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author | Henning Gruendl <henning.gruendl@qt.io> | 2024-04-16 11:28:23 +0200 |
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committer | Henning Gruendl <henning.gruendl@qt.io> | 2024-04-16 12:40:16 +0200 |
commit | 9af76f3b7da895df3c87772885108548380d87ed (patch) | |
tree | 53f9277d5eb66f34f852087529f6fa0b8e052fe4 /src/imports/designeffects/shaders/innerShadow.frag | |
parent | 792cac6503ef3e8723e360fb928d822e02c576d5 (diff) |
Add DesignEffects
Change-Id: Ia0a67e86d679e4d6bfa47b0d7e9863759fbf4ff7
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Diffstat (limited to 'src/imports/designeffects/shaders/innerShadow.frag')
-rw-r--r-- | src/imports/designeffects/shaders/innerShadow.frag | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/imports/designeffects/shaders/innerShadow.frag b/src/imports/designeffects/shaders/innerShadow.frag new file mode 100644 index 0000000..22c8f06 --- /dev/null +++ b/src/imports/designeffects/shaders/innerShadow.frag @@ -0,0 +1,19 @@ +#version 440 +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + + vec4 color; +}; +layout(binding = 1) uniform sampler2D src; + +void main() { + vec4 p = texture(src, qt_TexCoord0); + + if (p.a != 0) + discard; + + fragColor = color * qt_Opacity; +} |