m21, qreal m22,
+ qreal dx, qreal dy)
+{
+ QMatrix mat(m11, m12,
+ m21, m22,
+ dx, dy);
+ m_state.matrix *= mat;
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
+ qreal dx, qreal dy)
+{
+ QMatrix mat(m11, m12,
+ m21, m22,
+ dx, dy);
+ m_state.matrix = mat;
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+QString Context2D::globalCompositeOperation() const
+{
+ return compositeOperatorToString(m_state.globalCompositeOperation);
+}
+
+void Context2D::setGlobalCompositeOperation(const QString &op)
+{
+ QPainter::CompositionMode mode =
+ compositeOperatorFromString(op);
+ m_state.globalCompositeOperation = mode;
+ m_state.flags |= DirtyGlobalCompositeOperation;
+}
+
+QVariant Context2D::strokeStyle() const
+{
+ return m_state.strokeStyle;
+}
+
+void Context2D::setStrokeStyle(const QVariant &style)
+{
+ CanvasGradient * gradient= qobject_cast<CanvasGradient*>(style.value<QObject*>());
+ if (gradient) {
+ m_state.strokeStyle = gradient->value();
+ } else {
+ QColor color = colorFromString(style.toString());
+ m_state.strokeStyle = color;
+ }
+ m_state.flags |= DirtyStrokeStyle;
+}
+
+QVariant Context2D::fillStyle() const
+{
+ return m_state.fillStyle;
+}
+
+void Context2D::setFillStyle(const QVariant &style)
+{
+ CanvasGradient * gradient= qobject_cast<CanvasGradient*>(style.value<QObject*>());
+ if (gradient) {
+ m_state.fillStyle = gradient->value();
+ } else {
+ QColor color = colorFromString(style.toString());
+ m_state.fillStyle = color;
+ }
+ m_state.flags |= DirtyFillStyle;
+}
+
+qreal Context2D::globalAlpha() const
+{
+ return m_state.globalAlpha;
+}
+
+void Context2D::setGlobalAlpha(qreal alpha)
+{
+ m_state.globalAlpha = alpha;
+ m_state.flags |= DirtyGlobalAlpha;
+}
+
+CanvasImage *Context2D::createImage(const QString &url)
+{
+ return new CanvasImage(url);
+}
+
+CanvasGradient *Context2D::createLinearGradient(qreal x0, qreal y0,
+ qreal x1, qreal y1)
+{
+ QLinearGradient g(x0, y0, x1, y1);
+ return new CanvasGradient(g);
+}
+
+
+CanvasGradient *Context2D::createRadialGradient(qreal x0, qreal y0,
+ qreal r0, qreal x1,
+ qreal y1, qreal r1)
+{
+ QRadialGradient g(QPointF(x1, y1), r0+r1, QPointF(x0, y0));
+ return new CanvasGradient(g);
+}
+
+qreal Context2D::lineWidth() const
+{
+ return m_state.lineWidth;
+}
+
+void Context2D::setLineWidth(qreal w)
+{
+ m_state.lineWidth = w;
+ m_state.flags |= DirtyLineWidth;
+}
+
+QString Context2D::lineCap() const
+{
+ switch (m_state.lineCap) {
+ case Qt::FlatCap:
+ return QLatin1String("butt");
+ case Qt::SquareCap:
+ return QLatin1String("square");
+ case Qt::RoundCap:
+ return QLatin1String("round");
+ default: ;
+ }
+ return QString();
+}
+
+void Context2D::setLineCap(const QString &capString)
+{
+ Qt::PenCapStyle style;
+ if (capString == QLatin1String("round"))
+ style = Qt::RoundCap;
+ else if (capString == QLatin1String("square"))
+ style = Qt::SquareCap;
+ else //if (capString == QLatin1String("butt"))
+ style = Qt::FlatCap;
+ m_state.lineCap = style;
+ m_state.flags |= DirtyLineCap;
+}
+
+QString Context2D::lineJoin() const
+{
+ switch (m_state.lineJoin) {
+ case Qt::RoundJoin:
+ return QLatin1String("round");
