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authorPaul Lemire <paul.lemire@kdab.com>2017-03-15 10:17:05 +0100
committerPaul Lemire <paul.lemire@kdab.com>2018-02-02 13:58:34 +0000
commit437a33de9336a5c50711e63dd6dfcd86ad28d5a5 (patch)
tree6f6cbf6fa5285a79cda6a849a0b96e744ec840c6 /src/render/raycasting/qabstractcollisionqueryservice_p.h
parent46319648436814afb5a77755dde6681e304befaf (diff)
Render: Use SIMD Vectors and Matrices in the backend
Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/render/raycasting/qabstractcollisionqueryservice_p.h')
-rw-r--r--src/render/raycasting/qabstractcollisionqueryservice_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/raycasting/qabstractcollisionqueryservice_p.h b/src/render/raycasting/qabstractcollisionqueryservice_p.h
index 1c1261937..fa35792d0 100644
--- a/src/render/raycasting/qabstractcollisionqueryservice_p.h
+++ b/src/render/raycasting/qabstractcollisionqueryservice_p.h
@@ -97,8 +97,8 @@ protected:
QAbstractCollisionQueryService(QAbstractCollisionQueryServicePrivate &dd);
void setResultHandle(QCollisionQueryResult &result, const QQueryHandle &handle);
- void addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity, const QVector3D &intersection,
- float distance, const QVector3D &uvw);
+ void addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity, const Vector3D &intersection,
+ float distance, const Vector3D &uvw);
private:
Q_DECLARE_PRIVATE(QAbstractCollisionQueryService)