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-rw-r--r--examples/hellodevicereset/window.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/examples/hellodevicereset/window.cpp b/examples/hellodevicereset/window.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the QtD3D12Window module
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "window.h"
+#include "tdr.h"
+
+void Window::initializeD3D()
+{
+ f.reset(createFence());
+ ID3D12Device *dev = device();
+
+ if (FAILED(dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, commandAllocator(), Q_NULLPTR,
+ IID_PPV_ARGS(&commandList)))) {
+ qWarning("Failed to create command list");
+ return;
+ }
+ commandList->Close();
+
+ D3D12_DESCRIPTOR_RANGE descRange[2];
+ descRange[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
+ descRange[0].NumDescriptors = 1;
+ descRange[0].BaseShaderRegister = 0;
+ descRange[0].RegisterSpace = 0;
+ descRange[0].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
+ descRange[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+ descRange[1].NumDescriptors = 1;
+ descRange[1].BaseShaderRegister = 0;
+ descRange[1].RegisterSpace = 0;
+ descRange[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
+
+ D3D12_ROOT_PARAMETER param;
+ param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ param.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ param.DescriptorTable.NumDescriptorRanges = 2;
+ param.DescriptorTable.pDescriptorRanges = descRange;
+
+ D3D12_ROOT_SIGNATURE_DESC desc = {};
+ desc.NumParameters = 1;
+ desc.pParameters = &param;
+
+ ComPtr<ID3DBlob> signature;
+ ComPtr<ID3DBlob> error;
+ if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error))) {
+ QByteArray msg(static_cast<const char *>(error->GetBufferPointer()), error->GetBufferSize());
+ qWarning("Failed to serialize compute root signature: %s", qPrintable(msg));
+ return;
+ }
+ if (FAILED(dev->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(),
+ IID_PPV_ARGS(&computeRootSignature)))) {
+ qWarning("Failed to create compute root signature");
+ return;
+ }
+
+ D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {};
+ psoDesc.pRootSignature = computeRootSignature.Get();
+ psoDesc.CS.pShaderBytecode = g_timeout;
+ psoDesc.CS.BytecodeLength = sizeof(g_timeout);
+
+ if (FAILED(dev->CreateComputePipelineState(&psoDesc, IID_PPV_ARGS(&computeState)))) {
+ qWarning("Failed to create compute pipeline state");
+ return;
+ }
+}
+
+void Window::releaseD3D()
+{
+ // Release all resources. initializeD3D() will get invoked later on.
+ commandList = Q_NULLPTR;
+ computeState = Q_NULLPTR;
+ computeRootSignature = Q_NULLPTR;
+ f.reset();
+}
+
+void Window::resizeD3D(const QSize &)
+{
+}
+
+void Window::paintD3D()
+{
+ commandAllocator()->Reset();
+ commandList->Reset(commandAllocator(), Q_NULLPTR);
+
+ transitionResource(backBufferRenderTarget(), commandList.Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ green += 0.01f;
+ if (green > 1.0f)
+ green = 0.0f;
+ const float clearColor[] = { 0.0f, green, 0.0f, 1.0f };
+ commandList->ClearRenderTargetView(backBufferRenderTargetCPUHandle(), clearColor, 0, Q_NULLPTR);
+
+ transitionResource(backBufferRenderTarget(), commandList.Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
+
+ commandList->Close();
+ ID3D12CommandList *commandLists[] = { commandList.Get() };
+ commandQueue()->ExecuteCommandLists(_countof(commandLists), commandLists);
+
+ update();
+}
+
+void Window::afterPresent()
+{
+ waitForGPU(f.data());
+}
+
+void Window::timeout()
+{
+ commandAllocator()->Reset();
+ commandList->Reset(commandAllocator(), computeState.Get());
+
+ commandList->SetComputeRootSignature(computeRootSignature.Get());
+ commandList->Dispatch(256, 1, 1);
+
+ commandList->Close();
+ ID3D12CommandList *commandLists[] = { commandList.Get() };
+ commandQueue()->ExecuteCommandLists(_countof(commandLists), commandLists);
+
+ waitForGPU(f.data());
+}