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author | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-07-08 15:56:06 +0200 |
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committer | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-07-09 12:23:57 +0200 |
commit | 39d0041f15601cee499c959702b004cbd721bed9 (patch) | |
tree | 95140b88dee61bd78d171cb958ceca0cca978ad1 /src/logic/executor_p.h | |
parent | 93bd28e6d4ac8fdb6b07b30684e6b17ee515e44e (diff) |
Use QList instead of QVector in implementation and docs
Fix some const correctness.
Use list-initialization.
Task-number: QTBUG-84469
Change-Id: I9c56742581f48f89a3b02e4121fae414117c7a25
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/logic/executor_p.h')
-rw-r--r-- | src/logic/executor_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/logic/executor_p.h b/src/logic/executor_p.h index 1e9e0fa8d..700ca5ccb 100644 --- a/src/logic/executor_p.h +++ b/src/logic/executor_p.h @@ -75,7 +75,7 @@ public: void setScene(Qt3DCore::QScene *scene) { m_scene = scene; } public Q_SLOTS: - void processLogicFrameUpdates(const QVector<Qt3DCore::QNodeId> &nodeIds, float dt); + void processLogicFrameUpdates(const QList<Qt3DCore::QNodeId> &nodeIds, float dt); private: Qt3DCore::QScene *m_scene; |