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-rw-r--r--src/benchmarks/auto/quick3d/lights.qml325
-rw-r--r--src/benchmarks/auto/quick3d/multiview.qml213
-rw-r--r--src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml158
-rw-r--r--src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdrbin0 -> 1675239 bytes
-rw-r--r--src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpgbin0 -> 724020 bytes
-rw-r--r--src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpgbin0 -> 625742 bytes
-rw-r--r--src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpgbin0 -> 332333 bytes
-rw-r--r--src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpgbin0 -> 600706 bytes
-rw-r--r--src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml79
-rw-r--r--src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml110
-rw-r--r--src/benchmarks/auto/quick3d/shapespawner/weirdShape.meshbin0 -> 228360 bytes
11 files changed, 885 insertions, 0 deletions
diff --git a/src/benchmarks/auto/quick3d/lights.qml b/src/benchmarks/auto/quick3d/lights.qml
new file mode 100644
index 0000000..07439c1
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/lights.qml
@@ -0,0 +1,325 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick3D
+import QmlBench
+
+Benchmark {
+ id: root;
+ count: 1; // Unused
+ staticCount: 1; // Unused
+
+ width: 1280
+ height: 720
+ visible: true
+
+ View3D {
+ anchors.fill: parent
+
+ environment: SceneEnvironment {
+ clearColor: "#808080"
+ backgroundMode: SceneEnvironment.Color
+ antialiasingMode: SceneEnvironment.MSAA
+ antialiasingQuality: SceneEnvironment.High
+ }
+
+ PerspectiveCamera {
+ position: Qt.vector3d(0, 400, 600)
+ eulerRotation.x: -30
+ clipFar: 2000
+ }
+
+ DirectionalLight {
+ id: light1
+ color: Qt.rgba(1.0, 0.1, 0.1, 1.0)
+ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ position: Qt.vector3d(0, 200, 0)
+ rotation: Quaternion.fromEulerAngles(-135, -90, 0)
+ shadowMapQuality: Light.ShadowMapQualityHigh
+ visible: true
+ castsShadow: true
+ brightness: 0.5
+ SequentialAnimation on rotation {
+ loops: Animation.Infinite
+ QuaternionAnimation {
+ to: Quaternion.fromEulerAngles(-45, -90, 0)
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ QuaternionAnimation {
+ to: Quaternion.fromEulerAngles(-135, -90, 0)
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+
+ PointLight {
+ id: light2
+ color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
+ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ position: Qt.vector3d(0, 300, 0)
+ shadowMapFar: 2000
+ shadowMapQuality: Light.ShadowMapQualityHigh
+ visible: true
+ castsShadow: true
+ brightness: 0.5
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation {
+ to: 400
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ NumberAnimation {
+ to: 0
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+
+ PointLight {
+ id: light3
+ color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
+ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ position: Qt.vector3d(0, 300, 0)
+ shadowMapFar: 2000
+ shadowMapQuality: Light.ShadowMapQualityHigh
+ visible: true
+ castsShadow: true
+ brightness: 0.5
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation {
+ to: -400
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ NumberAnimation {
+ to: 0
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+
+ PointLight {
+ id: light2b
+ color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
+ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ position: Qt.vector3d(0, 300, 0)
+ shadowMapFar: 2000
+ shadowMapQuality: Light.ShadowMapQualityHigh
+ visible: true
+ castsShadow: true
+ brightness: 0.5
+ SequentialAnimation on z {
+ loops: Animation.Infinite
+ NumberAnimation {
+ to: 400
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ NumberAnimation {
+ to: 0
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+
+ PointLight {
+ id: light3b
+ color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
+ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ position: Qt.vector3d(0, 300, 0)