+ case Qt::BevelJoin:
+ return QLatin1String("bevel");
+ case Qt::MiterJoin:
+ return QLatin1String("miter");
+ default: ;
+ }
+ return QString();
+}
+
+void Context2D::setLineJoin(const QString &joinString)
+{
+ Qt::PenJoinStyle style;
+ if (joinString == QLatin1String("round"))
+ style = Qt::RoundJoin;
+ else if (joinString == QLatin1String("bevel"))
+ style = Qt::BevelJoin;
+ else //if (joinString == "miter")
+ style = Qt::MiterJoin;
+ m_state.lineJoin = style;
+ m_state.flags |= DirtyLineJoin;
+}
+
+qreal Context2D::miterLimit() const
+{
+ return m_state.miterLimit;
+}
+
+void Context2D::setMiterLimit(qreal m)
+{
+ m_state.miterLimit = m;
+ m_state.flags |= DirtyMiterLimit;
+}
+
+void Context2D::setShadowOffsetX(qreal x)
+{
+ if (m_state.shadowOffsetX == x)
+ return;
+ m_state.shadowOffsetX = x;
+ updateShadowBuffer();
+ if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
+ endPainting();
+ m_state.flags |= DirtyShadowOffsetX;
+}
+
+const QList<Context2D::MouseArea> &Context2D::mouseAreas() const
+{
+ return m_mouseAreas;
+}
+
+void Context2D::updateShadowBuffer() {
+ if (m_shadowbuffer.isNull() || m_shadowbuffer.width() != m_width+m_state.shadowOffsetX ||
+ m_shadowbuffer.height() != m_height+m_state.shadowOffsetY) {
+ m_shadowbuffer = QImage(m_width+m_state.shadowOffsetX, m_height+m_state.shadowOffsetY, QImage::Format_ARGB32);
+ m_shadowbuffer.fill(Qt::transparent);
+ }
+}
+
+void Context2D::setShadowOffsetY(qreal y)
+{
+ if (m_state.shadowOffsetY == y)
+ return;
+ m_state.shadowOffsetY = y;
+ updateShadowBuffer();
+ if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
+ endPainting();
+
+ m_state.flags |= DirtyShadowOffsetY;
+}
+
+void Context2D::setShadowBlur(qreal b)
+{
+ if (m_state.shadowBlur == b)
+ return;
+ m_state.shadowBlur = b;
+ updateShadowBuffer();
+ if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
+ endPainting();
+ m_state.flags |= DirtyShadowBlur;
+}
+
+void Context2D::setShadowColor(const QString &str)
+{
+ m_state.shadowColor = colorFromString(str);
+ if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
+ endPainting();
+ m_state.flags |= DirtyShadowColor;
+}
+
+QString Context2D::textBaseline()
+{
+ switch (m_state.textBaseline) {
+ case Context2D::Alphabetic:
+ return QLatin1String("alphabetic");
+ case Context2D::Hanging:
+ return QLatin1String("hanging");
+ case Context2D::Bottom:
+ return QLatin1String("bottom");
+ case Context2D::Top:
+ return QLatin1String("top");
+ case Context2D::Middle:
+ return QLatin1String("middle");
+ default:
+ Q_ASSERT("invalid value");
+ return QLatin1String("start");
+ }
+}
+
+void Context2D::setTextBaseline(const QString &baseline)
+{
+ if (baseline==QLatin1String("alphabetic"))
+ m_state.textBaseline = Context2D::Alphabetic;
+ else if (baseline == QLatin1String("hanging"))
+ m_state.textBaseline = Context2D::Hanging;
+ else if (baseline == QLatin1String("top"))
+ m_state.textBaseline = Context2D::Top;
+ else if (baseline == QLatin1String("bottom"))
+ m_state.textBaseline = Context2D::Bottom;
+ else if (baseline == QLatin1String("middle"))
+ m_state.textBaseline = Context2D::Middle;
+ else {
+ m_state.textBaseline = Context2D::Alphabetic;
