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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <abstractview.h>
#include <qmlstate.h>
namespace QmlDesigner {
class StatesEditorModel;
class StatesEditorWidget;
class AnnotationEditor;
class StatesEditorView : public AbstractView {
Q_OBJECT
public:
explicit StatesEditorView(QObject *parent = nullptr);
~StatesEditorView() override;
void renameState(int internalNodeId,const QString &newName);
void setWhenCondition(int internalNodeId, const QString &condition);
void resetWhenCondition(int internalNodeId);
void setStateAsDefault(int internalNodeId);
void resetDefaultState();
bool hasDefaultState() const;
void setAnnotation(int internalNodeId);
void removeAnnotation(int internalNodeId);
bool hasAnnotation(int internalNodeId) const;
bool validStateName(const QString &name) const;
QString currentStateName() const;
void setCurrentState(const QmlModelState &state);
QmlModelState baseState() const;
QmlModelStateGroup rootStateGroup() const;
// AbstractView
void modelAttached(Model *model) override;
void modelAboutToBeDetached(Model *model) override;
void propertiesRemoved(const QList<AbstractProperty>& propertyList) override;
void nodeAboutToBeRemoved(const ModelNode &removedNode) override;
void nodeRemoved(const ModelNode &removedNode,
const NodeAbstractProperty &parentProperty,
PropertyChangeFlags propertyChange) override;
void nodeAboutToBeReparented(const ModelNode &node,
const NodeAbstractProperty &newPropertyParent,
const NodeAbstractProperty &oldPropertyParent,
AbstractView::PropertyChangeFlags propertyChange) override;
void nodeReparented(const ModelNode &node,
const NodeAbstractProperty &newPropertyParent,
const NodeAbstractProperty &oldPropertyParent,
AbstractView::PropertyChangeFlags propertyChange) override;
void nodeOrderChanged(const NodeListProperty &listProperty) override;
void bindingPropertiesChanged(const QList<BindingProperty>& propertyList, PropertyChangeFlags propertyChange) override;
void variantPropertiesChanged(const QList<VariantProperty>& propertyList, PropertyChangeFlags propertyChange) override;
// AbstractView
void currentStateChanged(const ModelNode &node) override;
void instancesPreviewImageChanged(const QVector<ModelNode> &nodeList) override;
WidgetInfo widgetInfo() override;
void rootNodeTypeChanged(const QString &type, int majorVersion, int minorVersion) override;
public slots:
void synchonizeCurrentStateFromWidget();
void createNewState();
void removeState(int nodeId);
private:
StatesEditorWidget *statesEditorWidget() const;
void resetModel();
void addState();
void duplicateCurrentState();
void checkForStatesAvailability();
private:
QPointer<StatesEditorModel> m_statesEditorModel;
QPointer<StatesEditorWidget> m_statesEditorWidget;
int m_lastIndex;
bool m_block = false;
QPointer<AnnotationEditor> m_editor;
};
} // namespace QmlDesigner
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