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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick3D
import QmlBench
CreationBenchmark {
id: root
count: 25*25
staticCount: 25*25
width: 800
height: 600
visible: true
// The root scene
Node {
id: standAloneScene
DirectionalLight {
ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
brightness: 1.0
eulerRotation.x: -25
}
Model {
source: "#Cube"
y: -104
scale: Qt.vector3d(3, 3, 0.1)
eulerRotation.x: -90
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
}
]
}
Model {
source: "#Sphere"
scale: Qt.vector3d(1, 1, 1)
materials: [
PrincipledMaterial {
baseColor: "#41cd52"
metalness: 0.0
roughness: 0.1
opacity: 1.0
}
]
PropertyAnimation on eulerRotation.y {
loops: Animation.Infinite
duration: 5000
to: 0
from: -360
}
}
// The predefined cameras. They have to be part of the scene, i.e. inside the root node.
// Animated perspective camera
Node {
PerspectiveCamera {
id: cam1
z: 600
}
PropertyAnimation on eulerRotation.x {
loops: Animation.Infinite
duration: 5000
to: -360
from: 0
}
}
// Stationary perspective camera
PerspectiveCamera {
id: cam2
z: 600
}
// Second animated perspective camera
Node {
PerspectiveCamera {
id: cam3
x: 500
eulerRotation.y: 90
}
PropertyAnimation on eulerRotation.y {
loops: Animation.Infinite
duration: 5000
to: 0
from: -360
}
}
PerspectiveCamera {
id: cam4
y: 600
eulerRotation.x: -90
}
PerspectiveCamera {
id: cam5
x: -600
eulerRotation.y: -90
}
Node {
id: shapeSpawner
property var instances: []
property int count
function addShapes()
{
let rows = Math.ceil(Math.sqrt(count));
let strideX = root.width/rows;
let strideY = root.height/rows;
let cameraNames = ["cam1", "cam2", "cam3", "cam4", "cam5"]
var numAdded = 0;
for (var i = 0; i < rows; i++) {
for (var j = 0; j < rows; j++) {
if (numAdded == count)
break;
let xPos = i * strideX;
let yPos = j * strideY;
let idx = numAdded % 5;
let cameraName = cameraNames[idx];
var qmlStr =
[" import QtQuick ",
" import QtQuick3D ",
" ",
" Rectangle { ",
" width: " + strideX,
" height: " + strideY,
" x: " + xPos,
" y: " + yPos,
" color: \"#848895\" ",
" View3D { ",
" anchors.fill: parent ",
" importScene: standAloneScene ",
" camera: " + cameraName,
" } ",
" } "].join('\n');
var instance = Qt.createQmlObject(qmlStr, root, "View3D_" + idx);
instances.push(instance);
numAdded += 1;
}
}
}
function removeShapes()
{
for (var i = 0; i < instances.length; i++) {
instances[i].destroy();
}
instances = [];
}
Connections {
target: root
function onCountChanged() {
shapeSpawner.count = root.count;
shapeSpawner.removeShapes();
shapeSpawner.addShapes();
}
}
}
Component.onCompleted: {
shapeSpawner.count = count;
shapeSpawner.addShapes();
}
}
}
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