+ shadowMapFar: 2000
+ shadowMapQuality: Light.ShadowMapQualityHigh
+ visible: true
+ castsShadow: true
+ brightness: 0.5
+ SequentialAnimation on z {
+ loops: Animation.Infinite
+ NumberAnimation {
+ to: -400
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ NumberAnimation {
+ to: 0
+ duration: 2000
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+ SpotLight {
+ id: light4
+ color: Qt.rgba(1.0, 0.9, 0.7, 1.0)
+ ambientColor: Qt.rgba(0.0, 0.0, 0.0, 0.0)
+ position: Qt.vector3d(0, 250, 0)
+ eulerRotation.x: -45
+ shadowMapFar: 2000
+ shadowMapQuality: Light.ShadowMapQualityHigh
+ visible: true
+ castsShadow: true
+ brightness: 0.5
+ coneAngle: 50
+ innerConeAngle: 30
+ PropertyAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ from: 0
+ to: -360
+ duration: 10000
+ }
+ }
+
+ Model {
+ source: "#Rectangle"
+ y: -200
+ scale: Qt.vector3d(15, 15, 15)
+ eulerRotation.x: -90
+ materials: [
+ DefaultMaterial {
+ diffuseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0)
+ }
+ ]
+ }
+ Model {
+ source: "#Rectangle"
+ z: -400
+ scale: Qt.vector3d(15, 15, 15)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: Qt.rgba(0.8, 0.8, 0.9, 1.0)
+ }
+ ]
+ }
+
+ Model {
+ source: "#Sphere"
+ scale: Qt.vector3d(3, 3, 3)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: Qt.rgba(0.9, 0.9, 0.9, 1.0)
+ }
+ ]
+ }
+
+ Model {
+ source: "#Cube"
+ position: light1.position
+ rotation: light1.rotation
+ property real size: 0.2
+ scale: Qt.vector3d(size, size, size)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: light1.color
+ opacity: 0.4
+ }
+ ]
+ }
+ Model {
+ source: "#Cube"
+ position: light2.position
+ rotation: light2.rotation
+ property real size: 0.2
+ scale: Qt.vector3d(size, size, size)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: light2.color
+ opacity: 0.4
+ }
+ ]
+ }
+ Model {
+ source: "#Cube"
+ position: light3.position
+ rotation: light3.rotation
+ property real size: 0.2
+ scale: Qt.vector3d(size, size, size)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: light3.color
+ opacity: 0.4
+ }
+ ]
+ }
+ Model {
+ source: "#Cube"
+ position: light2b.position
+ rotation: light2b.rotation
+ property real size: 0.2
+ scale: Qt.vector3d(size, size, size)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: light2b.color
+ opacity: 0.4
+ }
+ ]
+ }
+ Model {
+ source: "#Cube"
+ position: light3b.position
+ rotation: light3b.rotation
+ property real size: 0.2
+ scale: Qt.vector3d(size, size, size)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: light3b.color
+ opacity: 0.4
+ }
+ ]
+ }
+ Model {
+ source: "#Cube"
+ position: light4.position
+ rotation: light4.rotation
+ property real size: 0.2
+ scale: Qt.vector3d(size, size, size)
+ materials: [
+ DefaultMaterial {
+ diffuseColor: light4.color
+ opacity: 0.4
+ }
+ ]
+ }
+ }
+}
diff --git a/src/benchmarks/auto/quick3d/multiview.qml b/src/benchmarks/auto/quick3d/multiview.qml
new file mode 100644
index 0000000..5b1077b
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/multiview.qml
@@ -0,0 +1,213 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick3D
+import QmlBench
+
+CreationBenchmark {
+ id: root
+ count: 25*25
+ staticCount: 25*25
+
+ width: 800
+ height: 600
+ visible: true
+
+ // The root scene
+ Node {
+ id: standAloneScene
+ DirectionalLight {
+ ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
+ brightness: 1.0
+ eulerRotation.x: -25
+ }
+
+ Model {
+ source: "#Cube"
+ y: -104
+ scale: Qt.vector3d(3, 3, 0.1)
+ eulerRotation.x: -90
+ materials: [
+ DefaultMaterial {
+ diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
+ }
+ ]
+ }
+
+ Model {
+ source: "#Sphere"
+ scale: Qt.vector3d(1, 1, 1)
+ materials: [
+ PrincipledMaterial {
+ baseColor: "#41cd52"
+ metalness: 0.0
+ roughness: 0.1
+ opacity: 1.0
+ }
+ ]
+ PropertyAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ duration: 5000
+ to: 0
+ from: -360
+ }
+ }
+
+ // The predefined cameras. They have to be part of the scene, i.e. inside the root node.
