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import QtQuick 2.0
// Stacks x number of opaque textures on top of each other.
// Will go a lot higher than blendedtexture if target hardware supports
// [early-z](https://en.wikipedia.org/?title=Z-buffering)
Item {
id: root;
property int count;
property int staticCount: 0
Repeater {
model: root.count;
Rectangle {
width: root.width
height: root.height
color: Qt.hsla((index * .271) % 1.0, 0.5, 0.5);
z: index
layer.enabled: true
layer.effect: ShaderEffect {
blending: false
}
}
}
}
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