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authorJonas Karlsson <jonas.karlsson@qt.io>2021-02-24 20:41:27 +0100
committerJonas Karlsson <jonas.karlsson@qt.io>2021-02-25 13:30:08 +0000
commitd10d9334d04de985ace1ea46bbfdf63c49a3d07f (patch)
tree377477f2ab920dce4a981a10c76096a9a4258d3c
parent0da7abc5e7cc2ecc112a9b729f7ec9a32272114a (diff)
Add quick3d principledmaterial benchmark
Task-Id: QTBUG-78695 Change-Id: Ibcc7abd32be2c9ed66aa34b559ddec6ef59b4bc8 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml158
-rw-r--r--benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpgbin0 -> 724020 bytes
-rw-r--r--benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpgbin0 -> 625742 bytes
-rw-r--r--benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpgbin0 -> 332333 bytes
-rw-r--r--benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpgbin0 -> 600706 bytes
5 files changed, 158 insertions, 0 deletions
diff --git a/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml b/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml
new file mode 100644
index 0000000..205b3b1
--- /dev/null
+++ b/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick.Window
+import QtQuick3D
+import QmlBench
+
+
+Benchmark {
+ id: root;
+ count: 1; // Unused
+ staticCount: 1; // Unused
+
+ width: 1280
+ height: 720
+
+ property real metalness: 1.0
+ property real roughness: 0.2
+ property real specular: 0.0
+ property real specularTint: 0.0
+ property real opacityValue: 1.0
+
+ View3D {
+ anchors.fill: parent
+ camera: camera
+ renderMode: View3D.Underlay
+
+ //! [rotating light]
+ // Rotate the light direction
+ DirectionalLight {
+ eulerRotation.y: -100
+ SequentialAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ PropertyAnimation {
+ duration: 5000
+ to: 360
+ from: 0
+ }
+ }
+ }
+ //! [rotating light]
+
+ //! [environment]
+ environment: SceneEnvironment {
+ probeExposure: 2.5
+ clearColor: "#848895"
+
+ backgroundMode: SceneEnvironment.SkyBox
+ lightProbe: Texture {
+ source: "maps/OpenfootageNET_garage-1024.hdr"
+ }
+ }
+ //! [environment]
+
+ PerspectiveCamera {
+ id: camera
+ position: Qt.vector3d(0, 0, 600)
+ }
+
+ //! [basic principled]
+ Model {
+ position: Qt.vector3d(-250, -30, 0)
+ scale: Qt.vector3d(4, 4, 4)
+ source: "#Sphere"
+ materials: [ PrincipledMaterial {
+ baseColor: "#41cd52"
+ metalness: root.metalness
+ roughness: root.roughness
+ specularAmount: root.specular
+ specularTint: root.specularTint
+ opacity: root.opacityValue
+ }
+ ]
+ }
+ //! [basic principled]
+
+ //! [textured principled]
+ Model {
+ position: Qt.vector3d(250, -30, 0)
+ scale: Qt.vector3d(4, 4, 4)
+ source: "#Sphere"
+ materials: [ PrincipledMaterial {
+ metalness: root.metalness
+ roughness: root.roughness
+ specularAmount: root.specular
+ opacity: root.opacityValue
+
+ baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" }
+ metalnessMap: Texture { source: "maps/metallic/metallic.jpg" }
+ roughnessMap: Texture { source: "maps/metallic/roughness.jpg" }
+ normalMap: Texture { source: "maps/metallic/normal.jpg" }
+
+ metalnessChannel: Material.R
+ roughnessChannel: Material.R
+ }
+ ]
+
+ //! [textured principled]
+
+ SequentialAnimation on eulerRotation {
+ loops: Animation.Infinite
+ PropertyAnimation {
+ duration: 5000
+ from: Qt.vector3d(0, 0, 0)
+ to: Qt.vector3d(360, 360, 360)
+ }
+ }
+ }
+ }
+}
diff --git a/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg
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+++ b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg
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diff --git a/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg
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+++ b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg
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diff --git a/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg
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+++ b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg
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diff --git a/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg
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+++ b/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg
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