+ qWarning() << (QLatin1String("Context2D: invalid baseline:") + baseline);
+ }
+ m_state.flags |= DirtyTextBaseline;
+}
+
+QString Context2D::textAlign()
+{
+ switch (m_state.textAlign) {
+ case Context2D::Left:
+ return QLatin1String("left");
+ case Context2D::Right:
+ return QLatin1String("right");
+ case Context2D::Center:
+ return QLatin1String("center");
+ case Context2D::Start:
+ return QLatin1String("start");
+ case Context2D::End:
+ return QLatin1String("end");
+ default:
+ Q_ASSERT("invalid value");
+ qWarning() << ("Context2D::invalid textAlign");
+ return QLatin1String("start");
+ }
+}
+
+void Context2D::setTextAlign(const QString &baseline)
+{
+ if (baseline==QLatin1String("start"))
+ m_state.textAlign = Context2D::Start;
+ else if (baseline == QLatin1String("end"))
+ m_state.textAlign = Context2D::End;
+ else if (baseline == QLatin1String("left"))
+ m_state.textAlign = Context2D::Left;
+ else if (baseline == QLatin1String("right"))
+ m_state.textAlign = Context2D::Right;
+ else if (baseline == QLatin1String("center"))
+ m_state.textAlign = Context2D::Center;
+ else {
+ m_state.textAlign= Context2D::Start;
+ qWarning("Context2D: invalid text align");
+ }
+ // ### alphabetic, ideographic, hanging
+ m_state.flags |= DirtyTextBaseline;
+}
+
+void Context2D::setFont(const QString &fontString)
+{
+ QFont font;
+ // ### this is simplified and incomplete
+ QStringList tokens = fontString.split(QLatin1Char(QLatin1Char(' ')));
+ foreach (const QString &token, tokens) {
+ if (token == QLatin1String("italic"))
+ font.setItalic(true);
+ else if (token == QLatin1String("bold"))
+ font.setBold(true);
+ else if (token.endsWith(QLatin1String("px"))) {
+ QString number = token;
+ number.remove(QLatin1String("px"));
+#ifdef Q_OS_MACX
+ // compensating the extra antialias space with bigger fonts
+ // this class is only used by the QML Profiler
+ // not much harm can be inflicted by this dirty hack
+ font.setPointSizeF(number.trimmed().toFloat()*4.0f/3.0f);
+#else
+ font.setPointSizeF(number.trimmed().toFloat());
+#endif
+ } else
+ font.setFamily(token);
+ }
+ m_state.font = font;
+ m_state.flags |= DirtyFont;
+}
+
+QString Context2D::font()
+{
+ return m_state.font.toString();
+}
+
+qreal Context2D::shadowOffsetX() const
+{
+ return m_state.shadowOffsetX;
+}
+
+qreal Context2D::shadowOffsetY() const
+{
+ return m_state.shadowOffsetY;
+}
+
+
+qreal Context2D::shadowBlur() const
+{
+ return m_state.shadowBlur;
+}
+
+
+QString Context2D::shadowColor() const
+{
+ return m_state.shadowColor.name();
+}
+
+
+void Context2D::clearRect(qreal x, qreal y, qreal w, qreal h)
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(worldMatrix(), false);
+ m_painter.setCompositionMode(QPainter::CompositionMode_Source);
+ QColor fillColor = parent()->property("color").value<QColor>();
+
+ m_painter.fillRect(QRectF(x, y, w, h), fillColor);
+ m_painter.restore();
+ scheduleChange();
+}
+
+void Context2D::fillRect(qreal x, qreal y, qreal w, qreal h)
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(worldMatrix(), false);
+ m_painter.fillRect(QRectF(x, y, w, h), m_painter.brush());
