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authorPaul Lemire <paul.lemire@kdab.com>2016-08-30 14:42:46 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-11-22 14:19:19 +0000
commitab0cd65b7e1ea3b96804bf759a9a5fb0b95061bf (patch)
treec3fcdcfd1e43ee722d9f0e31db0fa22d1538f08a /tests/manual/additional-attributes-qml
parent8a6e3a9ab639804e2ca378d09744aed17692af29 (diff)
Add manual test for additional attributes
Change-Id: I2a43d51d0f890b2da98415f5612f5cbdb4b1df22 Task-number: QTBUG-54869 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/manual/additional-attributes-qml')
-rw-r--r--tests/manual/additional-attributes-qml/CameraController.qml297
-rw-r--r--tests/manual/additional-attributes-qml/additional-attributes-qml.pro14
-rw-r--r--tests/manual/additional-attributes-qml/additional-attributes-qml.qrc6
-rw-r--r--tests/manual/additional-attributes-qml/main.cpp62
-rw-r--r--tests/manual/additional-attributes-qml/main.qml191
5 files changed, 570 insertions, 0 deletions
diff --git a/tests/manual/additional-attributes-qml/CameraController.qml b/tests/manual/additional-attributes-qml/CameraController.qml
new file mode 100644
index 000000000..69eff70ed
--- /dev/null
+++ b/tests/manual/additional-attributes-qml/CameraController.qml
@@ -0,0 +1,297 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Logic 2.0
+import QtQml 2.2
+
+Entity {
+ id: root
+ property Camera camera
+ property real linearSpeed: 10.0
+ property real orbitSpeed: -180.0
+ property real lookSpeed: 180.0
+ property bool firstPersonMode: true
+
+ QtObject {
+ id: d
+ readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
+ property bool leftMouseButtonPressed: false
+ property bool rightMouseButtonPressed: false
+ property real vx: 0;
+ property real vy: 0;
+ property real vz: 0;
+ property real dx: 0
+ property real dy: 0
+ property bool fineMotion: false
+ }
+
+ KeyboardDevice {
+ id: keyboardSourceDevice
+ }
+
+ MouseDevice {
+ id: mouseSourceDevice
+ sensitivity: d.fineMotion ? 0.01 : 0.1
+ }
+
+ LogicalDevice {
+ id: cameraControlDevice
+
+ actions: [
+ Action {
+ name: "LMB"
+ inputs: [
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ buttons: [MouseEvent.LeftButton]
+ }
+ ]
+ },
+ Action {
+ name: "RMB"
+ inputs: [
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ buttons: [MouseEvent.RightButton]
+ }
+ ]
+ },
+ Action {
+ name: "fineMotion"
+ inputs: [
+ ActionInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Shift]
+ }
+ ]
+ }
+
+ ] // actions
+
+ axes: [
+ // Rotation
+ Axis {
+ name: "RX"
+ inputs: [
+ AnalogAxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseDevice.X
+ }
+ ]
+ },
+ Axis {
+ name: "RY"
+ inputs: [
+ AnalogAxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseDevice.Y
+ }
+ ]
+ },
+ // Translation
+ Axis {
+ name: "TX"
+ inputs: [
+ ButtonAxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Left]
+ scale: -1.0
+ },
+ ButtonAxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Right]
+ scale: 1.0
+ }
+ ]
+ },
+ Axis {
+ name: "TZ"
+ inputs: [
+ ButtonAxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Up]
+ scale: 1.0
+ },
+ ButtonAxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Down]
+ scale: -1.0
+ }
+ ]
+ },
+ Axis {
+ name: "TY"
+ inputs: [
+ ButtonAxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_PageUp]
+ scale: 1.0
+ },
+ ButtonAxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_PageDown]
+ scale: -1.0
+ }
+ ]
+ }
+ ] // axes
+ }
+
+ components: [
+ AxisActionHandler {
+ id: handler
+ logicalDevice: cameraControlDevice
+
+ onAxisValueChanged: {
+
+ switch (name) {
+
+ case "TX": {
+ d.vx = axisValue * linearSpeed
+ break;
+ }
+
+ case "TY": {
+ d.vy = axisValue * linearSpeed
+ break;
+ }
+
+ case "TZ": {
+ d.vz = axisValue * linearSpeed
+ break;
+ }
+
+ case "RX": {
+ d.dx = axisValue;
+ break;
+ }
+
+ case "RY": {
+ d.dy = axisValue;
+ break;
+ }
+
+ }
+ }
+
+ onActionStarted: {
+
+ switch (name) {
+
+ case "LMB": {
+ d.leftMouseButtonPressed = true;
+ break;
+ }
+
+ case "RMB": {
+ d.rightMouseButtonPressed = true;
+ break;
+ }
+
+ case "fineMotion": {
+ console.log("fineMotion started")
+ d.fineMotion = true;
+ break;
+ }
+
+ }
+
+ }
+
+ onActionFinished: {
+
+ switch (name) {
+
+ case "LMB": {
+ d.leftMouseButtonPressed = false;
+ break;
+ }
+
+ case "RMB": {
+ d.rightMouseButtonPressed = false;
+ break;
+ }
+
+ case "fineMotion": {
+ console.log("fineMotion finished")
+ d.fineMotion = false;
+ break;
+ }
+
+ }
+ }
+ },
+
+ FrameAction {
+ onTriggered: {
+ // The time difference since the last frame is passed in as the
+ // argument dt. It is a floating point value in units of seconds.
+ root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))
+
+ if (d.leftMouseButtonPressed) {
+ if (root.firstPersonMode)
+ root.camera.pan(root.lookSpeed * d.dx * dt, d.firstPersonUp)
+ else
+ root.camera.pan(root.lookSpeed * d.dx * dt)
+ root.camera.tilt(root.lookSpeed * d.dy * dt)
+ } else if (d.rightMouseButtonPressed) {
+ if (root.firstPersonMode)
+ root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt, d.firstPersonUp)
+ else
+ root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt)
+ root.camera.tiltAboutViewCenter(root.orbitSpeed * d.dy * dt)
+ }
+ }
+ }
+ ] // components
+}
diff --git a/tests/manual/additional-attributes-qml/additional-attributes-qml.pro b/tests/manual/additional-attributes-qml/additional-attributes-qml.pro
new file mode 100644
index 000000000..f7612bf99
--- /dev/null
+++ b/tests/manual/additional-attributes-qml/additional-attributes-qml.pro
@@ -0,0 +1,14 @@
+!include( ../manual.pri ) {
+ error( "Couldn't find the examples.pri file!" )
+}
+
+QT += 3dcore 3drender 3dinput 3dquick 3dlogic qml quick 3dquickextras
+
+SOURCES += \
+ main.cpp
+
+OTHER_FILES += \
+ main.qml
+
+RESOURCES += \
+ additional-attributes-qml.qrc
diff --git a/tests/manual/additional-attributes-qml/additional-attributes-qml.qrc b/tests/manual/additional-attributes-qml/additional-attributes-qml.qrc
new file mode 100644
index 000000000..9d95d9835
--- /dev/null
+++ b/tests/manual/additional-attributes-qml/additional-attributes-qml.qrc
@@ -0,0 +1,6 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ <file>CameraController.qml</file>
+ </qresource>
+</RCC>
diff --git a/tests/manual/additional-attributes-qml/main.cpp b/tests/manual/additional-attributes-qml/main.cpp
new file mode 100644
index 000000000..32ae912df
--- /dev/null
+++ b/tests/manual/additional-attributes-qml/main.cpp
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DQuickExtras/qt3dquickwindow.h>
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+ Qt3DExtras::Quick::Qt3DQuickWindow view;
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/tests/manual/additional-attributes-qml/main.qml b/tests/manual/additional-attributes-qml/main.qml
new file mode 100644
index 000000000..75c010a9d
--- /dev/null
+++ b/tests/manual/additional-attributes-qml/main.qml
@@ -0,0 +1,191 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2 as QQ2
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Extras 2.0
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ OrbitCameraController {
+ camera: camera
+ }
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0, 0.5, 1, 1)
+ camera: camera
+ }
+ },
+ // Event Source will be set by the Qt3DQuickWindow
+ InputSettings { }
+ ]
+
+ readonly property Buffer translationBuffer: Buffer {
+ data: {
+ var array = new Float32Array(20 * 3)
+ for (var i = 0; i < 20; ++i) {
+ var j = i * 3;
+ array[j] = i * 4.0;
+ array[j + 1] = 0.0;
+ array[j + 2] = 0.0;
+ }
+ return array;
+ }
+ }
+
+ readonly property Material instancedMaterial: Material {
+ effect: Effect {
+ techniques: Technique {
+ filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
+
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ majorVersion: 3
+ minorVersion: 2
+ profile: GraphicsApiFilter.CoreProfile
+ }
+
+ renderPasses: RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: "
+ #version 150
+ in vec3 vertexPosition;
+ in vec3 translation;
+ uniform mat4 mvp;
+
+ void main()
+ {
+ gl_Position = mvp * vec4(vertexPosition + translation, 1.0);
+ }
+ "
+
+ fragmentShaderCode: "
+ #version 150
+
+ out vec4 fragColor;
+
+ void main()
+ {
+ fragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ "
+ }
+ }
+ }
+ }
+ }
+
+ GeometryRenderer {
+ id: torusMesh
+ instanceCount: 20
+ geometry: torusGeometry
+ }
+
+ TorusGeometry {
+ id: torusGeometry
+ minorRadius: 0.5
+ attributes: [
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ vertexBaseType: Attribute.Float
+ vertexSize: 3
+ byteStride: 3 * 4 // vector3d
+ byteOffset: 0
+ divisor: 1 // One translation per instance
+ name: "translation"
+ buffer: translationBuffer
+ }
+ ]
+ }
+
+ // Doesn't work
+// TorusMesh {
+// id: torusMesh
+// geometry.attributes: [
+// Attribute {
+// attributeType: Attribute.VertexAttribute
+// vertexBaseType: Attribute.Float
+// vertexSize: 3
+// byteStride: 3 * 4 // vector3d
+// byteOffset: 0
+// divisor: 1 // One translation per instance
+// name: "translation"
+// buffer: translationBuffer
+// }
+// ]
+// }
+
+ Transform {
+ id: torusTransform
+ rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
+ }
+
+ Entity {
+ id: torusEntity
+ components: [ torusMesh, instancedMaterial, torusTransform ]
+ }
+}