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author | Paul Lemire <paul.lemire@kdab.com> | 2015-12-08 11:56:35 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-01-13 14:02:41 +0000 |
commit | 45e8d67176b37c56c0403590a5f721e980101148 (patch) | |
tree | 065629a913b2b78ac808af51dc5ddefda0ce594e /src/render/backend/nodemanagers_p.h | |
parent | 5c89a2c7e43f930758b207acb0e89cd7477c4f60 (diff) |
Rename UniformBuffer to GLBuffer
This class could be reused for any kind of GLBuffer (not just uniform buffer)
so rename it accordingly.
Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/nodemanagers_p.h')
-rw-r--r-- | src/render/backend/nodemanagers_p.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/nodemanagers_p.h b/src/render/backend/nodemanagers_p.h index 9fb4074e1..092a40156 100644 --- a/src/render/backend/nodemanagers_p.h +++ b/src/render/backend/nodemanagers_p.h @@ -83,7 +83,7 @@ class AttachmentManager; class SortCriterionManager; class ParameterManager; class ShaderDataManager; -class UBOManager; +class GLBufferManager; class TextureImageManager; class CriterionManager; class FrameGraphManager; @@ -113,7 +113,7 @@ class RenderTarget; class ShaderData; class SortCriterion; class Parameter; -class UniformBuffer; +class GLBuffer; class TextureImage; class Buffer; class Attribute; @@ -183,7 +183,7 @@ public: inline SortCriterionManager *sortCriterionManager() const Q_DECL_NOEXCEPT { return m_sortCriterionManager; } inline ParameterManager *parameterManager() const Q_DECL_NOEXCEPT { return m_parameterManager; } inline ShaderDataManager *shaderDataManager() const Q_DECL_NOEXCEPT { return m_shaderDataManager; } - inline UBOManager *uboManager() const Q_DECL_NOEXCEPT { return m_uboManager; } + inline GLBufferManager *glBufferManager() const Q_DECL_NOEXCEPT { return m_glBufferManager; } inline TextureImageManager *textureImageManager() const Q_DECL_NOEXCEPT { return m_textureImageManager; } inline BufferManager *bufferManager() const Q_DECL_NOEXCEPT { return m_bufferManager; } inline AttributeManager *attributeManager() const Q_DECL_NOEXCEPT { return m_attributeManager; } @@ -215,7 +215,7 @@ private: SortCriterionManager *m_sortCriterionManager; ParameterManager *m_parameterManager; ShaderDataManager *m_shaderDataManager; - UBOManager *m_uboManager; + GLBufferManager *m_glBufferManager; TextureImageManager *m_textureImageManager; BufferManager *m_bufferManager; AttributeManager *m_attributeManager; @@ -292,7 +292,7 @@ template<> QT3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager *NodeManagers::manager<ShaderData>() const Q_DECL_NOEXCEPT; template<> -QT3DRENDERSHARED_PRIVATE_EXPORT UBOManager *NodeManagers::manager<UniformBuffer>() const Q_DECL_NOEXCEPT; +QT3DRENDERSHARED_PRIVATE_EXPORT GLBufferManager *NodeManagers::manager<GLBuffer>() const Q_DECL_NOEXCEPT; template<> QT3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager *NodeManagers::manager<TextureImage>() const Q_DECL_NOEXCEPT; |