+ m_painter.restore();
+ scheduleChange();
+}
+
+int Context2D::baseLineOffset(Context2D::TextBaseLine value, const QFontMetrics &metrics)
+{
+ int offset = 0;
+ switch (value) {
+ case Context2D::Top:
+ break;
+ case Context2D::Alphabetic:
+ case Context2D::Middle:
+ case Context2D::Hanging:
+ offset = metrics.ascent();
+ break;
+ case Context2D::Bottom:
+ offset = metrics.height();
+ break;
+ }
+ return offset;
+}
+
+int Context2D::textAlignOffset(Context2D::TextAlign value, const QFontMetrics &metrics, const QString &text)
+{
+ int offset = 0;
+ if (value == Context2D::Start)
+ value = qApp->layoutDirection() == Qt::LeftToRight ? Context2D::Left : Context2D::Right;
+ else if (value == Context2D::End)
+ value = qApp->layoutDirection() == Qt::LeftToRight ? Context2D::Right: Context2D::Left;
+ switch (value) {
+ case Context2D::Center:
+ offset = metrics.width(text)/2;
+ break;
+ case Context2D::Right:
+ offset = metrics.width(text);
+ case Context2D::Left:
+ default:
+ break;
+ }
+ return offset;
+}
+
+void Context2D::fillText(const QString &text, qreal x, qreal y)
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setPen(QPen(m_state.fillStyle, m_state.lineWidth));
+ m_painter.setMatrix(worldMatrix(), false);
+ QFont font;
+ font.setBold(true);
+ m_painter.setFont(m_state.font);
+ int yoffset = baseLineOffset(m_state.textBaseline, m_painter.fontMetrics());
+ int xoffset = textAlignOffset(m_state.textAlign, m_painter.fontMetrics(), text);
+ QTextOption opt; // Adjust baseLine etc
+ m_painter.drawText(QRectF(x-xoffset, y-yoffset, QWIDGETSIZE_MAX, m_painter.fontMetrics().height()), text, opt);
+ m_painter.restore();
+ endPainting();
+ scheduleChange();
+}
+
+void Context2D::strokeText(const QString &text, qreal x, qreal y)
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setPen(QPen(m_state.fillStyle,0));
+ m_painter.setMatrix(worldMatrix(), false);
+
+ QPainterPath textPath;
+ QFont font = m_state.font;
+ font.setStyleStrategy(QFont::ForceOutline);
+ m_painter.setFont(font);
+ const QFontMetrics &metrics = m_painter.fontMetrics();
+ int yoffset = baseLineOffset(m_state.textBaseline, metrics);
+ int xoffset = textAlignOffset(m_state.textAlign, metrics, text);
+ textPath.addText(x-xoffset, y-yoffset+metrics.ascent(), font, text);
+ m_painter.strokePath(textPath, QPen(m_state.fillStyle, m_state.lineWidth));
+ m_painter.restore();
+ endPainting();
+ scheduleChange();
+}
+
+void Context2D::strokeRect(qreal x, qreal y, qreal w, qreal h)
+{
+ QPainterPath path;
+ path.addRect(x, y, w, h);
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(worldMatrix(), false);
+ m_painter.strokePath(path, m_painter.pen());
+ m_painter.restore();
+ scheduleChange();
+}
+
+void Context2D::mouseArea(qreal x, qreal y, qreal w, qreal h, const QScriptValue &callback,
+ const QScriptValue &data)
+{
+ MouseArea a = { callback, data, QRectF(x, y, w, h), m_state.matrix };
+ m_mouseAreas << a;
+}
+
+void Context2D::beginPath()
+{
+ m_path = QPainterPath();
+}
+
+
+void Context2D::closePath()
+{
+ m_path.closeSubpath();
+}
+
+
+void Context2D::moveTo(qreal x, qreal y)
+{
+ QPointF pt = worldMatrix().map(QPointF(x, y));
