diff options
Diffstat (limited to 'src/benchmarks/auto/quick3d')
-rw-r--r-- | src/benchmarks/auto/quick3d/lights.qml | 325 | ||||
-rw-r--r-- | src/benchmarks/auto/quick3d/multiview.qml | 213 | ||||
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml | 158 | ||||
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr | bin | 0 -> 1675239 bytes | |||
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg | bin | 0 -> 724020 bytes | |||
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg | bin | 0 -> 625742 bytes | |||
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg | bin | 0 -> 332333 bytes | |||
-rw-r--r-- | src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg | bin | 0 -> 600706 bytes | |||
-rw-r--r-- | src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml | 79 | ||||
-rw-r--r-- | src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml | 110 | ||||
-rw-r--r-- | src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh | bin | 0 -> 228360 bytes |
11 files changed, 885 insertions, 0 deletions
diff --git a/src/benchmarks/auto/quick3d/lights.qml b/src/benchmarks/auto/quick3d/lights.qml new file mode 100644 index 0000000..07439c1 --- /dev/null +++ b/src/benchmarks/auto/quick3d/lights.qml @@ -0,0 +1,325 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtQuick3D +import QmlBench + +Benchmark { + id: root; + count: 1; // Unused + staticCount: 1; // Unused + + width: 1280 + height: 720 + visible: true + + View3D { + anchors.fill: parent + + environment: SceneEnvironment { + clearColor: "#808080" + backgroundMode: SceneEnvironment.Color + antialiasingMode: SceneEnvironment.MSAA + antialiasingQuality: SceneEnvironment.High + } + + PerspectiveCamera { + position: Qt.vector3d(0, 400, 600) + eulerRotation.x: -30 + clipFar: 2000 + } + + DirectionalLight { + id: light1 + color: Qt.rgba(1.0, 0.1, 0.1, 1.0) + ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) + position: Qt.vector3d(0, 200, 0) + rotation: Quaternion.fromEulerAngles(-135, -90, 0) + shadowMapQuality: Light.ShadowMapQualityHigh + visible: true + castsShadow: true + brightness: 0.5 + SequentialAnimation on rotation { + loops: Animation.Infinite + QuaternionAnimation { + to: Quaternion.fromEulerAngles(-45, -90, 0) + duration: 2000 + easing.type: Easing.InOutQuad + } + QuaternionAnimation { + to: Quaternion.fromEulerAngles(-135, -90, 0) + duration: 2000 + easing.type: Easing.InOutQuad + } + } + } + + PointLight { + id: light2 + color: Qt.rgba(0.1, 1.0, 0.1, 1.0) + ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) + position: Qt.vector3d(0, 300, 0) + shadowMapFar: 2000 + shadowMapQuality: Light.ShadowMapQualityHigh + visible: true + castsShadow: true + brightness: 0.5 + SequentialAnimation on x { + loops: Animation.Infinite + NumberAnimation { + to: 400 + duration: 2000 + easing.type: Easing.InOutQuad + } + NumberAnimation { + to: 0 + duration: 2000 + easing.type: Easing.InOutQuad + } + } + } + + PointLight { + id: light3 + color: Qt.rgba(0.1, 1.0, 0.1, 1.0) + ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) + position: Qt.vector3d(0, 300, 0) + shadowMapFar: 2000 + shadowMapQuality: Light.ShadowMapQualityHigh + visible: true + castsShadow: true + brightness: 0.5 + SequentialAnimation on x { + loops: Animation.Infinite + NumberAnimation { + to: -400 + duration: 2000 + easing.type: Easing.InOutQuad + } + NumberAnimation { + to: 0 + duration: 2000 + easing.type: Easing.InOutQuad + } + } + } + + PointLight { + id: light2b + color: Qt.rgba(0.1, 1.0, 0.1, 1.0) + ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) + position: Qt.vector3d(0, 300, 0) + shadowMapFar: 2000 + shadowMapQuality: Light.ShadowMapQualityHigh + visible: true + castsShadow: true + brightness: 0.5 + SequentialAnimation on z { + loops: Animation.Infinite + NumberAnimation { + to: 400 + duration: 2000 + easing.type: Easing.InOutQuad + } + NumberAnimation { + to: 0 + duration: 2000 + easing.type: Easing.InOutQuad + } + } + } + + PointLight { + id: light3b + color: Qt.rgba(0.1, 1.0, 0.1, 1.0) + ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) + position: Qt.vector3d(0, 300, 0) + shadowMapFar: 2000 + shadowMapQuality: Light.ShadowMapQualityHigh + visible: true + castsShadow: true + brightness: 0.5 + SequentialAnimation on z { + loops: Animation.Infinite + NumberAnimation { + to: -400 + duration: 2000 + easing.type: Easing.InOutQuad + } + NumberAnimation { + to: 0 + duration: 2000 + easing.type: Easing.InOutQuad + } + } + } + SpotLight { + id: light4 + color: Qt.rgba(1.0, 0.9, 0.7, 1.0) + ambientColor: Qt.rgba(0.0, 0.0, 0.0, 0.0) + position: Qt.vector3d(0, 250, 0) + eulerRotation.x: -45 + shadowMapFar: 2000 + shadowMapQuality: Light.ShadowMapQualityHigh + visible: true + castsShadow: true + brightness: 0.5 + coneAngle: 50 + innerConeAngle: 30 + PropertyAnimation on eulerRotation.y { + loops: Animation.Infinite + from: 0 + to: -360 + duration: 10000 + } + } + + Model { + source: "#Rectangle" + y: -200 + scale: Qt.vector3d(15, 15, 15) + eulerRotation.x: -90 + materials: [ + DefaultMaterial { + diffuseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0) + } + ] + } + Model { + source: "#Rectangle" + z: -400 + scale: Qt.vector3d(15, 15, 15) + materials: [ + DefaultMaterial { + diffuseColor: Qt.rgba(0.8, 0.8, 0.9, 1.0) + } + ] + } + + Model { + source: "#Sphere" + scale: Qt.vector3d(3, 3, 3) + materials: [ + DefaultMaterial { + diffuseColor: Qt.rgba(0.9, 0.9, 0.9, 1.0) + } + ] + } + + Model { + source: "#Cube" + position: light1.position + rotation: light1.rotation + property real size: 0.2 + scale: Qt.vector3d(size, size, size) + materials: [ + DefaultMaterial { + diffuseColor: light1.color + opacity: 0.4 + } + ] + } + Model { + source: "#Cube" + position: light2.position + rotation: light2.rotation + property real size: 0.2 + scale: Qt.vector3d(size, size, size) + materials: [ + DefaultMaterial { + diffuseColor: light2.color + opacity: 0.4 + } + ] + } + Model { + source: "#Cube" + position: light3.position + rotation: light3.rotation + property real size: 0.2 + scale: Qt.vector3d(size, size, size) + materials: [ + DefaultMaterial { + diffuseColor: light3.color + opacity: 0.4 + } + ] + } + Model { + source: "#Cube" + position: light2b.position + rotation: light2b.rotation + property real size: 0.2 + scale: Qt.vector3d(size, size, size) + materials: [ + DefaultMaterial { + diffuseColor: light2b.color + opacity: 0.4 + } + ] + } + Model { + source: "#Cube" + position: light3b.position + rotation: light3b.rotation + property real size: 0.2 + scale: Qt.vector3d(size, size, size) + materials: [ + DefaultMaterial { + diffuseColor: light3b.color + opacity: 0.4 + } + ] + } + Model { + source: "#Cube" + position: light4.position + rotation: light4.rotation + property real size: 0.2 + scale: Qt.vector3d(size, size, size) + materials: [ + DefaultMaterial { + diffuseColor: light4.color + opacity: 0.4 + } + ] + } + } +} diff --git a/src/benchmarks/auto/quick3d/multiview.qml b/src/benchmarks/auto/quick3d/multiview.qml new file mode 100644 index 0000000..5b1077b --- /dev/null +++ b/src/benchmarks/auto/quick3d/multiview.qml @@ -0,0 +1,213 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtQuick3D +import QmlBench + +CreationBenchmark { + id: root + count: 25*25 + staticCount: 25*25 + + width: 800 + height: 600 + visible: true + + // The root scene + Node { + id: standAloneScene + DirectionalLight { + ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0) + brightness: 1.0 + eulerRotation.x: -25 + } + + Model { + source: "#Cube" + y: -104 + scale: Qt.vector3d(3, 3, 0.1) + eulerRotation.x: -90 + materials: [ + DefaultMaterial { + diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0) + } + ] + } + + Model { + source: "#Sphere" + scale: Qt.vector3d(1, 1, 1) + materials: [ + PrincipledMaterial { + baseColor: "#41cd52" + metalness: 0.0 + roughness: 0.1 + opacity: 1.0 + } + ] + PropertyAnimation on eulerRotation.y { + loops: Animation.Infinite + duration: 5000 + to: 0 + from: -360 + } + } + + // The predefined cameras. They have to be part of the scene, i.e. inside the root node. + // Animated perspective camera + Node { + PerspectiveCamera { + id: cam1 + z: 600 + } + PropertyAnimation on eulerRotation.x { + loops: Animation.Infinite + duration: 5000 + to: -360 + from: 0 + } + } + + // Stationary perspective camera + PerspectiveCamera { + id: cam2 + z: 