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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#ifdef QUICK3D_MODULE
#include "geometrybase.h"
#include <QtQuick3D/private/qquick3dcamera_p.h>
namespace QmlDesigner {
namespace Internal {
class CameraGeometry : public GeometryBase
{
Q_OBJECT
Q_PROPERTY(QQuick3DCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged)
Q_PROPERTY(QRectF viewPortRect READ viewPortRect WRITE setViewPortRect NOTIFY viewPortRectChanged)
public:
CameraGeometry();
~CameraGeometry() override;
QQuick3DCamera *camera() const;
QRectF viewPortRect() const;
public slots:
void setCamera(QQuick3DCamera *camera);
void setViewPortRect(const QRectF &rect);
void handleCameraPropertyChange();
signals:
void cameraChanged();
void viewPortRectChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void doUpdateGeometry() override;
private:
void fillVertexData(QByteArray &vertexData, QByteArray &indexData,
QVector3D &minBounds, QVector3D &maxBounds);
QQuick3DCamera *m_camera = nullptr;
QRectF m_viewPortRect;
bool m_cameraUpdatePending = false;
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
bool m_nodeCreationUpdateDone = false;
#endif
};
}
}
QML_DECLARE_TYPE(QmlDesigner::Internal::CameraGeometry)
#endif // QUICK3D_MODULE
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