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authorAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 13:14:20 +0100
committerAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 13:53:51 +0100
commit100ad353689b8203988c87afe30953d59bdad736 (patch)
tree92d8d5e3b07d5797f10441557156335e502b3420 /src/svg
parentcfc13a80029de5d21a4833945d2a8dffa14c0173 (diff)
qreal-ization
Using math wrapper functions instead direct call. This gives us top-level control to what (single/double) precision we are effectively using. Task-number: QTBUG-4894 Reviewed-by: janarve Reviewed-by: Kim Motoyoshi Kalland
Diffstat (limited to 'src/svg')
-rw-r--r--src/svg/qsvghandler.cpp8
-rw-r--r--src/svg/qsvgstyle.cpp4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/svg/qsvghandler.cpp b/src/svg/qsvghandler.cpp
index 3ed918e2e2..b2619bf92d 100644
--- a/src/svg/qsvghandler.cpp
+++ b/src/svg/qsvghandler.cpp
@@ -1147,12 +1147,12 @@ static QMatrix parseTransformationMatrix(const QStringRef &value)
if (points.count() != 1)
goto error;
const qreal deg2rad = qreal(0.017453292519943295769);
- matrix.shear(tan(points[0]*deg2rad), 0);
+ matrix.shear(qTan(points[0]*deg2rad), 0);
} else if (state == SkewY) {
if (points.count() != 1)
goto error;
const qreal deg2rad = qreal(0.017453292519943295769);
- matrix.shear(0, tan(points[0]*deg2rad));
+ matrix.shear(0, qTan(points[0]*deg2rad));
}
}
error:
@@ -1481,8 +1481,8 @@ static void pathArc(QPainterPath &path,
yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);
/* (xc, yc) is center of the circle. */
- th0 = atan2(y0 - yc, x0 - xc);
- th1 = atan2(y1 - yc, x1 - xc);
+ th0 = qAtan2(y0 - yc, x0 - xc);
+ th1 = qAtan2(y1 - yc, x1 - xc);
th_arc = th1 - th0;
if (th_arc < 0 && sweep_flag)
diff --git a/src/svg/qsvgstyle.cpp b/src/svg/qsvgstyle.cpp
index 57927fdca6..c67f7d287d 100644
--- a/src/svg/qsvgstyle.cpp
+++ b/src/svg/qsvgstyle.cpp
@@ -771,7 +771,7 @@ void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)
qreal transXDiff = (to1-from1) * percentOfAnimation;
qreal transX = from1 + transXDiff;
m_transform = QTransform();
- m_transform.shear(tan(transX * deg2rad), 0);
+ m_transform.shear(qTan(transX * deg2rad), 0);
break;
}
case SkewY: {
@@ -786,7 +786,7 @@ void QSvgAnimateTransform::resolveMatrix(QSvgNode *node)
qreal transYDiff = (to1 - from1) * percentOfAnimation;
qreal transY = from1 + transYDiff;
m_transform = QTransform();
- m_transform.shear(0, tan(transY * deg2rad));
+ m_transform.shear(0, qTan(transY * deg2rad));
break;
}
default: