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path: root/src/render/jobs/frustumcullingjob_p.h
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* Use SPDX license identifiersLucie GĂ©rard2022-06-221-38/+2
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-021-7/+7
* FilterProximityDistanceJob/FrustumCullingJob: reimplement QAspectJob::isRequiredPaul Lemire2020-08-261-0/+1
* Job Graph dump improvementsPaul Lemire2020-08-241-0/+1
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-301-2/+2
* Fix AVX2 AlignedAllocatorPaul Lemire2020-06-191-1/+1
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-1/+17
* Iterate on child handlesMike Krus2019-05-251-0/+3
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-4/+7
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| * Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-4/+7
* | Replace Q_DECL_FINAL with finalKevin Funk2017-09-251-1/+1
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* FrustumCullingJob: add getter for unit testsPaul Lemire2016-11-231-0/+2
* Consistently declare Plane as a structSean Harmer2016-08-041-1/+1
* Further job improvementsPaul Lemire2016-07-041-0/+2
* Add FrustumCullingJobPaul Lemire2016-07-031-0/+94