| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I8105424281eed871037fa6c463871ca8829876b5
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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The keys are statically known, short, and few, so replace the
QMap<QByteArray, OpenMode> with a C array of a {char[2]; OpenMode}
struct, which occupies just 40B in read-only memory. We don't even
need to sort the list, as binary search in a list of ten entries is
slower than linear search (five comparisons each, on average, with the
linear scan having a predictable memory access pattern.
This is a port of dd1d8f51e67ec93031fdd7f7930d63761d1238e6 to the
other copy of this code, which shows that arguments like 'this is just
a tool, not a library' are ill-advised. Code _will_ be copied.
Change-Id: Ie04137f94e487ce998ec077daf655b09bcbbcfc7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I92c955068e233c50043ad7d06a32300dd386c24d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-56185
Change-Id: Ie52778260f5d2b82e79207bc8f7a77c9f9082935
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Now Qt3D sceneloaders plugins follow the same pattern as the rest of Qt.
This also makes the loading much more standard and less error prone.
Change-Id: Ibb5aae0a16d9d197a9c34fe2885dd5435e68d7eb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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