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path: root/src/render/jobs/updatelevelofdetailjob.cpp
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* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-211-4/+4
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-201-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-221-38/+2
* Fix some compile warningsMike Krus2022-06-031-4/+4
* Use QList instead of QVector in renderJarek Kobus2020-07-091-5/+5
* PickBoundingVolumeJob/RayCastingJob: switch to std::vectorPaul Lemire2020-07-031-2/+2
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-301-1/+1
* Make QAspectJobPrivate::isRequired() constPaul Lemire2020-03-171-3/+3
* Add flag to jobs to indicate if they need to run or notMike Krus2020-02-141-2/+12
* Revert "Update jobs to remove post FF changes"Mike Krus2019-12-031-1/+1
* Update jobs to remove post FF changesMike Krus2019-10-221-1/+1
* Update UpdateLevelOfDetailJob to use direct syncMike Krus2019-10-081-9/+37
* Use entity visitor to traverse scene graphMike Krus2019-05-251-112/+143
* Early-return on these jobs if no work to be doneJames Turner2019-04-101-0/+5
* Merge remote-tracking branch 'origin/5.9' into 5.10Sean Harmer2018-02-051-2/+2
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| * Handle multiple surfaces properly for pickingMike Krus2018-01-261-2/+2
| * Fix issues due to changes in camera view matrixMike Krus2018-01-241-1/+1
* | Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-7/+7
* | Share common code to extract camera detailsMike Krus2017-07-031-18/+2
* | Minimize header dependenciesMike Krus2017-05-261-0/+1
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* Add Threshold suffix to QLevelOfDetail enum valuesSean Harmer2017-03-291-2/+2
* QBoundingSphere cleanupPaul Lemire2017-02-241-2/+2
* Revert "Use QVector<float> in level of detail APIs"Sean Harmer2017-02-191-2/+2
* Use QVector<float> in level of detail APIsSean Harmer2017-02-161-2/+2
* LevelOfDetail (LOD) nodeMike Krus2017-01-231-0/+230