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authorPaul Lemire <paul.lemire@kdab.com>2015-12-08 11:56:35 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-01-13 14:02:41 +0000
commit45e8d67176b37c56c0403590a5f721e980101148 (patch)
tree065629a913b2b78ac808af51dc5ddefda0ce594e /src/render/backend/nodemanagers_p.h
parent5c89a2c7e43f930758b207acb0e89cd7477c4f60 (diff)
Rename UniformBuffer to GLBuffer
This class could be reused for any kind of GLBuffer (not just uniform buffer) so rename it accordingly. Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/backend/nodemanagers_p.h')
-rw-r--r--src/render/backend/nodemanagers_p.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/nodemanagers_p.h b/src/render/backend/nodemanagers_p.h
index 9fb4074e1..092a40156 100644
--- a/src/render/backend/nodemanagers_p.h
+++ b/src/render/backend/nodemanagers_p.h
@@ -83,7 +83,7 @@ class AttachmentManager;
class SortCriterionManager;
class ParameterManager;
class ShaderDataManager;
-class UBOManager;
+class GLBufferManager;
class TextureImageManager;
class CriterionManager;
class FrameGraphManager;
@@ -113,7 +113,7 @@ class RenderTarget;
class ShaderData;
class SortCriterion;
class Parameter;
-class UniformBuffer;
+class GLBuffer;
class TextureImage;
class Buffer;
class Attribute;
@@ -183,7 +183,7 @@ public:
inline SortCriterionManager *sortCriterionManager() const Q_DECL_NOEXCEPT { return m_sortCriterionManager; }
inline ParameterManager *parameterManager() const Q_DECL_NOEXCEPT { return m_parameterManager; }
inline ShaderDataManager *shaderDataManager() const Q_DECL_NOEXCEPT { return m_shaderDataManager; }
- inline UBOManager *uboManager() const Q_DECL_NOEXCEPT { return m_uboManager; }
+ inline GLBufferManager *glBufferManager() const Q_DECL_NOEXCEPT { return m_glBufferManager; }
inline TextureImageManager *textureImageManager() const Q_DECL_NOEXCEPT { return m_textureImageManager; }
inline BufferManager *bufferManager() const Q_DECL_NOEXCEPT { return m_bufferManager; }
inline AttributeManager *attributeManager() const Q_DECL_NOEXCEPT { return m_attributeManager; }
@@ -215,7 +215,7 @@ private:
SortCriterionManager *m_sortCriterionManager;
ParameterManager *m_parameterManager;
ShaderDataManager *m_shaderDataManager;
- UBOManager *m_uboManager;
+ GLBufferManager *m_glBufferManager;
TextureImageManager *m_textureImageManager;
BufferManager *m_bufferManager;
AttributeManager *m_attributeManager;
@@ -292,7 +292,7 @@ template<>
QT3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager *NodeManagers::manager<ShaderData>() const Q_DECL_NOEXCEPT;
template<>
-QT3DRENDERSHARED_PRIVATE_EXPORT UBOManager *NodeManagers::manager<UniformBuffer>() const Q_DECL_NOEXCEPT;
+QT3DRENDERSHARED_PRIVATE_EXPORT GLBufferManager *NodeManagers::manager<GLBuffer>() const Q_DECL_NOEXCEPT;
template<>
QT3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager *NodeManagers::manager<TextureImage>() const Q_DECL_NOEXCEPT;