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path:
root
/
src
/
render
/
jobs
/
frustumcullingjob_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use SPDX license identifiers
Lucie GĂ©rard
2022-06-22
1
-38
/
+2
*
Replace old Q_DECL statements with modern C++
Allan Sandfeld Jensen
2020-11-02
1
-7
/
+7
*
FilterProximityDistanceJob/FrustumCullingJob: reimplement QAspectJob::isRequired
Paul Lemire
2020-08-26
1
-0
/
+1
*
Job Graph dump improvements
Paul Lemire
2020-08-24
1
-0
/
+1
*
Switch to std::vector in QRenderAspect backend and OpenGL renderer
Paul Lemire
2020-06-30
1
-2
/
+2
*
Fix AVX2 AlignedAllocator
Paul Lemire
2020-06-19
1
-1
/
+1
*
Make the OpenGL renderer a plugin
Paul Lemire
2020-02-05
1
-1
/
+17
*
Iterate on child handles
Mike Krus
2019-05-25
1
-0
/
+3
*
Merge remote-tracking branch 'origin/5.10' into 5.11
Sean Harmer
2018-02-15
1
-4
/
+7
|
\
|
*
Render: Use SIMD Vectors and Matrices in the backend
Paul Lemire
2018-02-02
1
-4
/
+7
*
|
Replace Q_DECL_FINAL with final
Kevin Funk
2017-09-25
1
-1
/
+1
|
/
*
FrustumCullingJob: add getter for unit tests
Paul Lemire
2016-11-23
1
-0
/
+2
*
Consistently declare Plane as a struct
Sean Harmer
2016-08-04
1
-1
/
+1
*
Further job improvements
Paul Lemire
2016-07-04
1
-0
/
+2
*
Add FrustumCullingJob
Paul Lemire
2016-07-03
1
-0
/
+94