diff options
Diffstat (limited to 'src/quick3d/imports/scene3d/scene3drenderer.cpp')
-rw-r--r-- | src/quick3d/imports/scene3d/scene3drenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/quick3d/imports/scene3d/scene3drenderer.cpp b/src/quick3d/imports/scene3d/scene3drenderer.cpp index a4071a2f3..24b42e15d 100644 --- a/src/quick3d/imports/scene3d/scene3drenderer.cpp +++ b/src/quick3d/imports/scene3d/scene3drenderer.cpp @@ -63,7 +63,7 @@ class ContextSaver public: explicit ContextSaver(QOpenGLContext *context = QOpenGLContext::currentContext()) : m_context(context), - m_surface(context ? context->surface() : Q_NULLPTR) + m_surface(context ? context->surface() : nullptr) { } @@ -116,9 +116,9 @@ Scene3DRenderer::Scene3DRenderer(Scene3DItem *item, Qt3DCore::QAspectEngine *asp , m_item(item) , m_aspectEngine(aspectEngine) , m_renderAspect(renderAspect) - , m_multisampledFBO(Q_NULLPTR) - , m_finalFBO(Q_NULLPTR) - , m_texture(Q_NULLPTR) + , m_multisampledFBO(nullptr) + , m_finalFBO(nullptr) + , m_texture(nullptr) , m_multisample(false) // this value is not used, will be synced from the Scene3DItem instead , m_lastMultisample(false) { @@ -175,7 +175,7 @@ void Scene3DRenderer::shutdown() // Set to null so that subsequent calls to render // would return early - m_item = Q_NULLPTR; + m_item = nullptr; // Shutdown the Renderer Aspect while the OpenGL context // is still valid @@ -186,7 +186,7 @@ void Scene3DRenderer::shutdown() // SGThread void Scene3DRenderer::onWindowChangedQueued(QQuickWindow *w) { - if (w == Q_NULLPTR) { + if (w == nullptr) { qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); shutdown(); // Will only trigger something with the Loader case @@ -234,7 +234,7 @@ void Scene3DRenderer::render() if (m_multisampledFBO->format().samples() == 0 || !QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) { qCDebug(Scene3D) << Q_FUNC_INFO << "Failed to create multisample framebuffer"; m_multisample = false; - m_multisampledFBO.reset(Q_NULLPTR); + m_multisampledFBO.reset(nullptr); } } |