+ // Animated perspective camera
+ Node {
+ PerspectiveCamera {
+ id: cam1
+ z: 600
+ }
+ PropertyAnimation on eulerRotation.x {
+ loops: Animation.Infinite
+ duration: 5000
+ to: -360
+ from: 0
+ }
+ }
+
+ // Stationary perspective camera
+ PerspectiveCamera {
+ id: cam2
+ z: 600
+ }
+
+ // Second animated perspective camera
+ Node {
+ PerspectiveCamera {
+ id: cam3
+ x: 500
+ eulerRotation.y: 90
+ }
+ PropertyAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ duration: 5000
+ to: 0
+ from: -360
+ }
+ }
+
+ PerspectiveCamera {
+ id: cam4
+ y: 600
+ eulerRotation.x: -90
+ }
+
+ PerspectiveCamera {
+ id: cam5
+ x: -600
+ eulerRotation.y: -90
+ }
+
+ Node {
+ id: shapeSpawner
+ property var instances: []
+ property int count
+
+ function addShapes()
+ {
+ let rows = Math.ceil(Math.sqrt(count));
+ let strideX = root.width/rows;
+ let strideY = root.height/rows;
+ let cameraNames = ["cam1", "cam2", "cam3", "cam4", "cam5"]
+ var numAdded = 0;
+
+ for (var i = 0; i < rows; i++) {
+ for (var j = 0; j < rows; j++) {
+ if (numAdded == count)
+ break;
+
+ let xPos = i * strideX;
+ let yPos = j * strideY;
+
+ let idx = numAdded % 5;
+ let cameraName = cameraNames[idx];
+
+ var qmlStr =
+ [" import QtQuick ",
+ " import QtQuick3D ",
+ " ",
+ " Rectangle { ",
+ " width: " + strideX,
+ " height: " + strideY,
+ " x: " + xPos,
+ " y: " + yPos,
+ " color: \"#848895\" ",
+ " View3D { ",
+ " anchors.fill: parent ",
+ " importScene: standAloneScene ",
+ " camera: " + cameraName,
+ " } ",
+ " } "].join('\n');
+
+ var instance = Qt.createQmlObject(qmlStr, root, "View3D_" + idx);
+
+ instances.push(instance);
+ numAdded += 1;
+ }
+ }
+ }
+
+ function removeShapes()
+ {
+ for (var i = 0; i < instances.length; i++) {
+ instances[i].destroy();
+ }
+ instances = [];
+ }
+
+ Connections {
+ target: root
+ function onCountChanged() {
+ shapeSpawner.count = root.count;
+ shapeSpawner.removeShapes();
+ shapeSpawner.addShapes();
+ }
+ }
+ }
+
+ Component.onCompleted: {
+ shapeSpawner.count = count;
+ shapeSpawner.addShapes();
+ }
+ }
+}
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml b/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml
new file mode 100644
index 0000000..205b3b1
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick.Window
+import QtQuick3D
+import QmlBench
+
+
+Benchmark {
+ id: root;
+ count: 1; // Unused
+ staticCount: 1; // Unused
+
+ width: 1280
+ height: 720
+
+ property real metalness: 1.0
+ property real roughness: 0.2
+ property real specular: 0.0
+ property real specularTint: 0.0
+ property real opacityValue: 1.0
+
+ View3D {
+ anchors.fill: parent
+ camera: camera
+ renderMode: View3D.Underlay
+
+ //! [rotating light]
+ // Rotate the light direction
+ DirectionalLight {
+ eulerRotation.y: -100
+ SequentialAnimation on eulerRotation.y {
+ loops: Animation.Infinite
+ PropertyAnimation {
+ duration: 5000
+ to: 360
+ from: 0
+ }
+ }
+ }
+ //! [rotating light]
+
+ //! [environment]
+ environment: SceneEnvironment {
+ probeExposure: 2.5
+ clearColor: "#848895"
+
+ backgroundMode: SceneEnvironment.SkyBox
+ lightProbe: Texture {
+ source: "maps/OpenfootageNET_garage-1024.hdr"
+ }
+ }
+ //! [environment]
+
+ PerspectiveCamera {
+ id: camera
+ position: Qt.vector3d(0, 0, 600)
+ }
+
+ //! [basic principled]
+ Model {
+ position: Qt.vector3d(-250, -30, 0)
+ scale: Qt.vector3d(4, 4, 4)
+ source: "#Sphere"
+ materials: [ PrincipledMaterial {
+ baseColor: "#41cd52"
+ metalness: root.metalness
+ roughness: root.roughness
+ specularAmount: root.specular
+ specularTint: root.specularTint
+ opacity: root.opacityValue
+ }
+ ]
+ }
+ //! [basic principled]
+
+ //! [textured principled]
+ Model {
+ position: Qt.vector3d(250, -30, 0)
+ scale: Qt.vector3d(4, 4, 4)
+ source: "#Sphere"
+ materials: [ PrincipledMaterial {
+ metalness: root.metalness
+ roughness: root.roughness
+ specularAmount: root.specular
+ opacity: root.opacityValue
+
+ baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" }
+ metalnessMap: Texture { source: "maps/metallic/metallic.jpg" }
+ roughnessMap: Texture { source: "maps/metallic/roughness.jpg" }
+ normalMap: Texture { source: "maps/metallic/normal.jpg" }
+
+ metalnessChannel: Material.R