600 + } + + // Second animated perspective camera + Node { + PerspectiveCamera { + id: cam3 + x: 500 + eulerRotation.y: 90 + } + PropertyAnimation on eulerRotation.y { + loops: Animation.Infinite + duration: 5000 + to: 0 + from: -360 + } + } + + PerspectiveCamera { + id: cam4 + y: 600 + eulerRotation.x: -90 + } + + PerspectiveCamera { + id: cam5 + x: -600 + eulerRotation.y: -90 + } + + Node { + id: shapeSpawner + property var instances: [] + property int count + + function addShapes() + { + let rows = Math.ceil(Math.sqrt(count)); + let strideX = root.width/rows; + let strideY = root.height/rows; + let cameraNames = ["cam1", "cam2", "cam3", "cam4", "cam5"] + var numAdded = 0; + + for (var i = 0; i < rows; i++) { + for (var j = 0; j < rows; j++) { + if (numAdded == count) + break; + + let xPos = i * strideX; + let yPos = j * strideY; + + let idx = numAdded % 5; + let cameraName = cameraNames[idx]; + + var qmlStr = + [" import QtQuick ", + " import QtQuick3D ", + " ", + " Rectangle { ", + " width: " + strideX, + " height: " + strideY, + " x: " + xPos, + " y: " + yPos, + " color: \"#848895\" ", + " View3D { ", + " anchors.fill: parent ", + " importScene: standAloneScene ", + " camera: " + cameraName, + " } ", + " } "].join('\n'); + + var instance = Qt.createQmlObject(qmlStr, root, "View3D_" + idx); + + instances.push(instance); + numAdded += 1; + } + } + } + + function removeShapes() + { + for (var i = 0; i < instances.length; i++) { + instances[i].destroy(); + } + instances = []; + } + + Connections { + target: root + function onCountChanged() { + shapeSpawner.count = root.count; + shapeSpawner.removeShapes(); + shapeSpawner.addShapes(); + } + } + } + + Component.onCompleted: { + shapeSpawner.count = count; + shapeSpawner.addShapes(); + } + } +} diff --git a/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml b/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml new file mode 100644 index 0000000..205b3b1 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/PrincipledMaterial.qml @@ -0,0 +1,158 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtQuick.Window +import QtQuick3D +import QmlBench + + +Benchmark { + id: root; + count: 1; // Unused + staticCount: 1; // Unused + + width: 1280 + height: 720 + + property real metalness: 1.0 + property real roughness: 0.2 + property real specular: 0.0 + property real specularTint: 0.0 + property real opacityValue: 1.0 + + View3D { + anchors.fill: parent + camera: camera + renderMode: View3D.Underlay + + //! [rotating light] + // Rotate the light direction + DirectionalLight { + eulerRotation.y: -100 + SequentialAnimation on eulerRotation.y { + loops: Animation.Infinite + PropertyAnimation { + duration: 5000 + to: 360 + from: 0 + } + } + } + //! [rotating light] + + //! [environment] + environment: SceneEnvironment { + probeExposure: 2.5 + clearColor: "#848895" + + backgroundMode: SceneEnvironment.SkyBox + lightProbe: Texture { + source: "maps/OpenfootageNET_garage-1024.hdr" + } + } + //! [environment] + + PerspectiveCamera { + id: camera + position: Qt.vector3d(0, 0, 600) + } + + //! [basic principled] + Model { + position: Qt.vector3d(-250, -30, 0) + scale: Qt.vector3d(4, 4, 4) + source: "#Sphere" + materials: [ PrincipledMaterial { + baseColor: "#41cd52" + metalness: root.metalness + roughness: root.roughness + specularAmount: root.specular + specularTint: root.specularTint + opacity: root.opacityValue + } + ] + } + //! [basic principled] + + //! [textured principled] + Model { + position: Qt.vector3d(250, -30, 0) + scale: Qt.vector3d(4, 4, 4) + source: "#Sphere" + materials: [ PrincipledMaterial { + metalness: root.metalness + roughness: root.roughness + specularAmount: root.specular + opacity: root.opacityValue + + baseColorMap: Texture { source: "maps/metallic/basecolor.jpg" } + metalnessMap: Texture { source: "maps/metallic/metallic.jpg" } + roughnessMap: Texture { source: "maps/metallic/roughness.jpg" } + normalMap: Texture { source: "maps/metallic/normal.jpg" } + + metalnessChannel: Material.R + roughnessChannel: Material.R + } + ] + + //! [textured principled] + + SequentialAnimation on eulerRotation { + loops: Animation.Infinite + PropertyAnimation { + duration: 5000 + from: Qt.vector3d(0, 0, 0) + to: Qt.vector3d(360, 360, 360) + } + } + } + } +} diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr b/src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr Binary files differnew file mode 100644 index 0000000..01e9e38 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/OpenfootageNET_garage-1024.hdr diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg Binary files differnew file mode 100644 index 0000000..4401827 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/basecolor.jpg diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg Binary files differnew file mode 100644 index 0000000..6fe7b17 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/metallic.jpg diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg Binary files differnew file mode 100644 index 0000000..c8d1a59 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/normal.jpg diff --git a/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg Binary files differnew file mode 100644 index 0000000..f200e33 --- /dev/null +++ b/src/benchmarks/auto/quick3d/principledmaterial/maps/metallic/roughness.jpg diff --git a/src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml b/src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml new file mode 100644 index 0000000..9bd820b --- /dev/null +++ b/src/benchmarks/auto/quick3d/shapespawner/WeirdShape.qml @@ -0,0 +1,79 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtQuick3D + +Node { + id: weirdShape + + property real xRotation: Math.random() * (360 - (-360)) + -360 + property real yRotation: Math.random() * (360 - (-360)) + -360 + property real zRotation: Math.random() * (360 - (-360)) + -360 + + property real hue: Math.random() + + Model { + source: "weirdShape.mesh" + scale: Qt.vector3d(150, 150, 150) + eulerRotation.x: 90 + + SequentialAnimation on eulerRotation { + loops: Animation.Infinite + PropertyAnimation { + duration: Math.random() * (10000 - 1000) + 1000 + to: Qt.vector3d(xRotation - 360, yRotation - 360, zRotation - 360) + from: Qt.vector3d(xRotation, yRotation, zRotation) + } + } + + materials: [ DefaultMaterial { diffuseColor: Qt.hsva(hue, 1.0, 1.0, 1.0) } ] + } +} diff --git a/src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml b/src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml new file mode 100644 index 0000000..c3a9e05 --- /dev/null +++ b/src/benchmarks/auto/quick3d/shapespawner/shapespawner.qml @@ -0,0 +1,110 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtQuick3D +import QmlBench + +CreationBenchmark { + id: root; + count: 4000; + staticCount: 4000; + + View3D { + id: view + anchors.fill: parent + + environment: SceneEnvironment { + clearColor: "skyblue" + backgroundMode: SceneEnvironment.Color + } + + PerspectiveCamera { + position: Qt.vector3d(0, 200, 300) + eulerRotation.x: -30 + } + + DirectionalLight { + eulerRotation.x: -30 + eulerRotation.y: -70 + } + + Node { + id: shapeSpawner + property real range: 300 + property var instances: [] + property int count + + function addShapes() + { + for (var i = 0; i < count; i++) { + var xPos = (2 * Math.random() * range) - range; + var yPos = (2 * Math.random() * range) - range; + var zPos = (2 * Math.random() * range) - range; + var shapeComponent = Qt.createComponent("WeirdShape.qml"); + let instance = shapeComponent.createObject(shapeSpawner, + { "x": xPos, "y": yPos, "z": zPos, "scale": Qt.vector3d(0.05, 0.05, 0.05)}); + instances.push(instance); + } + } + + function removeShapes() + { + for (var i = 0; i < instances.length; i++) { + instances[i].destroy(); + } + instances = []; + } + + Connections { + target: root + function onCountChanged() { + shapeSpawner.count = root.count; + shapeSpawner.removeShapes(); + shapeSpawner.addShapes(); + } + } + } + + Component.onCompleted: { + shapeSpawner.count = count; + shapeSpawner.addShapes(); + } + } +} diff --git a/src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh b/src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh Binary files differnew file mode 100644 index 0000000..2e4d6fa --- /dev/null +++ b/src/benchmarks/auto/quick3d/shapespawner/weirdShape.mesh |