+ m_path.moveTo(pt);
+}
+
+
+void Context2D::lineTo(qreal x, qreal y)
+{
+ QPointF pt = worldMatrix().map(QPointF(x, y));
+ m_path.lineTo(pt);
+}
+
+
+void Context2D::quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y)
+{
+ QPointF cp = worldMatrix().map(QPointF(cpx, cpy));
+ QPointF xy = worldMatrix().map(QPointF(x, y));
+ m_path.quadTo(cp, xy);
+}
+
+
+void Context2D::bezierCurveTo(qreal cp1x, qreal cp1y,
+ qreal cp2x, qreal cp2y, qreal x, qreal y)
+{
+ QPointF cp1 = worldMatrix().map(QPointF(cp1x, cp1y));
+ QPointF cp2 = worldMatrix().map(QPointF(cp2x, cp2y));
+ QPointF end = worldMatrix().map(QPointF(x, y));
+ m_path.cubicTo(cp1, cp2, end);
+}
+
+
+void Context2D::arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius)
+{
+ //FIXME: this is surely busted
+ QPointF st = worldMatrix().map(QPointF(x1, y1));
+ QPointF end = worldMatrix().map(QPointF(x2, y2));
+ m_path.arcTo(st.x(), st.y(),
+ end.x()-st.x(), end.y()-st.y(),
+ radius, 90);
+}
+
+
+void Context2D::rect(qreal x, qreal y, qreal w, qreal h)
+{
+ QPainterPath path; path.addRect(x, y, w, h);
+ path = worldMatrix().map(path);
+ m_path.addPath(path);
+}
+
+void Context2D::arc(qreal xc, qreal yc, qreal radius,
+ qreal sar, qreal ear,
+ bool anticlockwise)
+{
+ //### HACK
+ // In Qt we don't switch the coordinate system for degrees
+ // and still use the 0,0 as bottom left for degrees so we need
+ // to switch
+ sar = -sar;
+ ear = -ear;
+ anticlockwise = !anticlockwise;
+ //end hack
+
+ float sa = DEGREES(sar);
+ float ea = DEGREES(ear);
+
+ double span = 0;
+
+ double xs = xc - radius;
+ double ys = yc - radius;
+ double width = radius*2;
+ double height = radius*2;
+
+ if (!anticlockwise && (ea < sa))
+ span += 360;
+ else if (anticlockwise && (sa < ea))
+ span -= 360;
+
+ //### this is also due to switched coordinate system
+ // we would end up with a 0 span instead of 360
+ if (!(qFuzzyCompare(span + (ea - sa) + 1, 1) &&
+ qFuzzyCompare(qAbs(span), 360))) {
+ span += ea - sa;
+ }
+
+ QPainterPath path;
+ path.moveTo(QPointF(xc + radius * cos(sar),
+ yc - radius * sin(sar)));
+
+ path.arcTo(xs, ys, width, height, sa, span);
+ path = worldMatrix().map(path);
+ m_path.addPath(path);
+}
+
+
+void Context2D::fill()
+{
+ beginPainting();
+ m_painter.fillPath(m_path, m_painter.brush());
+ scheduleChange();
+}
+
+
+void Context2D::stroke()
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(worldMatrix(), false);
+ QPainterPath tmp = worldMatrix().inverted().map(m_path);
+ m_painter.strokePath(tmp, m_painter.pen());
+ m_painter.restore();
+ scheduleChange();
+}
+
+
+void Context2D::clip()
+{
+ m_state.clipPath = m_path;
+ m_state.flags |= DirtyClippingRegion;
+}
+
+
+bool Context2D::isPointInPath(qreal x, qreal y) const
+{
+ return m_path.contains(QPointF(x, y));
+}
+
+
+ImageData Context2D::getImageData(qreal sx, qreal sy, qreal sw, qreal sh)
+{
+ Q_UNUSED(sx);
+ Q_UNUSED(sy);
+ Q_UNUSED(sw);
+ Q_UNUSED(sh);
+ return ImageData();
+}
+
+
+void Context2D::putImageData(ImageData image, qreal dx, qreal dy)
+{
+ Q_UNUSED(image);
+ Q_UNUSED(dx);
+ Q_UNUSED(dy);
+}
+
+Context2D::Context2D(QObject *parent)
