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* ShaderData: Atomically generate property valuesAlexander Hulander2024-02-282-10/+10
* Doc: Fully qualify \property, \qmlproperty, \typedef, \enumLuca Di Sera2024-02-135-30/+30
* build system: fix unity buildsTim Blechmann2024-02-0710-19/+20
* Doc: Add missing parentheses to code snippetPaul Wicking2023-10-201-2/+2
* Remove qmake build filesMike Krus2023-03-171-63/+0
* Remove Qt6 QT_VERSION checks from the code basePaul Lemire2023-02-103-14/+0
* Fix the input qualifier of the fragment shader for GLSL1.10Inho Lee2023-01-101-0/+3
* Remove qsizetype to int narrowing conversionsAurélien Brooke2022-12-211-3/+3
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-201-1/+1
* Port from container::count() and length() to size() - V4Marc Mutz2022-10-202-3/+3
* Port away from deprecated QRegularExpression::match() callIvan Solovev2022-09-011-1/+1
* Doc: Fix typo in \code blockYAMAMOTO Atsushi2022-07-132-2/+2
* FilterKey: fix ambiguous relational operators in C++20Marc Mutz2022-07-122-8/+8
* Qt3DRender: includemocsMike Krus2022-06-2210-0/+20
* Use SPDX license identifiersLucie Gérard2022-06-2256-2134/+118
* Fix some compile warningsMike Krus2022-06-031-2/+2
* Remove uses of deprecated {QByteArray, QString}::count()Sona Kurazyan2022-04-271-1/+1
* Replace QT_BEGIN_LICENSE:LGPL3 headerKai Köhne2021-08-101-10/+13
* Update phong and metalrough shader graphsPaul Lemire2021-03-041-39/+336
* ShaderFunctor: only add to destruction list if backend node exitsPaul Lemire2021-02-251-1/+2
* Replace all implicit container move and clear by an explicit functionPaul Lemire2021-02-242-2/+3
* Fix doc conflict about FilterKey of RenderPass and RenderPassFilterYuya Nishihara2021-02-241-2/+2
* QShaderProgram/Documentation: Fix malformed table in the Qt for Python docsFriedemann Kleint2021-02-151-69/+69
* Minor fixes to compile against 5.15Paul Lemire2021-02-011-1/+4
* Fix parameter priorization documentationAntti Määttä2021-01-183-14/+18
* Handle changes in QMetaType APIMike Krus2021-01-082-0/+8
* Enable compiling non-QML API against Qt 5.15Mike Krus2021-01-051-0/+2
* Doc: Fix qdoc syntax errorNico Vertriest2020-12-161-2/+2
* Fix disabling shader cache via environment variableJim Albamont2020-12-101-1/+1
* QShaderProgram: fix documentationPaul Lemire2020-12-101-2/+2
* Add documentation for RHI portingPaul Lemire2020-12-071-0/+188
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* QShaderProgram: handle binding = auto replacement for raw shader codePaul Lemire2020-11-262-1/+73
* Doc: Fix documentation warningsTopi Reinio2020-11-251-1/+1
* Fix deprecated API usage and compile warningsMike Krus2020-11-204-5/+5
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-021-6/+15
* Replace old Q_DECL statements with modern C++Allan Sandfeld Jensen2020-11-021-1/+1
* Add caching mechanism to ShaderBuilderPaul Lemire2020-10-282-5/+103
* Add missing QSequentialIterable headerPaul Lemire2020-09-281-0/+1
* Update dependencies on dev in qt/qt3dLars Knoll2020-09-151-1/+1
* Add yUpInNDC and yUpInFBO uniformsPaul Lemire2020-08-132-0/+4
* Complete UBO/SSBO supportPaul Lemire2020-08-051-1/+1
* Use QList instead of QVector in renderJarek Kobus2020-07-0916-42/+41
* Use QList instead of QVectorJarek Kobus2020-07-079-21/+21
* OpenGL Renderer: replace std::find by Qt3DCore::containsPaul Lemire2020-07-071-3/+2
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-034-8/+10
* Renderer: move QVector to std::vector changesPaul Lemire2020-07-011-2/+2
* Rework ShaderData/UniformBlockValueBuilder to minimize String lookupsPaul Lemire2020-06-082-30/+94
* Add missing overrideAlexander Volkov2020-05-251-1/+1
* Fix build for Qt6Mike Krus2020-05-063-4/+4