+ roughnessChannel: Material.R
+ }
+ ]
+
+ //! [textured principled]
+
+ SequentialAnimation on eulerRotation {
+ loops: Animation.Infinite
+ PropertyAnimation {
+ duration: 5000
+ from: Qt.vector3d(0, 0, 0)
+ to: Qt.vector3d(360, 360, 360)
+ }
+ }
+ }
+ }
+}
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr b/src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr
new file mode 100644
index 0000000..01e9e38
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr
Binary files differ
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg
new file mode 100644
index 0000000..4401827
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg
Binary files differ
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg
new file mode 100644
index 0000000..6fe7b17
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg
Binary files differ
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg
new file mode 100644
index 0000000..c8d1a59
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg
Binary files differ
diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg
new file mode 100644
index 0000000..f200e33
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg
Binary files differ
diff --git a/src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml b/src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml
new file mode 100644
index 0000000..9bd820b
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml
@@ -0,0 +1,79 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick3D
+
+Node {
+ id: weirdShape
+
+ property real xRotation: Math.random() * (360 - (-360)) + -360
+ property real yRotation: Math.random() * (360 - (-360)) + -360
+ property real zRotation: Math.random() * (360 - (-360)) + -360
+
+ property real hue: Math.random()
+
+ Model {
+ source: "weirdShape.mesh"
+ scale: Qt.vector3d(150, 150, 150)
+ eulerRotation.x: 90
+
+ SequentialAnimation on eulerRotation {
+ loops: Animation.Infinite
+ PropertyAnimation {
+ duration: Math.random() * (10000 - 1000) + 1000
+ to: Qt.vector3d(xRotation - 360, yRotation - 360, zRotation - 360)
+ from: Qt.vector3d(xRotation, yRotation, zRotation)
+ }
+ }
+
+ materials: [ DefaultMaterial { diffuseColor: Qt.hsva(hue, 1.0, 1.0, 1.0) } ]
+ }
+}
diff --git a/src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml b/src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml
new file mode 100644
index 0000000..c3a9e05
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml
@@ -0,0 +1,110 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtQuick3D
+import QmlBench
+
+CreationBenchmark {
+ id: root;
+ count: 4000;
+ staticCount: 4000;
+
+ View3D {
+ id: view
+ anchors.fill: parent
+
+ environment: SceneEnvironment {
+ clearColor: "skyblue"
+ backgroundMode: SceneEnvironment.Color
+ }
+
+ PerspectiveCamera {
+ position: Qt.vector3d(0, 200, 300)
+ eulerRotation.x: -30
+ }
+
+ DirectionalLight {
+ eulerRotation.x: -30
+ eulerRotation.y: -70
+ }
+
+ Node {
+ id: shapeSpawner
+ property real range: 300
+ property var instances: []
+ property int count
+
+ function addShapes()
+ {
+ for (var i = 0; i < count; i++) {
+ var xPos = (2 * Math.random() * range) - range;
+ var yPos = (2 * Math.random() * range) - range;
+ var zPos = (2 * Math.random() * range) - range;
+ var shapeComponent = Qt.createComponent("WeirdShape.qml");
+ let instance = shapeComponent.createObject(shapeSpawner,
+ { "x": xPos, "y": yPos, "z": zPos, "scale": Qt.vector3d(0.05, 0.05, 0.05)});
+ instances.push(instance);
+ }
+ }
+
+ function removeShapes()
+ {
+ for (var i = 0; i < instances.length; i++) {
+ instances[i].destroy();
+ }
+ instances = [];
+ }
+
+ Connections {
+ target: root
+ function onCountChanged() {
+ shapeSpawner.count = root.count;
+ shapeSpawner.removeShapes();
+ shapeSpawner.addShapes();
+ }
+ }
+ }
+
+ Component.onCompleted: {
+ shapeSpawner.count = count;
+ shapeSpawner.addShapes();
+ }
+ }
+}
diff --git a/src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh b/src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh
new file mode 100644
index 0000000..2e4d6fa
--- /dev/null
+++ b/src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh
Binary files differ