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author | Paul Lemire <paul.lemire@kdab.com> | 2017-03-15 10:17:05 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2018-02-02 13:58:34 +0000 |
commit | 437a33de9336a5c50711e63dd6dfcd86ad28d5a5 (patch) | |
tree | 6f6cbf6fa5285a79cda6a849a0b96e744ec840c6 /src/render/raycasting/boundingsphere_p.h | |
parent | 46319648436814afb5a77755dde6681e304befaf (diff) |
Render: Use SIMD Vectors and Matrices in the backend
Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/raycasting/boundingsphere_p.h')
-rw-r--r-- | src/render/raycasting/boundingsphere_p.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render/raycasting/boundingsphere_p.h b/src/render/raycasting/boundingsphere_p.h index 63bd8a562..bcffbaa19 100644 --- a/src/render/raycasting/boundingsphere_p.h +++ b/src/render/raycasting/boundingsphere_p.h @@ -53,6 +53,7 @@ #include <Qt3DRender/qt3drender_global.h> #include <Qt3DRender/private/qboundingvolume_p.h> +#include <Qt3DCore/private/vector3d_p.h> QT_BEGIN_NAMESPACE @@ -65,7 +66,7 @@ public: BoundingSphere(); ~BoundingSphere(); - virtual QVector3D center() const = 0; + virtual Vector3D center() const = 0; virtual float radius() const = 0; }; |