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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-07-08 15:56:06 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-07-09 12:23:57 +0200
commit39d0041f15601cee499c959702b004cbd721bed9 (patch)
tree95140b88dee61bd78d171cb958ceca0cca978ad1 /src/logic/executor_p.h
parent93bd28e6d4ac8fdb6b07b30684e6b17ee515e44e (diff)
Use QList instead of QVector in implementation and docs
Fix some const correctness. Use list-initialization. Task-number: QTBUG-84469 Change-Id: I9c56742581f48f89a3b02e4121fae414117c7a25 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/logic/executor_p.h')
-rw-r--r--src/logic/executor_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/logic/executor_p.h b/src/logic/executor_p.h
index 1e9e0fa8d..700ca5ccb 100644
--- a/src/logic/executor_p.h
+++ b/src/logic/executor_p.h
@@ -75,7 +75,7 @@ public:
void setScene(Qt3DCore::QScene *scene) { m_scene = scene; }
public Q_SLOTS:
- void processLogicFrameUpdates(const QVector<Qt3DCore::QNodeId> &nodeIds, float dt);
+ void processLogicFrameUpdates(const QList<Qt3DCore::QNodeId> &nodeIds, float dt);
private:
Qt3DCore::QScene *m_scene;