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-rw-r--r--src/render/graphicshelpers/graphicshelpergl2.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/graphicshelpers/graphicshelpergl2.cpp b/src/render/graphicshelpers/graphicshelpergl2.cpp
index 1f27831bd..58529fc54 100644
--- a/src/render/graphicshelpers/graphicshelpergl2.cpp
+++ b/src/render/graphicshelpers/graphicshelpergl2.cpp
@@ -51,8 +51,8 @@ namespace Qt3DRender {
namespace Render {
GraphicsHelperGL2::GraphicsHelperGL2()
- : m_funcs(Q_NULLPTR)
- , m_fboFuncs(Q_NULLPTR)
+ : m_funcs(nullptr)
+ , m_fboFuncs(nullptr)
{
}
@@ -268,7 +268,7 @@ void GraphicsHelperGL2::setAlphaCoverageEnabled(bool enabled)
GLuint GraphicsHelperGL2::createFrameBufferObject()
{
- if (m_fboFuncs != Q_NULLPTR) {
+ if (m_fboFuncs != nullptr) {
GLuint id;
m_fboFuncs->glGenFramebuffers(1, &id);
return id;
@@ -279,7 +279,7 @@ GLuint GraphicsHelperGL2::createFrameBufferObject()
void GraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId)
{
- if (m_fboFuncs != Q_NULLPTR)
+ if (m_fboFuncs != nullptr)
m_fboFuncs->glDeleteFramebuffers(1, &frameBufferId);
else
qWarning() << "FBO not supported by your OpenGL hardware";
@@ -287,14 +287,14 @@ void GraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId)
bool GraphicsHelperGL2::checkFrameBufferComplete()
{
- if (m_fboFuncs != Q_NULLPTR)
+ if (m_fboFuncs != nullptr)
return (m_fboFuncs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
return false;
}
void GraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
{
- if (m_fboFuncs != Q_NULLPTR) {
+ if (m_fboFuncs != nullptr) {
GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT;
if (attachment.m_point <= QRenderTargetOutput::Color15)
@@ -326,7 +326,7 @@ bool GraphicsHelperGL2::supportsFeature(GraphicsHelperInterface::Feature feature
{
switch (feature) {
case MRT:
- return (m_fboFuncs != Q_NULLPTR);
+ return (m_fboFuncs != nullptr);
case TextureDimensionRetrieval:
return true;
default:
@@ -442,7 +442,7 @@ void GraphicsHelperGL2::bindUniform(const QVariant &v, const ShaderUniform &desc
void GraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId)
{
- if (m_fboFuncs != Q_NULLPTR)
+ if (m_fboFuncs != nullptr)
m_fboFuncs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId);
else
qWarning() << "FBO not supported by your OpenGL hardware";