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authorKevin Ottens <kevin.ottens@kdab.com>2016-05-04 12:23:32 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-05-04 15:32:52 +0000
commit7fa8b1523a0791a159c594687c89af7ae621752a (patch)
tree37d514632251ca22ba9713226a877de88ea2e663 /src/quick3d/quick3drender/items
parent2339fb571f1ca2e5d9057cccbb5989841c524dea (diff)
Get rid of QLayer::names
Don't reinvent a variable naming system (string based global variables even) and instead use pointer to QLayer instance everywhere, even with QLayerFilter. The wave and deferred-renderer-cpp examples have been ported to the new API. Change-Id: I82a858770954a8743a5c3d2ce0c463e62844871f Task-number: QTBUG-51440 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick3d/quick3drender/items')
-rw-r--r--src/quick3d/quick3drender/items/items.pri2
-rw-r--r--src/quick3d/quick3drender/items/quick3dlayerfilter.cpp107
-rw-r--r--src/quick3d/quick3drender/items/quick3dlayerfilter_p.h90
3 files changed, 199 insertions, 0 deletions
diff --git a/src/quick3d/quick3drender/items/items.pri b/src/quick3d/quick3drender/items/items.pri
index 85cfa3f71..82fbdebc0 100644
--- a/src/quick3d/quick3drender/items/items.pri
+++ b/src/quick3d/quick3drender/items/items.pri
@@ -3,6 +3,7 @@ HEADERS += \
$$PWD/quick3dbuffer_p.h \
$$PWD/quick3deffect_p.h \
$$PWD/quick3dgeometry_p.h \
+ $$PWD/quick3dlayerfilter_p.h \
$$PWD/quick3dmaterial_p.h \
$$PWD/quick3drenderpass_p.h \
$$PWD/quick3drenderpassfilter_p.h \
@@ -22,6 +23,7 @@ SOURCES += \
$$PWD/quick3drenderpassfilter.cpp \
$$PWD/quick3dtechniquefilter.cpp \
$$PWD/quick3dviewport.cpp \
+ $$PWD/quick3dlayerfilter.cpp \
$$PWD/quick3dmaterial.cpp \
$$PWD/quick3dtechnique.cpp \
$$PWD/quick3deffect.cpp \
diff --git a/src/quick3d/quick3drender/items/quick3dlayerfilter.cpp b/src/quick3d/quick3drender/items/quick3dlayerfilter.cpp
new file mode 100644
index 000000000..754f420d5
--- /dev/null
+++ b/src/quick3d/quick3drender/items/quick3dlayerfilter.cpp
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dlayerfilter_p.h"
+#include <Qt3DRender/qtexture.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+namespace Quick {
+
+Quick3DLayerFilter::Quick3DLayerFilter(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QQmlListProperty<QLayer> Quick3DLayerFilter::qmlLayers()
+{
+ return QQmlListProperty<QLayer>(this, 0,
+ &Quick3DLayerFilter::appendLayer,
+ &Quick3DLayerFilter::layerCount,
+ &Quick3DLayerFilter::layerAt,
+ &Quick3DLayerFilter::clearLayers);
+}
+
+void Quick3DLayerFilter::appendLayer(QQmlListProperty<QLayer> *list, QLayer *layer)
+{
+ Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
+ if (filter) {
+ filter->parentFilter()->addLayer(layer);
+ }
+}
+
+QLayer *Quick3DLayerFilter::layerAt(QQmlListProperty<QLayer> *list, int index)
+{
+ Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
+ if (filter) {
+ return filter->parentFilter()->layers().at(index);
+ }
+ return 0;
+}
+
+int Quick3DLayerFilter::layerCount(QQmlListProperty<QLayer> *list)
+{
+ Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
+ if (filter) {
+ return filter->parentFilter()->layers().count();
+ }
+ return 0;
+}
+
+void Quick3DLayerFilter::clearLayers(QQmlListProperty<QLayer> *list)
+{
+ Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
+ if (filter) {
+ Q_FOREACH (QLayer *layer, filter->parentFilter()->layers()) {
+ filter->parentFilter()->removeLayer(layer);
+ }
+ }
+}
+
+} // Quick
+
+} // namespace Render
+
+} // Qt3D
+
+QT_END_NAMESPACE
diff --git a/src/quick3d/quick3drender/items/quick3dlayerfilter_p.h b/src/quick3d/quick3drender/items/quick3dlayerfilter_p.h
new file mode 100644
index 000000000..b2e7e2d11
--- /dev/null
+++ b/src/quick3d/quick3drender/items/quick3dlayerfilter_p.h
@@ -0,0 +1,90 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_QUICK_QUICK3DLAYERFILTER_P_H
+#define QT3DRENDER_RENDER_QUICK_QUICK3DLAYERFILTER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h>
+#include <Qt3DRender/qlayerfilter.h>
+#include <Qt3DRender/qlayer.h>
+#include <QQmlListProperty>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Quick {
+
+class QT3DQUICKRENDERSHARED_PRIVATE_EXPORT Quick3DLayerFilter : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(QQmlListProperty<Qt3DRender::QLayer> layers READ qmlLayers)
+
+public:
+ explicit Quick3DLayerFilter(QObject *parent = 0);
+
+ inline QLayerFilter *parentFilter() const { return qobject_cast<QLayerFilter*>(parent()); }
+
+ QQmlListProperty<QLayer> qmlLayers();
+
+private:
+ static void appendLayer(QQmlListProperty<QLayer> *list, QLayer *bar);
+ static QLayer *layerAt(QQmlListProperty<QLayer> *list, int index);
+ static int layerCount(QQmlListProperty<QLayer> *list);
+ static void clearLayers(QQmlListProperty<QLayer> *list);
+};
+
+} // namespace Quick
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_QUICK_QUICK3DLAYERFILTER_P_H