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authorPaul Lemire <paul.lemire@kdab.com>2017-03-15 10:17:05 +0100
committerPaul Lemire <paul.lemire@kdab.com>2018-02-02 13:58:34 +0000
commit437a33de9336a5c50711e63dd6dfcd86ad28d5a5 (patch)
tree6f6cbf6fa5285a79cda6a849a0b96e744ec840c6 /src/render/raycasting/boundingsphere_p.h
parent46319648436814afb5a77755dde6681e304befaf (diff)
Render: Use SIMD Vectors and Matrices in the backend
Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/raycasting/boundingsphere_p.h')
-rw-r--r--src/render/raycasting/boundingsphere_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/raycasting/boundingsphere_p.h b/src/render/raycasting/boundingsphere_p.h
index 63bd8a562..bcffbaa19 100644
--- a/src/render/raycasting/boundingsphere_p.h
+++ b/src/render/raycasting/boundingsphere_p.h
@@ -53,6 +53,7 @@
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/private/qboundingvolume_p.h>
+#include <Qt3DCore/private/vector3d_p.h>
QT_BEGIN_NAMESPACE
@@ -65,7 +66,7 @@ public:
BoundingSphere();
~BoundingSphere();
- virtual QVector3D center() const = 0;
+ virtual Vector3D center() const = 0;
virtual float radius() const = 0;
};