+ : QObject(parent), m_changeTimerId(-1), m_width(0), m_height(0), m_inPaint(false)
+{
+ reset();
+}
+
+void Context2D::setupPainter()
+{
+ m_painter.setRenderHint(QPainter::Antialiasing, true);
+ if ((m_state.flags & DirtyClippingRegion) && !m_state.clipPath.isEmpty())
+ m_painter.setClipPath(m_state.clipPath);
+ if (m_state.flags & DirtyFillStyle)
+ m_painter.setBrush(m_state.fillStyle);
+ if (m_state.flags & DirtyGlobalAlpha)
+ m_painter.setOpacity(m_state.globalAlpha);
+ if (m_state.flags & DirtyGlobalCompositeOperation)
+ m_painter.setCompositionMode(m_state.globalCompositeOperation);
+ if (m_state.flags & MDirtyPen) {
+ QPen pen = m_painter.pen();
+ if (m_state.flags & DirtyStrokeStyle)
+ pen.setBrush(m_state.strokeStyle);
+ if (m_state.flags & DirtyLineWidth)
+ pen.setWidthF(m_state.lineWidth);
+ if (m_state.flags & DirtyLineCap)
+ pen.setCapStyle(m_state.lineCap);
+ if (m_state.flags & DirtyLineJoin)
+ pen.setJoinStyle(m_state.lineJoin);
+ if (m_state.flags & DirtyMiterLimit)
+ pen.setMiterLimit(m_state.miterLimit);
+ m_painter.setPen(pen);
+ }
+}
+
+void Context2D::beginPainting()
+{
+ if (m_width <= 0 || m_height <=0)
+ return;
+
+ if (m_pixmap.width() != m_width || m_pixmap.height() != m_height) {
+ if (m_painter.isActive())
+ m_painter.end();
+ m_pixmap = QPixmap(m_width, m_height);
+ m_pixmap.fill(parent()->property("color").value<QColor>());
+ }
+
+ if (m_state.shadowBlur > 0 && m_painter.device() != &m_shadowbuffer) {
+ if (m_painter.isActive())
+ m_painter.end();
+ updateShadowBuffer();
+ m_painter.begin(&m_shadowbuffer);
+ m_painter.setViewport(m_state.shadowOffsetX,
+ m_state.shadowOffsetY,
+ m_shadowbuffer.width(),
+ m_shadowbuffer.height());
+ m_shadowbuffer.fill(Qt::transparent);
+ }
+
+ if (!m_painter.isActive()) {
+ m_painter.begin(&m_pixmap);
+ m_painter.setRenderHint(QPainter::Antialiasing);
+ if (!m_state.clipPath.isEmpty())
+ m_painter.setClipPath(m_state.clipPath);
+ m_painter.setBrush(m_state.fillStyle);
+ m_painter.setOpacity(m_state.globalAlpha);
+ QPen pen;
+ pen.setBrush(m_state.strokeStyle);
+ if (pen.style() == Qt::NoPen)
+ pen.setStyle(Qt::SolidLine);
+ pen.setCapStyle(m_state.lineCap);
+ pen.setJoinStyle(m_state.lineJoin);
+ pen.setWidthF(m_state.lineWidth);
+ pen.setMiterLimit(m_state.miterLimit);
+ m_painter.setPen(pen);
+ } else {
+ setupPainter();
+ m_state.flags = 0;
+ }
+}
+
+void Context2D::endPainting()
+{
+ if (m_state.shadowBlur > 0) {
+ QImage alphaChannel = m_shadowbuffer.alphaChannel();
+
+ qt_blurImage(alphaChannel, m_state.shadowBlur, false, 1);
+
+ QRect imageRect = m_shadowbuffer.rect();
+
+ if (m_shadowColorIndexBuffer.isEmpty() || m_shadowColorBuffer != m_state.shadowColor) {
+ m_shadowColorIndexBuffer.clear();
+ m_shadowColorBuffer = m_state.shadowColor;
+
+ for (int i = 0; i < 256; ++i) {
+ m_shadowColorIndexBuffer << qRgba(qRound(255 * m_state.shadowColor.redF()),
+ qRound(255 * m_state.shadowColor.greenF()),
+ qRound(255 * m_state.shadowColor.blueF()),
+ i);
+ }
+ }
+ alphaChannel.setColorTable(m_shadowColorIndexBuffer);
+
+ if (m_painter.isActive())
+ m_painter.end();
+
+ m_painter.begin(&m_pixmap);
+
+ // draw the blurred drop shadow...
