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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Design Studio.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.15
import SimpleKeyboard 1.0
import QtQuick.VirtualKeyboard 2.15
import QtQuick.Window 2.2

Window {
    id: window
    width: Constants.width
    height: Constants.height
    Item {
        id: cornerItem
        x: 0
        y: 0
    }

    property int activeFocusItemBottom : activeFocusItem == null ? 0 : Math.min(height, cornerItem.mapFromItem(activeFocusItem, 0, activeFocusItem.height).y + 50)

    Swiper {
        id: view
        width: window.width
        height: window.height
        y: !inputPanel.active ? 0 : Math.min(0, window.height - inputPanel.height - activeFocusItemBottom)
        Behavior on y {
            NumberAnimation {
                duration: 250
                easing.type: Easing.InOutQuad
            }
        }
    }

    Rectangle {
        id: inputPanelBackground
        anchors.left: parent.left
        anchors.right: parent.right
        anchors.top: inputPanel.top
        anchors.bottom: inputPanel.bottom
        color: "black"
    }

    InputPanel {
        id: inputPanel
        x: window.width/2 - width/2
        y: window.height
        width: Math.min(window.width, window.height)

        states: State {
            name: "visible"
            when: inputPanel.active
            PropertyChanges {
                target: inputPanel
                y: window.height - inputPanel.height
            }
        }
        transitions: Transition {
            from: ""
            to: "visible"
            reversible: true
            ParallelAnimation {
                NumberAnimation {
                    properties: "y"
                    duration: 250
                    easing.type: Easing.InOutQuad
                }
            }
        }
    }
}