+ m_painter.save();
+ QTransform tf = m_painter.transform();
+ m_painter.translate(0, imageRect.height());
+ m_painter.rotate(-90);
+ m_painter.drawImage(0, 0, alphaChannel);
+ m_painter.setTransform(tf);
+ m_painter.restore();
+
+ // draw source
+ m_painter.drawImage(-m_state.shadowOffsetX, -m_state.shadowOffsetY, m_shadowbuffer.copy());
+ m_painter.end();
+ }
+}
+
+void Context2D::clear()
+{
+ m_painter.fillRect(QRect(QPoint(0,0), size()), Qt::white);
+}
+
+void Context2D::reset()
+{
+ m_stateStack.clear();
+ m_state.matrix = QMatrix();
+ m_state.clipPath = QPainterPath();
+ m_state.strokeStyle = Qt::black;
+ m_state.fillStyle = Qt::black;
+ m_state.globalAlpha = 1.0;
+ m_state.lineWidth = 1;
+ m_state.lineCap = Qt::FlatCap;
+ m_state.lineJoin = Qt::MiterJoin;
+ m_state.miterLimit = 10;
+ m_state.shadowOffsetX = 0;
+ m_state.shadowOffsetY = 0;
+ m_state.shadowBlur = 0;
+ m_state.shadowColor = qRgba(0, 0, 0, 0);
+ m_state.globalCompositeOperation = QPainter::CompositionMode_SourceOver;
+ m_state.font = QFont();
+ m_state.textAlign = Start;
+ m_state.textBaseline = Alphabetic;
+ m_state.flags = AllIsFullOfDirt;
+ m_mouseAreas.clear();
+ clear();
+}
+
+void Context2D::drawImage(const QVariant &var, qreal sx, qreal sy,
+ qreal sw = 0, qreal sh = 0)
+{
+ CanvasImage *image = qobject_cast<CanvasImage*>(var.value<QObject*>());
+ if (!image) {
+ Canvas *canvas = qobject_cast<Canvas*>(var.value<QObject*>());
+ if (canvas)
+ image = canvas->toImage();
+ }
+ if (image) {
+ beginPainting();
+ if (sw == sh && sh == 0)
+ m_painter.drawPixmap(QPointF(sx, sy), image->value());
+ else
+ m_painter.drawPixmap(QRect(sx, sy, sw, sh), image->value());
+
+ scheduleChange();
+ }
+}
+
+void Context2D::setSize(int width, int height)
+{
+ endPainting();
+ m_width = width;
+ m_height = height;
+
+ scheduleChange();
+}
+
+void Context2D::setSize(const QSize &size)
+{
+ setSize(size.width(), size.height());
+}
+
+QSize Context2D::size() const
+{
+ return m_pixmap.size();
+}
+
+QPoint Context2D::painterTranslate() const
+{
+ return m_painterTranslate;
+}
+
+void Context2D::setPainterTranslate(const QPoint &translate)
+{
+ m_painterTranslate = translate;
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+void Context2D::scheduleChange()
+{
+ if (m_changeTimerId == -1 && !m_inPaint)
+ m_changeTimerId = startTimer(0);
+}
+
+void Context2D::timerEvent(QTimerEvent *e)
+{
+ if (e->timerId() == m_changeTimerId) {
+ killTimer(m_changeTimerId);
+ m_changeTimerId = -1;
+ endPainting();
+ emit changed();
+ } else {
+ QObject::timerEvent(e);
+ }
+}
+
+QMatrix Context2D::worldMatrix() const
+{
+ QMatrix mat;
+ mat.translate(m_painterTranslate.x(), m_painterTranslate.y());
+ mat *= m_state.matrix;
+ return mat;
+}
+
+QT_END_NAMESPACE